ettenmoors

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  • The Road to Mordor: Looking at PvMP from the outside in

    by 
    Justin Olivetti
    Justin Olivetti
    09.15.2012

    The other day I was making a mental list of aspects of Lord of the Rings Online that I generally avoid. Raiding was one, mostly because I don't have the time and the acquisition of gear isn't that important to me. Crafting was another because the end results have little personal appeal. But topping the list was LotRO's version of PvP, PvMP. I think I made a monster character three years ago and ventured out into the Ettenmoors once, but that's the extent of my adventures in that area of the game. As a result, PvMP has received very little coverage in this column during my tenure at Massively. For one thing, it's not a good idea to talk about something of which you have little experience in doing. For another, I'm fairly sure that the PvMP community, while dedicated, is a small minority of the game's population. It's always felt like a weird vestigial tail to me, an anomaly that exists within our game that many of us rarely mention or see. So today let's talk about it. I would like to, from the perspective of a player looking from the outside in. Why is PvMP so strange to me? What purpose do I think it has in the game? And how could it become more compelling so that I would actually want to engage in it?

  • New LotRO dev diaries outline Minstrel changes, PvMP

    by 
    Matt Daniel
    Matt Daniel
    09.07.2011

    Denizens of Middle-earth, sit yourselves down, light up some pipeweed, and brace yourselves for information overload. The fine folks at Turbine have released a pair of new dev diaries outlining the changes coming to Minstrels and PvMP with Lord of the Rings Online: Rise of Isengard. One of the first things that Minstrels will notice when they log in to Rise of Isengard for the first time is that they are no longer clad in the medium armor to which they are accustomed. Instead, the Minstrel's medium armor trait is being replaced with something "equally valuable." The next sweeping change comes in regard to the Minstrel's ballads. Gone are the days when Minstrels had to play ballads in tiers; instead, all ballads have been divided into minor, major, and perfect categories. These categories roughly tie into the three stances that the Minstrel employs, providing either healing, damage, or power reduction. The Major Ballad is of particular note, as its effects will change depending on the stance the Minstrel is in. With no stance selected, the ability will heal allies. In Harmony or War-speech stance, the ability becomes a damage-dealing skill. Minstrels will also be receiving an upgrade to their available stance choices, allowing players greater flexibility in their playstyle. This is by no means an exhaustive list of the changes coming to Minstrels with Rise of Isengard; they will also be receiving changes to their Anthems and will be given a new type of ability called a Coda. Trait lines are being given a few tweaks as well, so any would-be bards should certainly give the full list of changes a look. Meanwhile, in the Ettenmoors, changes are sweeping the Freeps. All Freep quests have been made into dailies, and all quests now reward players with a combination of Destiny, Glory, and cold hard coin. Rangers have received a variety of tweaks as well. Freep PvMP rewards have been upgraded to be uniform with the new stat system, and players who previously purchased the old versions of the armor rewards will be able to swap the old version for the new. New jewelry and offhands are also being made available to help the Free Peoples of Middle-earth take the battle to the Ettenmoors. Once again, the full details, as well as previews of some of the updated items being made available to the heroes of the Ettenmoors.

  • The Road to Mordor: What to do with Destiny Points?

    by 
    Justin Olivetti
    Justin Olivetti
    08.05.2011

    To say that Lord of the Rings Online has many types of currencies is like saying that Firefly has a couple fans out there. My characters' homes are like those houses you see on Hoarders, except that instead of collecting used newspapers and bobbleheads, I've stuffed every nook and cranny with tokens, barter chips, gold, and the odd Orc head. Yet there's one type of currency that always seems to fly under the radar in my gaming experience: Destiny Points. I'm forever forgetting they're there and I almost never use them. To be honest, I'm not quite sure why they're in the game in the first place. Destiny Points are a shared currency between your characters that seem to be vitally important to PvMPers (monster play) and vastly less pertinent to your average PvE adventurer. Still, as they exist and offer you an opportunity to get an edge -- however slight -- in the game, I figured it was about time to dive into the subject and see if they're worthwhile or just more junk for the closet.

