eradication

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  • CHRISTOPHE ARCHAMBAULT via Getty Images

    How conservationists are controlling invasive species in the 21st century

    by 
    Andrew Tarantola
    Andrew Tarantola
    09.17.2019

    When humans colonized islands throughout the Pacific some 2,000 years ago, rats came along for the ride. The introduction of those rodents proved disastrous for the local island exosystem, a pattern than unfortunately continues to this day with no sign of slowing. Conservationists are now experimenting with high tech solutions to help keep invasive species in check.

  • [UPDATED] Patch 3.1 PTR build 9658 Warlock changes

    by 
    Zach Yonzon
    Zach Yonzon
    03.06.2009

    A new build went up on the PTRs today, and there's a little bit of good news for Warlocks. Some lingering questions are answered and some fears are put to rest. Most of the changes this patch were to Affliction, so expect more changes to the other trees in later builds. Let's have a look:AfflictionPandemic - Grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit for 100% increased damage.The talent was simplified to enable Corruption and Unstable Affliction to crit, but could have been interpreted as a nerf because spells normally just crit for 50% more damage. The new build should quell those apprehensions. The spell is effectively the same for one point instead of three. That, my friends, is a buff.Malediction - Increases your spell damage by 1/2/3%, and increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.With the bonus to Curse of the Elements made baseline, Malediction became a vanilla spell damage increase. The build 9658 version makes it a mandatory talent that will do crazy, sexy things to Affliction DPS. Send some donuts to Irvine. Let's make sure this makes it to the live realms.Eradication - When you deal damage with Corruption, you have 6% chance to increase your spell casting speed by 6/12/20% for 10 sec.This is a reversion and an effective nerf. An earlier build redesigned the talent to increase Shadow Bolt crits, but this change nerfs the talent by forcing players to invest three points (most builds currently put only one) to get the full effect but with a lower proc rate. Hold those donuts.UPDATE: I said before in my last post about the Warlock changes on the PTR that Blizzard seemed intent on removing Immolate from Affliction's rotation by removing all incentive to cast it. I was dead on. In fact, in the current build Immolate now shares the same debuff category as Unstable Affliction. Only one or the other can be up on one target from the same Warlock. Now Affliction Warlocks can't cast Immolate even if they wanted to. Well, they could, but why would they want to? This is a nerf. Unless the damage component of Immolate is compensated through other means, this looks like a DPS drop.

  • Blood Pact: Affliction and Demonology in Patch 3.0.2

    by 
    Zach Yonzon
    Zach Yonzon
    10.23.2008

    It's easy to be disappointed with Warlocks, really. The best tree we have right now is Affliction, and is just really fun to play while dealing incredible damage. This is sad news for a lot of players who enjoyed playing Demonology or liked pressing their Shadow Bolt button with a dead Succubus. For one thing, going deep Demonology nets us a half-baked 51-point talent (more on that later) and killing off your Succubus for 10% more Shadow damage doesn't seem as compelling anymore.To top it all off, we're simply squishier than ever in PvP. We've lost Stamina, lowered survivability, and need to make major sacrifices in PvP if we're to pursue deep Affliction or Destruction. Thankfully, Blizzard recognized this and -- according to Ghostcrawler -- will be making an important change to Soul Link by increasing the damage absorbed to 20%. It will still be inacessible if we take 51-point talents at Level 70, but it should be alright by Level 80. Unfortunately, when we finally get there, we'll be sharing gear with lowlife Mages and Priests. I mean that literally -- those guys simply used to have lower life totals.

  • [EDITED] Patch 3.0.2 primer for Warlocks

    by 
    Zach Yonzon
    Zach Yonzon
    10.14.2008

    First things first. Things will be changing this Tuesday for all of us. One sobering fact that we must all face is that from that day forward, we're going to be just a little bit squishier. Demonology, in particular, has taken some hits in survivability with the rework to Demonic Embrace (Stamina increase reduced to 10% from 15%, but Spirit penalty removed) and Soul Link (15% damage transfer, down from 20%). General homogenization of cloth items also means that we will no longer be getting more Stamina than other squishies in gear past Level 70. Stamina stacking from gear is about as good as it gets at Level 70, so enjoy it while it lasts. On a good note, Soul Link has been moved up to an 11-point talent, giving us some very interesting choices to make when considering going deep into Affliction or Destruction. In fact, out of all the 11-point talents, Soul Link is the only one that should give us any pause for thought. Considering that for about a month, we can only allocate up to 10 points in another tree if we choose to get a 51-point talent. Anyway, Patch 3.0.2. What's in store for Warlocks? An overview of the talent trees after the jump.

