eso-launch-diary

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  • Massively's Elder Scrolls Online launch diary: Day five - The (early) verdict

    by 
    Jef Reahard
    Jef Reahard
    04.04.2014

    Is it Friday already? Huh. This launch week has gone by fast, which I guess is a good sign for ZeniMax since time flies when you're having fun. My fifth day in Elder Scrolls Online was a bit more subdued than the previous four. I'm currently floating around Glenumbra between levels 12 and 13, waiting on my healer and tanker friends to catch up so that we can run Spindleclutch, also known as ESO's first proper Daggerfall Covenant PvE dungeon. There are numerous public crypts available for exploration and pillage prior, but Spindleclutch is the first big-boy boss-based four-man. But I didn't feel like pugging it last night, so instead I started crafting.

  • Massively's Elder Scrolls Online launch diary: Day four - PvP

    by 
    Jef Reahard
    Jef Reahard
    04.03.2014

    My fourth day In The Elder Scrolls Online didn't start until well after 3:00 p.m. thanks to the North American megaserver going down in the wee watches of Wednesday morning and remaining down for several hours. When it came back up, the first thing I did was load into Doshia's Lair outside Daggerfall with a pickup group that intended to finish a Fighter's Guild quest called Anchors From the Harbour. Unfortunately none of us could see the others' avatars inside the instance, so after several attempts at reloading and relogging, we abandoned ship [Ed. note: Yes it's a solo quest, which wasn't in any way made clear to the group trying to enter it!]. While additional data like this has caused me to reassess my earlier observations about ESO's smooth (pre-)launch, it hasn't affected my overall enjoyment of the game. In fact, ESO would need quite a few more bugs and several more days of downtime to qualify as a "bad" launch. If you disagree, well, I question how many MMO launches you've actually experienced.

  • Massively's Elder Scrolls launch diary: Day three - Questing, story, and more

    by 
    Jef Reahard
    Jef Reahard
    04.02.2014

    I'm just about to level 10 as the sun sets on day three of my Elder Scrolls Online pre-launch experience. After plenty of decisional paralysis on Sunday, I settled on a Redguard Nightblade and spent Monday and Tuesday leveling him through Stros M'kai, Betnikh, and the city of Daggerfall. Now I'm working my way northeast through the wilds of Glenumbra, stopping occasionally to assist the citizens of Deleyn's Mill and clean up the Vale of the Guardians.

  • Massively's Elder Scrolls launch diary: Day two - Skills and progression

    by 
    Jef Reahard
    Jef Reahard
    04.01.2014

    Never in 15-plus years of MMO gaming have I been so bewildered when it comes to picking a main class and character. Part of this is because I ignored The Elder Scrolls Online prior to March 30th. So I'm drinking from the information firehose in terms of game mechanics while simultaneously trying to keep up with friends. The other part of it stems from the fact that ESO has an absurd amount of build customizability. I'm glad it has only four classes instead of six or eight because six or eight would probably send me over the decisional paralysis edge and into some sort of fugue state. I think for the purposes of this launch week diary -- and my own sanity -- I'm just going to stick with my Redguard Nightblade and forge ahead. There. Done. Maybe.

  • Massively's Elder Scrolls launch week diary: Day one

    by 
    Jef Reahard
    Jef Reahard
    03.31.2014

    Like any proper Tamrielian title, The Elder Scrolls Online starts you off in chains. This isn't the boat-bound incarceration of Morrowind, though, or the relative comfort of Oblivion's initial Imperial lockup. This is the Wailing Prison, an otherworldly abyss stocked with iron maidens, soulless inmates, and a spectral Prophet who sounds a lot like Albus Dumbledore. Don't worry, though; ZeniMax didn't blow its budget on Michael Gambon or the rest of ESO's A-list voice cast. This is a fairly deep game, and it also does a surprisingly decent job of translating 20 years' worth of single-player sandbox history into a mass market MMORPG.