eve-chronicle

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  • Latest EVE Online Chronicle a moral tale of sabotage and retribution

    by 
    James Egan
    James Egan
    04.22.2009

    EVE Online differs from other massively multiplayer online games out there in that it's as much a setting as it is a game; its galactic setting of New Eden isn't divided across shards. This helps the game's lore creators conjure up a sense that the stories of New Eden echo throughout and define a single expansive galaxy, at least for those who choose to get into the game's backstory.EVE's lore has been building up for years as short Chronicles and even in novel form, creating a substantial yet growing body of work that fleshes out the gritty setting. We don't cover all of the Chronicle releases at Massively but we do tend to highlight those that have a direct bearing on the game's lore, rather than those that add flavor. Still, now and again a story comes along that really stands out. That was the case with this week's Chronicle titled "All These Lives are Fit to Ruin" by CCP Abraxas, the description of which was one simple word: "Sabotage". This caught our interest and, in this writer's opinion after having read the Chronicle twice, "All These Lives are Fit to Ruin" may be one of the best stories Abraxas has written thus far.

  • EVE Chronicle: Masks of Authority

    by 
    James Egan
    James Egan
    07.31.2008

    Most EVE Online players wouldn't characterize themselves as roleplayers. Simply by piloting their ships as capsuleers -- whether it's to make New Eden a safer place, or to lay waste to every unfortunate soul that crosses their path -- all EVE players assume a role of sorts. However, for those who prefer greater immersion, one of the real strengths of EVE Online is the depth and breadth of its backstory, which provides a gritty setting for players to delve into, should they choose to. The latest EVE Chronicle provides a look within New Eden's power structures that goes beyond the heads of the four races. "Masks of Authority" sheds more light on the corporate paradigm that governs one's life as a Caldari player in EVE, a system overpowered by the Chief Executive Panel -- eight megacorporations whose collective wealth and influence makes or breaks the lives of all Caldari citizens.

  • EVE Chronicle puts players at the center of factional warfare

    by 
    James Egan
    James Egan
    07.07.2008

    The latest EVE Chronicle is called "The Dark End of Space." This installment connects the events seen in the full Empyrean Age trailer (namely, Jamyl Sarum's utter obliteration of a greater Minmatar fleet) with the lowsec militia conflicts and missions that have embroiled EVE Online's players in factional warfare. Indeed, "The Dark End of Space" focuses on how each of the four races -- despite having conflicting goals and ideologies -- view the capsuleers... the actual players in EVE Online: "A group of people so powerful they're practically a faction unto themselves. Immortal, fearless and wealthy beyond imagining. Born of all four empires but beholden, in truth, to no one but themselves. And utterly untapped, in this little skirmish of ours.""The Dark End of Space" shows how each of the races face similar difficulties, and how the players of EVE are thought by each faction to be the solution to their problems. EVE dev CCP Abraxas says of the newest Chronicle: "... this one breaks rank and instead focuses on the capsuleers. It explains how we went from the end of the novel to the onset of factional warfare, and how you guys got pulled into it." This could get very interesting if factional propaganda enters into the game, with each race's militia trying to further sway the capsuleers to their cause and tip the balance of power in the Empyrean Age. But for the time being, the Empyrean Age novel, the trailer, and the Chronicles are intertwined, and it seems that EVE's players are firmly at the center of what is to come.

  • Latest EVE Chronicle a look into Gallente moral erosion

    by 
    James Egan
    James Egan
    07.06.2008

    EVE Online is running a series of Chronicles focusing on the leadership of the four races in the Empyrean Age, now locked into war in a galaxy divided. The latest EVE Chronicle, "The Paths They Chose," focuses on the Gallente race and is set in a blend of futuristic crystalline cityscape and natural scenery. The story shows the measures taken by leaders of the Gallente Federation to ensure their way of life continues. Holographic technology, advanced eavesdropping countermeasures, and an artificially cultivated environment merge in several acres of selectively grown flora and woodland; serenity and privacy for Federation officials and visiting diplomats is assured in the sanctum beneath a vast transparent dome. But the beauty of this place is juxtaposed with the inhuman actions taken within. A traitor to the Gallente people is grotesquely crucified upon a metallic 'dead man's needle,' which suspends the captive by his vertebrae while pumping him full of sedatives. The captive is abused like this by order of the President of the Gallente Federation, Souro Foiritan. Like the illusion of transparency of the eco-dome surrounding the characters, the moral high ground of the Gallente Federation is shown to be equally ephemeral, as President Foiritan reveals a new -- and dark -- direction that the Gallente will take in New Eden. Read "The Paths They Chose" to see Foiritan's descent into becoming "a leader cruel enough to do what needed to be done, and compassionate enough to understand why it needed doing." The story has struck a chord with some of EVE's players, who are discussing the sudden change and what this might do for the game's backstory.