  • E3 2011: A ride through LotRO's Rise of Isengard

    by 
    Justin Olivetti
    Justin Olivetti
    06.09.2011

    With the news that Lord of the Rings Online's third expansion, Rise of Isengard, was finally given a release date, it became our quest to hunt Turbine down at E3 and make the team give up the One Ring of Info. We spoke with a couple of the devs about the lands and wonders that we'll get to experience come this fall. We began our journey at a village in one of the starting destinations in Dunland. It's there, Turbine told us, that an army had recently pulled out to fight the Rohirrim, leaving so-called "Oathbreakers" behind for you to handle. Players are tasked with figuring out what's going on and how these left-behind invaders will fit in with the local populace. The devs told us that one of the recurring themes of LotRO's latest expansion is the influence of others on the Dunlendings. With the war stirring across the world, suddenly this isolated area has become a major thoroughfare for enemies and good guys alike, and both sides are seeking to woo the Dunlending tribes. If you're thinking "tug o' war," you're not far off.

  • The Road to Mordor: Rating Eriador

    by 
    Justin Olivetti
    Justin Olivetti
    02.25.2011

    Lately I've been playing world traveler with my level 43 Lore-master as he's bouncing all over Middle-earth in what used to be the high-level zones of the game: Trollshaws, Angmar, Forochel, Misty Mountains, and Eregion. Once again, I'm struck by just how cohesive this place feels -- it's not a collection of Sonic the Hedgehog-themed areas (Green Zone 1, Lava Zone 4, etc.) but a world that connects together in a tangible, real way. Even though it's fiction. Until November 2008, Eriador was the only place in Middle-earth that we could explore, and although some criticized Lord of the Rings Online for not shipping with, well, every locale in J.R.R. Tolkien's imaginarium open for business, it was a smart decision. The devs could take this section of the world and focus on building depth and detail instead of spreading it thin, like butter scraped over too much bread. As a result, Eriador remains a wonderful starting point -- not to mention the bulk of any current player's journey -- and many of us have grown attached to these familiar sights and sounds as a result. Today I'd like to take a brief overview of all of Eriador's zones (we'll leave Rhovanion for another day) and rate them from best to worst in terms of zone design, questing, and that slippery cool-factor that's hard to define. Where would I suggest a summer vacation home and where would be an ideal spot for a penal colony? Hit the jump and let's run it down.

  • The Road to Mordor: The final ding

    by 
    Justin Olivetti
    Justin Olivetti
    01.28.2011

    It happened far sooner than I'd hoped. I tried to put it off, to ignore the creeping bar, to spend my days in frivolous activities instead of fighting evil -- but to no avail. It was a simple quest turn-in somewhere deep in Mirkwood, and with only two elves to witness the event, a stream of white light erupted from my head. I was level 65. For me, it's always been extremely disconcerting to hit endgame in any MMO, which is probably why Lord of the Rings Online marks only the fourth game of my MMO career in which this has happened. I like the feeling of leveling up, gaining experience, going on a mostly solo journey through the lands. But once I ding that final level, the XP gains go away and the questions arise. What do I do now? Should I become concerned with raiding? I wasn't before! Is there a purpose to keep on questing at this point without XP? Am I going to avoid fighting mobs unless I absolutely have to do so? What is there to do? Will I get bored? Who replaced my wallet with a ketchup packet before I sat down? Join me after the jump as I take you through these questions and more on my journey to discover a life after the final ding.

  • The Perfect Ten: Best non-traditional MMO fantasy races

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2011

    Elves. Dwarves. Humans. Halflings. Gnomes. Hobbits. Dark elves. High elves. Half-elves. Wood elves. Keebler elves. Elvish impersonators. Are you as tired as I am of the endless regurgitation of stock fantasy races in our MMOs? It seems inconceivable (I do not think that means what you think it means) for a new fantasy title to come out without most of the above races infesting the character creation screen with moldy unoriginality, putrescent stank, and dusty boredom. That's why today I'm standing up to praise 10 MMOs that dare to go above and beyond the stale by offering mostly unique and different races than the rest of the market. Hopefully future games will learn from their example and throw off the yokes of generic oppression to give us something bold and refreshing!

