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  • PAX Prime 2014: State of Decay takes steps toward something larger

    by 
    Justin Olivetti
    Justin Olivetti
    08.29.2014

    Down at Undead Labs' new studio in Seattle, there is evidence of one low-tech approach to development. It's a very large, flat table that designers use to playtest pen-and-paper games that they create on the spot. By playing back and forth, organic brainstorming occurs and allows for refinement to the systems before precious time is wasted on coding failed ideas. It's this kind of iterative approach that led the team to refining its hit title State of Decay. Today, Undead Labs announced that it will be releasing a new version of the game, called State of Decay: Year-One Survival Edition in the spring of next year on the Xbox One and Steam. Not only will this package in the original game and all of its DLC, but it will benefit from a jump to 1080p visuals, better animations, and immersive environmental effects. Additionally, characters from the Lifeline DLC will be made playable in the original content. It's not the MMO announcement that we might be hoping for on Massively, but it's not a dismissal of that either. The team made a strong point of saying that this was the first step into the next generation and that this edition of the game would be laying down the foundation for the future of the franchise. Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

  • PAX Prime 2014: Hands-on with Undead Labs' Moonrise

    by 
    Justin Olivetti
    Justin Olivetti
    08.29.2014

    One of the maxims of Undead Labs is that the team is composed of "gaming omnivores" who don't want to get stuck in a rut of doing the exact same game and genre over and over again. When this was explained to me, it helped ease the shock that was caused by the realization that a studio best known for its gory zombie survival bent is also making a colorful Pokémon-like title called Moonrise. In Moonrise, you play as a Warden who is tasked with saving a wide variety of cute critters called Solari by -- of course -- enslaving them and making them fight other Wardens and their pets. Instead of striving to overcome its Pokémon heritage, the team admits that the game is specifically targeted at older teens and younger adults who grew up with those games and want to experience a slightly more mature and full-featured iteration. I got to spend some quality time curled up on a couch with a lap full of Moonrise on the iPad at PAX Prime this week. Is this due to be the next "catch 'em all" fad or a strange blip in the company's portfolio? Read on, and I shall make my guess.

  • The Daily Grind: What do you hope to hear at this year's PAX Prime?

    by 
    Bree Royce
    Bree Royce
    08.29.2014

    PAX Prime is the last major Western multi-game tradeshow of the year relevant for MMO enthusiasts, making it the last big wave of mass studio announcements until PAX South's debut in January. Massively's Justin Olivetti will be on the PAX Prime show floor for us this year, checking out Warlords of Draenor, Landmark, ArcheAge, H1Z1, WildStar, The Repopulation, Pathfinder Online, Hearthstone, Trove, Shroud of the Avatar, and other MMOs and not-so-MMOs both big and small. But sometimes game announcements come out of nowhere during conventions, and we discover something we weren't expecting at all. What do you hope to see from this year's PAX Prime? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • What you need to know about Guild Wars 2's second season living story

    by 
    MJ Guthrie
    MJ Guthrie
    07.01.2014

    The wait for Guild Wars 2's Season 2 is finally over! Today, players will dig into the next arc of the living story with the new Gates of Maguuma content (or save the content for later by unlocking it in their story journals). What exactly is in store? If you don't mind a few spoilers, we've got some of those answers for you right now. Back at E3 2014, ArenaNet Associate Game Director Steven Waller and Studio Design Director Chris Whiteside gave us a recap of the first season, but they also gave us a preview of the second. And yes, that next step is through a portal into a whole new zone!

  • The Think Tank: The best of E3 2014's MMO offerings

    by 
    Bree Royce
    Bree Royce
    06.19.2014

    E3 has come and gone, and we, the members of the Massively crew, have taken some time to reflect on the MMO shenanigans we saw and read about and experienced vicariously through the folks we conned into going to LA our dear and intrepid field reporters. Here's what our writers thought about E3's offerings for MMO players.

