eve-economy

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  • EVE dev blog outlines Retribution's effect on trading

    by 
    Jef Reahard
    Jef Reahard
    12.28.2012

    Having trouble sleeping? We've got just the thing. It's the latest EVE Online dev blog complete with phrases like mineral price index, secondary producer price index, and consumer price index. That's a lot of indexing, and if it doesn't have you snoring inside of five minutes, then you're probably a New Eden industrialist. In all seriousness, though, CCP has crunched a bit of data and is showing off how the recent Retribution expansion has impacted various aspects of the sprawling sandbox economy. Read all about it, and ogle the pretty graphs, at the official EVE website.

  • New EVE Online: Econ Dev Blog - The hidden numbers behind corporations

    by 
    Matt Warner
    Matt Warner
    12.01.2007

    Eve Online's, Dr. "Eyjo" Guðmundsson, head of the Research and Statistics Team, is charging full steam ahead after putting the finishing touches on EVE Online's ground-breaking statistically-crazed quarterly economic newsletter. The good doctor has posted a new econ dev blog that focuses on corporations and some interesting numbers relating to them. Travel inside the doctor's mind as he delves into explicit detail and bombards his EVE students with insightful charts and graphs on various topics relating to EVE's corporations. Some highlights include: 34,658 active corporations (Player + NPC) 205,000 characters are in NPC corporations 1950,000 characters in Player corporations Characters in NPC corporations average 2.7 million skill points Characters in Player corporations average 13.5 million skill points Frigates are the most popular ship piloted by characters in NPC corporations The tax capsule cometh (details on different corp taxes) 227 player-owned outposts divided among 114 corporations in 0.0 space The EVE development team is looking for player comments form some of the data mines. Any capsuleers wanting to see the questions CCP is asking, and join in on the discussion can do so over on the official EVE Online forums.

  • EVE Fan Fest 2007 videos - Make your weekend an EVE-flix one

    by 
    Matt Warner
    Matt Warner
    11.16.2007

    How would you best describe the EVE Online 2007 Fan Fest? I'd say it was filled with players that talked about ships, consumed copious amounts of alcohol alongside the developers, drooled over the Trinity II expansion, drank more alcohol, some pew-pew and a few bruised hairy man boobs egos afterwards, and it all went down in Iceland. I'll sum it up as a frozen mixture of freakishly-EVE debauchery. I'm still bummed, no "mozom" Fan Fest action for me this year; not that I would want my corporation to obtain proof I mingled with some hostiles, and later use said evidence to black mail me as a spy unless I paid a lofty 25 billion space-bux fine. Thankfully, for those of us not in attendance or those wanting to relive the panel discussions, CCP came through on their earlier promise to feature full-length videos from this year's EVE Online Fan Fest. Currently, 12 videos are up for viewing, and length times vary, some go for 20 minutes and others that last a little longer than 60 minutes. It doesn't cost a dime to watch them either. If you are too lazy to click over and to see the EVE-TV guide, I have you covered with the line-up below. If you would rather read coverage from the Fan Fest, I recently updated the ultimate EVE Online Fan Fest link wrap-up with a few more links. Day 1: EVE History; Oveur on Trinity Expansion; Hilmar on World Domination; CCP Panel, Dev Q&A Session Day 2: Council of Stellar Management; Alliance Panel Discussion; Dr EyjoG on EVE's economics; Ambulation Info Day 3: Tuxford on the development and history behind the in-game ability Heat; How to PvP like an expert with Eris Discordia; Pann gives tips on running an EVE fansite; Tony G discusses his work on the EVE Novel

  • The first EVE Online quarterly economic newsletter has some interesting facts

    by 
    Matt Warner
    Matt Warner
    11.14.2007

    The one world server in EVE Online is pivotal to the monstrous and dynamic economy that only enhances EVE Online's appeal. Players in nearly every system engage in a tug-of-war with different drains and faucets to get the most out of their investment, that being time, and look to increase their fortunes. With such a complex dynamic (player versus player) economy that is integral to the overall well being of EVE's universe, CCP needed an economy care-taker, and hired Dr. "Eyjo" Guðmundsson, formerly Dean of the Faculty of Business and Science at the University of Akureyri, Iceland, to lead up the Research and Statistics group. Dr. "Eyjo" Guðmundsson is more or less known as the "EVE Economist." One of Dr. "Eyjo" Guðmundsson responsibilities is to evaluate, scrutinize, parse the EVE'economy and its inhabitants, and report back the team's findings in a quarterly economic newsletter. The overall purpose from this public data-mine is to inform pilots about the status of the in-game economy from a behind-the-scenes look and glean the information therein. The first in a series, dubbed the 3rd quarter 2007 economic newsletter, covers EVE demographics, macroeconomics, price levels, economic and market snap shots. [.PDF link] The graphs and charts alone make it worth downloading for any EVE player. There are a few glaring erroneous parameters that were used for some calculations such as including inactive accounts as pointed out in this discussion thread, but overall, this information is fantastic and with the right feedback will only get better. Some highlights from Q3 include: