Eskil-Steenberg

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  • Anti-Aliased: What is Love?

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.08.2009

    So what is love? That's certainly the metaphysical question of the ages, isn't it? Is it simply an attraction to another gender, or is it a deep bond between two people that goes beyond mere friendship, and more into the realm of headbanging, suit and sunglasses wearing pride? Do I have the authority to take on questions such as this in my editorial column?Heck no! That's why we're going to spend this week talking about Eskil Steenberg's indie-MMO, Love! We've been covering Love extensively this week, announcing that the alpha was available and showing off some really beautiful in-game footage. But, even with all of that, we never got into the meat of the game. What is Love about? What do you do in it? Why is it so special to us on the Massively staff?Those questions and more will be answered in this week's edition. So come on in, the Love is great!

  • A first look at the Love alpha

    by 
    Krystalle Voecks
    Krystalle Voecks
    10.06.2009

    Ever since I first heard about Love at GDC, I've been hoping to get a chance to check it out. The graphical style floats somewhere between impressionist and Abstract, with only the suggestions of people and things. Gone are the "customize your character heavily" moments of an MMO. You simply log in and your character is immediately created - an amorphous entity ready to take part in all that Love has to offer. If you like to explore, Love has that. If you want to help build a mighty settlement, you can do that too. Alternately, if you want to run around blowing NPCs (and their settlements) off the map, that's also an option. While it is a paid alpha - something some may balk at, and others find quite reasonable considering Steenberg is developing Love solo - the game offers an interesting twist on MMOs as we know them. It's a little bit adventure game, a little bit cooperative civilization building, and a little bit FPS. How you get through the game - through fending for yourself or working with others - is entirely up to you. At 3 EUR per 30 days of paid time (approximately $4.50 US) it's worth checking out if you're curious. If, however, you're just interested in looking in on Love from afar, we have two videos full of our very own beautiful alpha Love exploration footage behind the break.

  • Indie MMO 'Love' goes into paid alpha testing

    by 
    Griffin McElroy
    Griffin McElroy
    10.06.2009

    Try as we might to remain impartial about games that are a long way away from release, we fell in love with Love the second we laid eyes on it. Imagine our joy when we learned that Eskil Steenberg's city-building MMO had entered alpha testing, and could be played right this hot second. Having trouble imagining? Allow us to help -- our joy was immeasurable. A few of the game's followers have raised quite a stink about one caveat to the alpha test: Applicants are required to purchase a license in order to join in the festivities. At €3.00 (or about $4.50), it's hardly a bank-breaking purchase, but mandating payment in order to test out an MMO is fairly uncharted territory. Don't look to us for criticism of this unprecedented practice -- we instantly bought it.

  • Love opens up logins for alpha testers

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.05.2009

    A while back, we mentioned that the Love alpha client was available for download, so you can run the engine on your system and help the one-man-developer, Eskil Steenberg, with gathering data for his server. Eskil has gotten done that portion, however, and has now opened the anticipated game for alpha testing audiences.Eskil has stressed on his website that much of what Love is now may not be what the game is in a few months or years, and that alpha will be chock full 'o bugs. Things may have been going really well for him, but he is giving no one any assurances on how well the alpha will function.For those interested in Eskil's project, the open alpha will cost you 3 Euros (about $4.50) so Eskil can pay for the servers and bandwidth. Eskil has also posted the full information on what the account creation page does, which can be found in the middle of his information on Love's alpha test.

  • Love reaches open alpha, client download now available

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.28.2009

    The above picture is not a lie -- it's the login screen to Eskil Steenburg's one man MMO, Love. Mr. Steenburg has just recently pushed the client into open alpha, letting users download and run the game on their PCs, but not log into the game. Not yet, at least.However, running the client is quite important, as it will send Eskil a few important statistics. The client will collect the name of your video card, if it supports the three OpenGL extensions he uses, and it will count how many people are interested so he can go invest in some servers without going overboard. So if you're interested in eventually playing the game, you can jump on over to his website, Quel Solaar, and grab yourself the open alpha of Love to "register your interest" by running the client on your machine. Plus, you get treated to an awesome look at Love's beautiful dynamic graphics.