  • Skill Mastery: Haunt

    by 
    Zach Yonzon
    Zach Yonzon
    09.14.2008

    When Blizzard started work on the Warlock class for Wrath of the Lich King, I imagine one of their goals was to make the underrated Affliction tree viable for raiding. Unstable Affliction was a great spell for PvP, but anyone specced deep enough for it wouldn't have Soul Link and thus were practically free kills in the Arena format. In raids, it was a wasted spell because most mobs and bosses don't dispel. It also had a cast time that ate into the Warlock's spell cycle. It was a great spell on paper, but lost a lot of luster in practice. Now along comes Haunt, the 51-point talent in the Affliction tree. It's a direct damage spell that applies a 12 second debuff that increases the damage of the Warlock's DoTs on the target by 20%. In addition, at the end of the debuff's duration or if it's dispelled, it heals the Warlock for 20% of the damage it dealt. It's a nice effect but the amount healed is rather negligible so I hope that aspect of the spell gets tweaked some more before it goes live.

  • Warlock changes in Beta build 8926

    by 
    Zach Yonzon
    Zach Yonzon
    09.11.2008

    The nerf bat swung low and hard. Did it hit Warlocks? Well... yes and no. This is the stage in Beta where things are tuned downwards -- notoriously labeled the nerf patch -- and Warlocks are big, fat nerf targets. On the other hand, some spells got buffs and others were reworked. This is just Beta, so don't panic. Classes are buffed and nerfed throughout the testing process until everything is finely tuned.Without further ado: they nerfed Death's Embrace to grant 9% crit to all Shadow Spells when an opponent is at 20% or below health, down from 15% crit. Eradication can no longer be a permanent buff now as it now notes that, "This effect cannot occur more often than once every 30 sec". On the other hand, Death's Embrace and Eradication got cool new icons. Dark Pact, which I raved about when I talked about the Felhunter, has been nerfed back to its current form of granting 100% of the mana drained from pet (down from 200% in previous builds). Curse of Exhaustion was nerfed to a 30% movement speed reduction, down from 50%. It's now back to the live realm's value but without the benefit of Amplify Curse, which was reworked in Beta. Fel Armor's mana regeneration was removed and replaced with a health regeneration rate of 2% per 5 seconds. I'm not too sure how to feel about that, but since Warlocks treat health as mana, anyway, it's not such a substantial nerf but merely a mechanical change. More nerfs and a few pleasant surprises after the jump.

  • Blood Pact: Affliction in Wrath Beta

    by 
    Zach Yonzon
    Zach Yonzon
    09.07.2008

    I know, I know, we've been slacking off. Warlocks have been wanting for some love from around these here parts and rightfully so -- there are a lot of amazing things happening for Warlocks in the Wrath Beta. Some of our readers have called us on it, so here I am taking up the demonic slack because as much as I'm devoted to the Light, playing around with the dark side is fun, too. Anyway, so Beta. Warlocks have gotten a fair amount of changes but have yet to see a major second pass which means that a lot of what's already in can still change a lot, or even completely. Michael Gray covered basic changes in the patch notes some time back while Vims giggled over the new Level 80 ability Demonic Circle (I'll giggle about that some other time...). For today we're going to take a look at the new, juicy, and ridiculously bloated Affliction tree.

  • Blood Pact: The Warlock's way ahead, part 2

    by 
    V'Ming Chew
    V'Ming Chew
    05.30.2008

    In my last article, we looked at the Warlock in alpha: Atrocity, Metamorphosis (yay, demon form!), Decimate, and new synergies between our spells. All three top tier talents seem to have more utility in PvP and the Arenas, with Atrocity possibly having some amazing utility in some PvE situations. The synergy between DoTs and nukes is something to watch, particularly Eradication and Everlasting Affliction. New additions to the Destruction tree that seem to encourage cross-school casting turn out to be just minor improvements to the tree's PvP viability in their current form. We turn our attention now to the other talents, and Blizzard definitely plans to make Spirit matter to warlocks.

  • Blood Pact: The Warlock's way ahead, part 1

    by 
    V'Ming Chew
    V'Ming Chew
    05.25.2008

    Most of you would have already sneaked a peek at the leaked details of the Wrath of the Lich King alpha. It's really premature now to decide on your new leveling build or comment on the level 80 endgame, but the new info is a good indication of the direction of the Warlock class in terms of class design and role. Is the new stuff PvP or PvE? Which tree is going to be the DPS king? Let's take a two-part look at some of our new, not-so-secret abilities, and whether some of our dark wishes are fulfilled.