  • The Road to Mordor: Rise of Isengard is coming!

    by 
    Justin Olivetti
    Justin Olivetti
    11.19.2010

    Tweet [Update: Made a clarification that there is no indication of "open-world" PvMP in the expansion.] Times are tough in Middle-earth, even after the inexplicable appearance of several hundred thousand new adventurers this fall. The Fellowship of the Ring is broken, Sauron is rising in power, and the White Hand of Saruman is marching across the lands. Even the bravest and hardiest soldier of the Free Peoples cannot be blamed for feeling disheartened, especially in the face of the monumental struggle to come. Welcome to the beginning of The Two Towers in Lord of the Rings Online. Welcome to Isengard. The rumors are true: Next year we will be venturing into LotRO's third expansion, titled Rise of Isengard, to confront evil in its own backyard. While this may not be the Rohan or Gondor expansion that we've anticipated, Turbine is fairly confident that it will be well-received by players and will represent an ambitious step forward on (wait for it) the road to Mordor. Turbine's Adam Mersky and Aaron Campbell were on hand to outline for us the company's near- and far-future plans with Massively, starting with the imminent November update and cruising all the way through 2011. Hit the jump as we look at interactive theater, busy bees, Monster Play improvements and, of course, Isengard.

  • April Fools' Day 09: Running afowl in LotRO

    by 
    Shawn Schuster
    Shawn Schuster
    04.01.2009

    What could possibly top the Battle of Amon Hen "content upgrade" from last year's April Fools' Day in Lord of the Rings Online? How about another chicken-themed prank for this year? That's right, for today's festivities, players get the chance to participate in more Chicken Play activities with a small quest line entitled "The Fox in the Hen House".The quest will start with a piece of mail you'll receive from a concerned farmer. You will then speak to a Town Crier to assume the role of a chicken and run yourself from Gramsfoot to Glan Vraig in the Ettenmoors. Once you've completed this task, you'll earn the esteemed title of "Fool". That's not all though. The day is sure to be filled with various other tricks, so be aware![UPDATE: Seems they've closed the quest, according to lotro.com: Due to the load on our servers caused by the April Fool's chicken session play, we are disabling the quest. Please note if you receive a mail, you cannot turn it in with the quest disabled. We hope you had fun while it was open, and we're sorry the quest bawked!]

  • LotRO Monster Play class enhancements

    by 
    Shawn Schuster
    Shawn Schuster
    10.31.2008

    As promised, Turbine has delivered yet another informative dev diary regarding the changes coming to Monster Play with the Mines of Moria expansion to Lord of the Rings Online. Yet, this one isn't a simple report on tweaks and adjustments here and there; this dev diary explains the dozens of new skills and traits that will be introduced for your favorite Monster classes come November 18th.Plus, in the second part of the Ettenmoors dev diary we showed you last week, Turbine discusses the mechanics of capturing flags and artifacts, as promised. Why so much information regarding Monster Play lately? As we can see from these dev diaries, the changes to Monster Play will be substantial for several reasons. This includes providing more direct PvMP gameplay, providing greater incentive for players and monster players alike and providing a greater level of advancement for monster players. Be sure to read the entire series if you're a diehard PvMP fan, or even if you're considering getting into LotRO's Monster Play system for the first time.

  • LotRO PvP gets a revamp with Moria

    by 
    Shawn Schuster
    Shawn Schuster
    10.28.2008

    Battling other players in Lord of the Rings Online's Ettenmoors will become a bit more balanced (read: challenging), once Mines of Moria releases next month. According to a recent dev diary, the devs have been aware of some issues with the PvP zone since the game launched, and have performed a complete revamp just in time for Moria.Changes include: More fortifications for the main monster-player and player bases to prevent camping the exits (we're talking to you, Burglars and Wargs) Pathing and structural changes to increase the challenge within camps and keeps The introduction of artifacts and flags Controllable bridges The removal of hot points A proper place for the five outposts throughout the map, used for smaller skirmishes Turbine promises that the PvP love will continue in an upcoming dev diary which will explains the dependencies of each location and more about artifact-control and flag-play.