  • E3 2014: Warhammer 40K devs on development and founders packs

    by 
    MJ Guthrie
    MJ Guthrie
    06.18.2014

    As part of an established IP, Warhammer 40K: Eternal Crusade has had a fanbase from the get-go. And those folks have been watching and proving the development of the MMO fairly closely. How closely will the game resemble the IP? Will it hold to the lore and fit into the known universe, or will it splinter off and do its own thing? I sat down with Warhammer 40K Creative Director David Ghozland, Senior Producer Stephanie Marchand, and Behavior Online studio head Miguel Caron at E3 2014 to talk about how development is progressing, discuss how the MMO fits in to the IP, and find out more about founders packs.

  • E3 2014: WildStar's Jeremy Gaffney introduces The Strain

    by 
    MJ Guthrie
    MJ Guthrie
    06.18.2014

    Although WildStar launched a mere week before E3 2014, that didn't mean the team didn't have exciting new things to talk about! In fact, Carbine President Jeremy Gaffney revealed the new content coming up at the end of the month. Fans, prepare yourself for the Strain! If you think the moniker implies some hideous malady that results in freakish mutations, you're right on the money. From ferocious multi-fanged rowsdowers and giant gastrointestinal pustules to an emote that makes a purple alien mouth erupt from your chest, this new content created by the "intelligent virus" shows a whole new side of the planet Nexus. And I got a sneak peek of the new land, new dungeons, strain-infected gear, and other mutated goodies that await players in the Strain Ultradrop. As a bonus, we've even got the official trailer for you.

  • E3 2014: The Division recaps its demo

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.17.2014

    Eager to hear more about The Division in the wake of the E3 media blitz? For those of you not on the ground during the convention, the latest development blog recaps the fine points on display in the game's E3 demo. As the blog explains, the core conceit of The Division is that you're not accepting the collapse of civilization but pushing back against it, chiefly by shooting the heck out of bandits and creeps until they're not a problem any longer. As described by the blog post, the game utilizes a complex AI for enemies -- sniping a bandit but not his friends results in the others running back for reinforcements, leading to a pitched firefight and a chance to use special unlocked abilities. The demo also showed off using the support app to take control of a drone, allowing you to see around walls and provide important data to allies even without being directly in the game. Check out the full recap for a thorough breakdown of where the game is right now in terms of game mechanics. Massively's on the ground in Los Angeles during the week of June 10-12, bringing you all the best news from E3 2014. We're covering everything from WildStar and Landmark to Skyforge and H1Z1, so stay tuned!

  • E3 2014: Recapping Guild Wars 2's first season

    by 
    MJ Guthrie
    MJ Guthrie
    06.17.2014

    With Season Two of Guild Wars 2's living story starting up on July 1st, players are eager for more information. So far, only snippets and clues have teased fans. To try and glean more details, I sat down with Associate Game Director Steven Waller and Studio Design Director Chris Whiteside at E3 2014. Before moving on to what lies in store, however, the devs wanted to look back at the impact of the first season. Oh, and they offered a new trailer that adds a bit more fuel to the teasing fire!

  • E3 2014: A quick hands-on with Destiny

    by 
    MJ Guthrie
    MJ Guthrie
    06.16.2014

    As much as you might want have wanted to sink your teeth into Destiny at E3 2014, the lines and waits were pretty long. Even after the wait, we were afforded but a small taste of what Bungie's upcoming shooter has to offer before the next group was shuffled through. After watching a video that touted plenty of public events, three-man strikes, dungeons, and story content, I followed the herd into a room and was subsequently not allowed to play any of that. Instead, the machines were all set up in teams for multiplayer PvP matches only. Using pre-made con characters (players will be able to take their own characters in the competitive multiplayer mode at release), we dived right in to two back-to-back capture-the-flag scenarios. On the plus side, the two maps highlighted the good graphics and sported very different landscapes; besides the very distinct themes, one had vehicles to utilize, while the other did not. On the negative side, throwing together such random teams of folks who've never touched the game before led to a less-than-ideal experience in teamwork. The brief play-test that focused only on PvP allowed for little in-depth exploration of the title. How's Destiny PvE and the rest of its sci-fi quasi-MMO experience? We'll let you know when beta opens July 17th on the PS4! Massively's on the ground in Los Angeles during the week of June 10-12, bringing you all the best news from E3 2014. We're covering everything from WildStar and Landmark to Skyforge and H1Z1, so stay tuned!

