evolith

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  • Final Fantasy XI Developer's Tour: The November version update

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.29.2009

    There's a new version update out on the Vana'dielian streets, and that means we've journeyed to Jeuno to meet up with our super-seekret contacts at Square-Enix and talk shop on what's new in Final Fantasy XI. This latest expansion pack, A Shantotto Ascension, comes bundled with the November version update, as is customary for the past few updates to the title. So, in addition to being able to pay 10 bucks to attempt to foil Professor Shantotto's aspirations of having her own empire, the game has been updated with a brand new crafting system called synergy, the new ability to add "slots" onto your items and upgrade them with evolith modifications, more job updates, and an improvement to the existing wedding system! As you can see, it's a busy time in Vana'diel, and we got to jaunt around the world and find out more. So come along, follow in our adventurous footsteps, and find out what all the fuss is about!

  • Final Fantasy XI finishes version update at long last

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.07.2009

    The final part of Final Fantasy XI's now very inaccurately named November version update has finally gone live. As you may recall, when the content-laden update finally did go live, it was missing one of the larger new features promised, the evolith and synergy systems slated for inclusion. Square-Enix stated that they would be available in a subsequent patch after the middle of the month, which does mean that they're technically still on schedule. But why complain when there are new things to play around with? The important point is that while a little belated, the new systems are now available for everyone. Final Fantasy XI has the full patch notes available, which offers further detail regarding the mechanics of synergy and a few new bits regarding evolith itself. There's a large listing of the exact commands used in this new form of crafting, which looks to be an entertainingly complex minigame with a bit more of a skill-based component than the game's usual crafting system. Read over the full notes, find some friends willing to stand next to a furnace that could explode at any minute, and reap the rewards of further customization in the game. Maybe complain a little about how long it took in the process, if you have to.