  • The Daily Grind: Procedurally-generated MMOs

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.13.2009

    With the way MMOs keep changing and growing, there's some very exciting things on the horizon for players wanting something more than what's currently out there. For example, Eskil Steenberg is working on a unique procedurally-generated MMO - you could call it an art-house MMO - named Love. What we've seen of it has been utterly fascinating so far, and the fact that he's developing it solo ensures it will hopefully come out precisely as he wants it. Outside of that, a friend of mine named Jason tossed out a post this morning about another procedurally-generated engine - the CityEngine - that can generate enormous cities completely on the fly. As he mentioned, can you imagine using it to create a horror MMO where you can essentially wander for huge distances, in and out of buildings before you find another player? Completely open and playable building interiors? Zombies? In a sandbox? We'd be happy to just play there as a seriously spooky fragfest. But before we get ahead of ourselves, we wanted to ask you - what do you think of the idea of procedurally-generated content? Do you think this is really the only logical choice in terms of building enormous open-ended sandbox MMO worlds for the future, or do you think the tightly designed and scripted worlds we have now are the only way to go? Can you see procedurally-generated games becoming a part of the mainstream, or is the tech too open ended for us? Are we ready to break free and tell our own stories?

  • Two new videos bring the Love

    by 
    Krystalle Voecks
    Krystalle Voecks
    04.24.2009

    Since we've heard about Eskil Steenberg's concept for a procedurally generated MMO, we've been craving a close look at Love. Luckily for those of us who have only heard about it through news sources, he's decided to publish a video presentation showing off just what gameplay is like in Love, very similar to what our very own Shawn Schuster saw at GDC. For those of you who are interested in just what a procedurally-generated MMO looks like, or who are curious for more information on this art-house feel MMO, check behind the break for a couple of videos showing off the splendour of Love. As an added bonus, there's a video showing the tools involved in the making of this intriguing one-man generated title. Technical and art geeks alike should find something interesting in this pair of previews!

  • You have to watch this Love gameplay footage

    by 
    Justin McElroy
    Justin McElroy
    04.22.2009

    You've heard (or, more accurately, read) us gush about Eskil Steenberg's one-man FPS/semi-MMO, Love. Now, we're delighted that you'll finally be able to see it in action for yourself. So, without any further blathering from us, watch the above video and see basically the same presentation that turned us into true believers.You should also check out a second, more behind-the-scenes video after the break, if only to hear Eskil say "So, now I'm going to be showing you some of the tools I've been using for making Love."

  • LOVE creator Eskil Steenberg on how his game differs from other MMOs

    by 
    James Egan
    James Egan
    04.08.2009

    It would be an understatement to say we're excited about the upcoming massively multiplayer online game titled LOVE, and we've certainly given the title some mention here in the past. It's an MMO being developed by one person, Eskil Steenberg, featuring a rather unique art style and some interesting gameplay elements. We're always looking out for more info about the title and came across an interview with Steenberg conducted by Phill Cameron from Gamasutra, just before the LOVE creator's Independent Games Summit lecture at GDC 2009. Steenberg discusses his choice to adopt procedural generation for LOVE, which was actually the only way forward on this project. "Working alone, you simply just can't build a massive world all by yourself, so you need to do something smarter," he says. "Given that I am forced to solve this problem, I get some added bonuses like being able to constantly generate new content while the game is running." Steenberg points out another benefit to this type of game design."As it turns out I think this could be the key to gaming in the future, as the game is able to develop and change in response to the player's actions," he says. "Rather then having a few binary plot choices, the world becomes far more dynamic and responsive to your actions."

  • GDC09: Impressions of Love ... the game

    by 
    Justin McElroy
    Justin McElroy
    03.29.2009

    First, a note for clarity's sake: Our impression of love is that it's a beautiful emotion and the best thing in the world, except for cough drops.Now, impressions of Love, the game.