  • PvMP changes coming with LotRO: Mines of Moria

    by 
    Shawn Schuster
    Shawn Schuster
    09.08.2008

    Often times, players want to know why there's no open or "proper" PvP in Lord of the Rings Online. The system they have in place now is very unlike what most other games consider a player vs player environment. To many, this is a good thing, but to others, it detracts from the game. To fully understand the reasoning behind no open PvP system in LotRO, one must first fully comprehend the lore. J.R.R. Tolkien's world is extremely important to Turbine (despite what some may think with the introduction of the Rune-keeper), so the way they incorporate popular game mechanics into their heavily lore-based PvE game is a constant battle.Over at Pumping Irony, Scott gives us his impressions of how this could all work. He talks about all of the reported changes coming to PvMP with Mines of Moria, and mentions his understanding of the lore and how the current world of Eriador is mostly unaware of their impending doom from the forces of Sauron. This is an excellent point as many players have no idea that this is the case. Scott also brings up some great points about the future of LotRO PvMP and how Jeffrey Steefel himself has hinted at an expanded system coming after Moria. Check out Scott's post and let us (and him) know what you think.

  • Blogging into Mordor: Finding the perfect name for your Monster Character

    by 
    Lindsey Phillips
    Lindsey Phillips
    07.20.2008

    While playing one of the Free Peoples (elves, dwarves, hobbits, and men) is usually what comes to mind when one wants to role-play in The Lord of the Rings Online, there is another part of the game that is sometimes overlooked - Monster Play. Once you reach level 10 on a server you are able to play instead as a servant of Sauron and participate in the game's PVP system (known as PVMP). Those of us looking to role-play a character on the evil side of the story can become an orc, a spider, an uruk, or a warg.Most people participating in PVMP choose a name for their monsters that reflects its "pwning ability" in the Ettenmoors rather than actually abiding to the lore. You frequently see names such as "Pewpewpew" and "Hobbitmuncher". However, for those of you who wish to choose a name that is lore-appropriate, this guide will help you in doing that! So if you want a creative name for your monster rather than "Saruon" or "Wormtongxx" keep reading!

  • LotRO PvP guide: The basics of Monster Play

    by 
    Shawn Schuster
    Shawn Schuster
    06.27.2008

    In the realm of Tolkien's Middle-earth, the ideals of general PvP get a bit complicated. For instance, you would never see bands of Hobbits battling with Elves, or vice versa. It's just not something Tolkien ever envisioned. This is a sticky situation for the developers of an MMO based on Tolkien lore, as PvP is a staple in the massively multiplayer genre. The solution, of course, is to allow players to play as the evil creatures that inhabit these lands. Of course, it is still possible to do a one-on-one duel with another player at any time during the game. This is seen as more of a private skirmish deal, which would happen in any land between any two people for any reason. Perhaps a drunken binge at The Prancing Pony enabled the loosening of your tongue a bit too much? Perhaps that ruffian bloke in the alley over there was eye-balling you a bit too long? Whatever the reason, dueling is a perfectly viable option in Lord of the Rings Online. For the sake of this guide though, we will focus on PvP on a much larger scale.PvP in LotRO is referred more accurately as PvMP (player versus monster player) and it takes place in one specific area known as the Ettenmoors. It is really unlike most other types of PvP found in more traditional MMOs, as it could almost be considered PvP for PvEers. There are quests to pursue, areas to explore and skills to unlock, yet they're done in a way that is essentially separate from the rest of the game. Continue through to our PvMP gallery for a complete visual tour of the basics of Monster Play.%Gallery-26234%

  • Changes to Monster Play in LotRO's Book 14

    by 
    Shawn Schuster
    Shawn Schuster
    06.17.2008

    Considering the fact that Lord of the Rings Online's Book 14 should be just around the corner, it's always great to get those little tidbits of information fed to us from the devs to keep us excited. This time though, we get fed a whole lot more than just a tidbit, we get some detailed information on some important changes that will be made to Monster Play with Book 14.First there's the updates to crowd control and diminishing returns, namely the fact that root and daze effects will now share diminishing returns. Then there's the new revamp of the Weaver in PvMP, giving what promises to be a monster class that is more effective in battle. Finally, what we've all been waiting for: emotes for the monsters! This large list includes such favorites as cheer, dance1 and tantrum. It's certainly about time the monsters got a little RP love, too!

  • Introducing the Orc Defiler

    by 
    William Dobson
    William Dobson
    04.18.2008

    Many Lord of the Rings Online players are looking forward to getting their hands on the new PvMP class, and with the Book 13 patch looming, the details of the Orc Defiler have been spilled in a developer diary. Opening with a little tale designed to set the Defiler mood, and a bit of a serve from the Creep hero Akulhún ("Mordírith's grown tired of you whining wretches and sent us Defilers!"), the diary goes on to explain the abilities that the fungus-and-slime-loving Orc will employ.Defilers will start out with two heal-over-time spells, one ("Fertile Slime") being an instant cast that gives a light heal every 10 seconds with a 1 minute duration, and a stronger one ("Fungal Bloom") with a 2-second cast time, 5 second tick and 30 second duration. Spending some destiny points can earn them a targeted revival spell to resurrect allies, and at ranks 3 and 5 some stronger heals become available.

