Everyday Shooter

Latest

  • Joystiq impressions: Everyday Shooter (PSN)

    by 
    Andrew Yoon
    Andrew Yoon
    07.16.2007

    Ever since Geometry Wars, the dual-analog shooter has seen a renaissance. On PS3 alone, there are more than a few shooters available to choose from: Blast Factor, Super Stardust HD, and Nucleus. So why should we get so excited about Everyday Shooter? It's because the game is engrossing -- famed designer Tetsuya Mizuguchi would be jealous by the incredible fusion of music, graphics and gameplay found in this effort from indie developer Jon Mak. Each level in Everyday Shooter has its own look, sound and feel. The abstract graphics of each level look nothing short of stunning on the PS3. Every enemy that gets destroyed adds a little guitar riff to the background, allowing players to create their own aural masterpieces. The gameplay is easy to understand: simply use the two analog sticks to move the ship and fire an endless supply of bullets. The key to successful play comes in managing bombs: aim for them on the screen, and when hit, they'll send massive shockwaves that are crucial in creating combos. The musical journeys found in Everyday Shooter are varied, and some will end in boss battles that require even further thought. Along the way, players will be able to collect points, which can be used towards the incredible variety of unlockables. Players can buy extra credits, or buy new filters that will drastically alter the way the game looks. One filter will make everything look like paint, while another will bestow the game with a dynamically sketched look. Like fl0w before it, Everyday Shooter creates a holistic experience that must be seen and played to be understood. %Gallery-4927%

  • Sony brings indie game, Everyday Shooter, to PSN

    by 
    Andrew Yoon
    Andrew Yoon
    07.11.2007

    Everyday Shooter made a big impression at GDC earlier this year. Winner of the Game Design Innovation award from the Game Developer's Choice Awards, Everyday Shooter took a unique approach to the dual-sticked shooter genre. N'Gai from Newsweek reports that the indie title will appear on the PlayStation Network in 1080p, at 60fps. "It didn't take us long to realize that we were playing something special. After five minutes, we were hooked; after an hour, we had to tear ourselves away to meet up with some fellow journalists for drinks." The game focuses on creating chain explosions. Each enemy explodes in a unique note or riff, based on a musical theme. The experience is seemingly nothing less than a cacophony of chaos. The synesthetic approach will certainly appeal to fans of Mizuguchi titles, such as Rez and Lumines. Although the game takes a more musical approach, we're wondering if games like Super Stardust HD haven't already satiated the average gamer's appetite for an everyday shooter.