  • GDC 09: Eskil Steenberg on bringing the Love

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.24.2009

    We're always on the lookout for innovation in the MMO genre, so that's why Love has caught our eye. Developed by one man, Eskil Steenberg, Love is a procedurally-generated game, which essentially means that the entire world - including almost watercolor-looking graphics, different locations, etc. - are created randomly as you adventure through the world. Currently set to support 200 people per shard, Love is an interesting take on the massive genre. Within the world of Love, users will be treated to a completely free-form adventure that will involve complex chains of missions. According to Steenberg, "You want to have cool adventures with cool things, but part of the fun is just to adventure; to just explore it. [Love] is the ultimate in player-versus-environment. The idea is that there are ways to control and manipulate things in the world - cities are like networks of interesting stuff rather than just static cities - which makes it more of a puzzle than a regular MMO. You can figure out your own ways to hack your environment, if you will; find your own way of doing different things to make it your own story." Steenberg's talk at GDC about creating a game like Love, and the tools involved will be held later today at 4:45 Pacific, which promises to be a very interesting discussion. Of course, if you're not able to make it to the Game Developer's Conference, but are curious about Love and just how the project has proceeded with just one person working on it, Steenberg has been so kind as to post the long version of his presentation on his blog for us to enjoy. So if Love seems like an interesting game to you, be sure to check out the main site for more information and procedurally-generated graphics from the current alpha. We'll definitely be keeping an eye on this one as it progresses.

  • Eskil Steenberg on developing the Love MMO solo

    by 
    James Egan
    James Egan
    03.19.2009

    Massively multiplayer online games are the result of millions of dollars of investment and the collective efforts of a large team of developers to produce... right? Not according to Eskil Steenberg, who has the distinction of being the only individual we've heard of who's developing an MMO by himself, titled Love. No doubt this is a Herculean task before Steenberg, but Love is by all indications rather far along in development, particularly in light of the video footage we've seen in the past. Steenberg recently did an interview with GameSource, discussing aspects of Love ranging from his motivations to take on a project of this scale by himself to the tools he's using to make his game concepts a reality. Eskil Steenberg will be in attendance at this month's Game Developers Conference, so it's a safe bet you can expect to hear more about Love at Massively in the coming weeks.

  • Video footage released of unique MMO "Love"

    by 
    James Egan
    James Egan
    01.24.2009

    When you think of the sheer amount of work that a development team puts into an MMO, it's no wonder that we're talking about years of effort needed to produce a solid title. Now, imagine what it would take for one person to do it all on his own, while incorporating innovative concepts into the gameplay. That's exactly what Eskil Steenberg is doing. He's the one man army behind Love, an in-development MMO that boasts a unique art style, and is heavily geared towards gamers who enjoy exploration and world building. G4TV's X-Play has an excellent video preview of Love, which explains the basic concepts of the game. It gives us a look at the environments and hints at the world shaping possibilities that players will be able to harness. Each of Love's worlds (which should support up to 200 players) is distinct from others, being in a near-constant state of flux. There's still no word on when Love will be released, but you can be certain we'll be keeping an eye on this title. If you'd like to see what Love is like, you can check out X-Play's video footage below the cut.

  • Eskil Steenberg interviewed about his one-man MMO project "Love"

    by 
    James Egan
    James Egan
    10.25.2008

    Have you ever wondered what it would take for a single person to create an MMO? Is a task this monumental even possible? Apparently it is, given what we've seen and read of Love, an MMO being developed by a single man -- Eskil Steenberg. Love isn't being created by a team of devs, nor does it have a multi-million dollar development and marketing budget. It's just one man with a vision, building the best game he can and showing it off on his laptop. Rock, Paper, Shotgun recently got an exclusive first look at the Love trailer and Jim Rossignol from RPS followed that up with an interview with Eskil Steenberg. They discuss how Love's unique visual style evolved into what we see today and talk about the game's trinity of activities -- exploration, combat, and building -- namely the system of city building. It's a very interesting talk with Steenberg, and really is a must-read if you're enthusiastic about Love and the ambition of its creator.