  • LotRO Player Survey #1 looks at MonsterPlay

    by 
    William Dobson
    William Dobson
    04.02.2008

    Upon opening the Lord of the Rings Online launcher, you should be offered the chance to fill out a survey for Turbine. It is the first in what we're told will be a series over the coming weeks and months, and focuses on Monster Play, or PvMP. They're hoping to find out what players think of monster play as it is right now, and get a feel for where they should take it in the future.Taking about 5 minutes to fill out, the survey goes over many aspects of the PvMP experience, asking very specific things like in the picture above, as well as more general questions to gauge player enjoyment and the amount of time spent in the 'Moors. Turbine has always seemed very interested in what players have to say, so hopefully the results of this survey will help steer PvMP in the right direction.

  • Troll and Ranger PvMP reinstated again

    by 
    William Dobson
    William Dobson
    02.20.2008

    Wee! The PvMP session play see-saw has flipped once more, and Lord of the Rings Online players can assume the form of the mighty Trolls and Rangers out in the 'Moors again. Community specialist Saffron made the announcement in the forums, but also included a warning that may just cause our fun little see-saw to rust over: Please remember that running more than two Ranger or Troll sessions within 12 hours is considered an exploit and may be subject to disciplinary measures. Enjoy!That's a fairly clear message for anyone who wants to mess around with session play in the future, but does that mean that people won't still try? Of course not.

  • Massively hands-on LotRO Book 12 tour

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.04.2008

    Recently I was taken on a tour of the Lord of the Rings Online upcoming content patch, Book 12 "The Ashen Wastes." And I came back with exclusive screenshots, lewt info and more video than you can shake a Balrog at.Joined by LotRO developer Aaron Campbell and Executive Producer Jeffrey Steefel, I was first taken to the new public PvP dungeon, The Delving of Frór. This is a new design concept for LotRO. One side in the Player vs Monster Player war must take and defend three of the five control points in the Ettenmoors to be able to enter the new dungeon. Once inside, there is a wealth of content for PvE play: solo mobs, more than fifteen group mobs and five raid mobs. But here's the hitch: if the other side gains control of the majority of the control points, their side can flood into the dungeon and attack you while you are hip deep in a raid encounter. At the same time, your side is shut out from helping if they aren't already in the dungeon. So not only do you have to coordinate your raid, you have to coordinate the defense of the zone at the same time. Gives a whole new twist to the raid strategy, eh?Read on for seven videos and a full tour write up.%Gallery-15282%

  • LotRO Book 12 introduces Delving of Frr PvMP dungeon

    by 
    William Dobson
    William Dobson
    01.30.2008

    Along with everything else we've talked about to be expected with Book 12, the official Lord of the Rings Online website has now confirmed that a brand new PvMP dungeon will also be introduced with The Ashen Wastes. It will be called the Delving of Frór, and is reached by going through the Ettenmoors -- but it won't be as simple as just walking in. Either the Freeps or Creeps will need to control a minimum of three out of five points in the Ettenmoors before they will be allowed access. Even while one faction is inside, leader status can change hands, resulting in the flushing out of one faction by the other. The former controlling faction inside the dungeon will no longer be able to receive reinforcements from outside, and death will cause them to respawn outside as well.There's plenty of reasons to want to gain entry to the Delving, as there will be five raid bosses, more than fifteen group bosses and even lots of solo content inside. Anything killed inside will not only have a chance to drop the same loot as Ettenmoors mobs, but there will also be a new set of barter items to collect. Freeps use these for new weapon and armor sets, and Creeps can obtain new skills (full list posted after the break). This whole system is very reminiscent of Dark Age of Camelot and Darkness Falls, which also centered around controlling areas to be allowed access to a dungeon with great rewards, and the inevitable flushing out of an opposing faction when control changed hands. Nevertheless, it looks as though this will provide lots to do for fans of PvMP when Book 12 hits.