  • E3 2014: Shroud of the Avatar's Garriott and Long emphasize immersion

    by 
    MJ Guthrie
    MJ Guthrie
    06.15.2014

    Touted as the spiritual successor to Ultima Online by its creators, Shroud of the Avatar aims to fill a sandbox-shaped void in the modern MMOverse. Judging by the successful crowdfunding campaign and continued support by backers, I know there are plenty of players who are eager for that to happen and believe SotA is the game to do it. Are backers getting what they paid for? One weekend every month they can jump in and experience a new release of the game and offer feedback to the development team. And thanks to E3 2014, I also got to jump in and get some hands-on time with the latest release of the game. On top of that, I spoke with Richard Garriott and Executive Producer Starr Long about everything from player economy and pay-to-win concerns to combat, immersion, and player-contributed content.

  • Rumor: Black Desert in 'final phase of negotiations' with NA, EU publisher

    by 
    Jef Reahard
    Jef Reahard
    06.15.2014

    You know how Massively sometimes posts about feature-packed Korean sandbox import Black Desert? And you know how there's always that one commenter who's all "why are you writing about this? We'll never get to play it!" Well, that dude is apparently wrong. Korean website Inven says that Pearl Abyss is in the "final phase of negotiations" with a North American and European publisher. A PA rep wouldn't divulge the company or companies involved when asked at this week's E3, but he did say that the publisher in question "should be familiar when mentioned," according to MMO Culture.

  • E3 2014: PlanetSide 2 PS4 demo showcases visuals, performance

    by 
    MJ Guthrie
    MJ Guthrie
    06.14.2014

    While PlanetSide 2 has been out since the end of 2012 on the PC, it isn't due out on PlayStation 4 until later this year. At E3 2014, we got a hands-on demo of the game with lead game designer Luke Sigmund and executive producer Clint Worley to check out how the console version of the MMOFPS is coming along. And it's definitely coming along. Sigmund said that In order to get PS2 ready for release on the PS4, the team has been focusing a lot of attention on optimization and getting the controls feeling right. Currently, the team is doing daily playtests to get feedback on the look and feel of the builds. Sigmund emphasized, "The things we are focusing on for the PS4 are usability, new player experience, and optimization. For us, it's just a matter of getting it right. We don't want to put it out there and not be happy with the way it looks." So how does it look right now? Pretty darn good!

  • E3 2014: Hands-on with EVE Valkyrie and a chat about Legion

    by 
    Andrew Ross
    Andrew Ross
    06.13.2014

    Why does the guy who gets motion sickness keep getting sent out into space!? Someone on Massively's staff is really looking out for you guys and gals with weak stomachs because once again I was sent to chat with CCP about EVE universe stuff and take an Oculus Rift for a spin at this year's E3. Spoiler alert: I managed to keep down my breakfast and have fun. First up was EVE Valkyrie, the virtual reality game that this time last year was still known as EVR. While the game looked a bit familiar, there were certainly some differences. First is the addition of Rán (it sounds like "roun"). Rán is sort of the first Valkyrie and your trainer, acting as sort of your flight instructor and mission debriefer, who helped give me a sense of setting. EVR was fun before, no doubt, but it was a stripped-down flight simulator (not a bad thing). Having a narrator makes it feel more like a game. The addition of some brighter and bolder colors helps boost immersion too.

  • E3 2014: Hands-on with Swordsman and Dawn of the Immortals

    by 
    Andrew Ross
    Andrew Ross
    06.13.2014

    I have a problem: I like a lot of the mechanics in Wuxia games like Age of Wushu, but I have trouble getting into them. Perfect World Entertainment's Swordsman Online, while lacking some of the mechanics of AoW, might have a mixture that catches people off-guard. And while you're off-guard, PWE's Dawn of the Immortals might come in and show you how the world of mobile MMOs is starting to progress. I had a look at both Swordsman Online and Dawn of the Immortals at this year's E3. Read on!