  • First trailer of Love is absolutely breathtaking

    by 
    Samuel Axon
    Samuel Axon
    10.16.2008

    What does it say about our industry when one man and a laptop can create a game arguably more artistically ambitious and breathtaking than anything to come out of SOE, Mythic, Funcom, Turbine, Cryptic, or Blizzard? We were left to ponder that question after watching the first trailer for Love, an MMO with a one-man development team.We were first introduced to the game at GDC, where we first witnessed its gorgeous impressionist art style and learned about its procedurally generated narrative and creativity-driven social gameplay. Trailer host Rock, Paper Shotgun says this new trailer is the first moving image of the game seen by the public, but we actually included an off-screen video in our impressions of creator Eskil Steenberg's one-on-one presentation. That said, this video is much more impressive. It's simply stunning. We're not able to embed it, so head over to RPS to watch.%Gallery-16906%

  • New screens from the art-house MMO called Love

    by 
    Samuel Axon
    Samuel Axon
    06.29.2008

    MMOs don't have to all be about orcs, elves, and level-grinding. Case in point: Eskil Steenberg's Love, an art-house MMO that defies every conceivable expectation of what the genre is about. There's been a lot of talk lately about how there isn't enough innovation anymore. Quiet down, folks; Love is what you seek.When Steenberg showed the game to us at GDC this year, we were excited and alarmed at the same time -- excited because it was different and gorgeous, alarmed because we had to step outside of our comfort zone. The exploration-driven gameplay allows users to alter the painting-like world to match their dreams, but the world is all they'll be changing, as the game features no character creation or customization. Users don't even to pick their own names. So yes, it's challenging, but God, we miss being challenged. If only there were more projects like this for us to write about. For now, though, let's just swoon over Love. Steenberg released three new images from the game on his blog yesterday, and we have them here so you can soak in the impressionistic atmosphere. Be sure to check out our GDC gallery as well.[Via Rock, Paper, Shotgun]%Gallery-26414%

  • GDC08 Highlights: Freaky Creatures, Habbo and Love

    by 
    Dan O'Halloran
    Dan O'Halloran
    03.02.2008

    Freaky Creatures "This is like Pokémon, but far, far cooler."Drive to toy store. Buy cool monster action figure. Discover flash drive buried in packaging. Use it to upload a digital version of your creature and then pit that bad boy in head-to-head combat against other players and their pet arsenal online. That, my friends, is Freaky Creatures. Don't pretend you're not drooling to learn more. %Gallery-16481%

  • GDC08: When Love came to town

    by 
    Barb Dybwad
    Barb Dybwad
    02.26.2008

    Every once in a while you have one of those unique experiences where you catch a glimpse of inspirational human intelligence. We were lucky enough to have such an experience at GDC in the hour we spent with Eskil Steenberg, the gifted programmer behind the fledgling one-man MMO project, Love. Once you get past the stage of incredulity at the idea that anyone would even attempt to create a massive game as a solo effort in the age of WoW-sized development and content teams, you start to get a window into exactly why this work in progress is unusual, preciously unique and extremely exciting. Starting with a caveat: Love is not yet in production (indeed, there's no solid guarantee it ever will be), nor is it glossy and polished like most of the blockbuster AAA titles we feature in our list of core titles -- but the latter tends to work in its favor. It's not like any MMO you've ever seen; what we saw shimmering and dancing on Steenberg's laptop was otherworldly, breathing, and dreamy -- more reminiscent of a Van Gogh painting or of Waking Life than of any massive game we've ever played. The video embedded after the break is somewhat crude, having been shot off a laptop display (and occasionally featuring a reflection of Eskil himself, which you can decide for yourself whether it enhances or detracts from the experience), but captures the essence of the strange world in motion with its breathtaking landscape and day/night cycling as you wander about the planet.%Gallery-16906%