  • E3 2014: EVE: Valkyrie gameplay trailer brings war to the stars

    by 
    Justin Olivetti
    Justin Olivetti
    06.13.2014

    EVE: Valkyrie may still be in the pre-alpha stage, but that doesn't mean that CCP came to E3 empty-handed this year. On the contrary, the studio delivered a gameplay trailer with a couple minutes of in-game footage from the VR space dogfighting sim. In it, you can see combat between fighters as they use missiles and cannons to engage in aggressive diplomacy. The camera's constant tilting illustrates how the Oculus Rift headset will offer the player an unrestrained field of view during the experience. Check it out after the break and let us know what you think!

  • E3 2014: Fighting car bosses in Ubisoft's The Crew

    by 
    Andrew Ross
    Andrew Ross
    06.13.2014

    I still can't believe racing MMOs are a thing. I know some people say they're just racing games and not proper MMOs, but once you get inside something like The Crew, you'll find a lot of interesting stuff. I demoed Ubisoft's persistent-world racer at last year's E3, and this year's hands-on revealed some changes for the better.

  • E3 2014: Underground and underwater with Landmark's Terry Michaels

    by 
    MJ Guthrie
    MJ Guthrie
    06.13.2014

    You didn't need to be at E3 2014 to partake in Landmark's latest (literally) groundbbreaking patch. In fact, if you were at the con as I was, chances are you haven't been able to log in and experience it for yourself yet! Luckily, Senior Producer Terry Michaels was on hand to offer me a peek at the new features before I broke down in heap of deprivation-induced agony from my Landmark withdrawals. What was the big deal with this latest update? It included the first iteration of caves and the second phase of water. Players can now go spelunking deep in the earth to find large veins of minerals, explore uncharted biomes with new plants, and even find treasure chests filled with special items. On top of that, they can swim through the bright blue oceans that surround each island. As Michaels helped me get my Landmark fix, we talked about everything from the newest content to heroic movement to my pet topics: player books and theme-enforced islands. Oh, and did I mention that combat is planned to appear by SOE Live in August?

  • E3 2014: The Elder Scrolls Online offers small-scale PvP at cons

    by 
    MJ Guthrie
    MJ Guthrie
    06.12.2014

    If you are one of the fans who has been begging for a smaller-scale PvP experience in The Elder Scrolls Online, E3 2014 offers a glimmer of hope. Instead of dishing out a large production, ESO offered attendees a a unique 3v3 experience that was made specially for the convention. The map itself, which utilizes art assets from Cyrodiil and is about the size of one fort (like Glademist), took the devs only about two weeks to put together. There are no kill counts or rankings, and players battle for control of a single flag in King of the Mountain-style gameplay. The drop-in-and-play scenario has apparently been well-received; game representatives on the floor reported that players really like the size and the fast pace of it, which is perfect for short allotments of time. If you want to try out this small-scale PvP yourself, it will be be available again at both Gamescom and QuakeCon later this summer. And if you want to see a version make it into the game itself, be sure to let the devs know on the official forums! Massively's on the ground in Los Angeles during the week of June 10-12, bringing you all the best news from E3 2014. We're covering everything from WildStar and Landmark to Skyforge and H1Z1, so stay tuned!

  • E3 2014: The Division gives you high-tech tools and upgradable bases to save NYC

    by 
    Justin Olivetti
    Justin Olivetti
    06.12.2014

    Ubisoft interviewed... itself, we guess, by chatting up The Division Game Director Ryan Barnard about some of the high-tech gadgets and interesting locales that players will encounter. The team's been showing off the ECHO function, a way to gather intel by projecting a colorful holographic visual. These will be used to help further the story and allow for mystery-solving during quests. "They're in places that would have information that could be relevant or important," Barnard said. Barnard was coy about the story details but said that players will be fighting against factions like the Cleaners to save New York City. He also mentioned that players will be unlocking bases as they progress. Unlike static gameplay hubs, these bases will have upgradable modules that can be improved through various co-op activities. You can catch The Division fever by watching the E3 trailer after the break.