exploring

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  • Elite: Dangerous players aim to chart out the whole galaxy

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.07.2015

    Over a thousand players in Elite: Dangerous are already unified by a single mission. It's not warfare; it's not economic dominance; it's exploration. The Great Expedition has brought together a huge number of players to start plotting the whole of the game's 400 billion stars, or at least as much as possible. That means coordinating logistics, figuring out routes, sending out pathfinders, and heading off into the great unknown. While the eponymous expedition hasn't started quite yet, players are already dipping their toes into the process and figuring out how to handle the sort of extended effort required to chart the game's full galaxy. The group counts among its numbers an ex-NASA scientist and several astrophysicists. While it's taking a little time to get up to speed, there's reason to be excited about what the group might find in the future... and what waits out in the depths of virtual space.

  • Destiny player jumps into the game's DLC regions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.08.2014

    Do you want to start exploring Destiny's second expansion region? Don't start fretting about tiny details like not having it installed or the fact that it's not out yet. You can go there right now! A video by YouTube user Nowise10 is embedded just past the break and details the exact sequence of jumps needed to climb up some scaffolding, hop into a gravity lift, and wind up coming out in an area that the developers certainly didn't intend for players to explore just yet. Lest you get overly excited, the game does note that you do not have the DLC, and the area is absent of most everything you'd want to find in the region aside from a handful of dead ghosts. If you're the sort to go spelunking before an area is officially released, however, take a look at the video and enjoy a bit of acrobatic exploration.

  • Elite: Dangerous explores the path of... exploring

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.08.2014

    So what do you want to do in Elite: Dangerous? Do you want to get into space dogfights? Build up a trade empire? Or do you really just want to accelerate to high speeds, jump out into the unexplored portions of space, and start seeing what's there? The latest newsletter for the game discusses precisely that with the exploration mechanics. Just exploring in the broadest sense is fairly simple, but being the first person to visited an unseen system won't count as exploring a heretofore unexplored location. To really explore a system, players need to determine how many major bodies there are in orbit around the star and scan the lot of them before returning home to tell about it. Having a full set of data and being the first to return with it will provide big rewards to the explorer, but if another ship comes across yours and it wants the prize of being the first to explore the system... let's just say there are no laws against loading weapons and opening fire.

  • Norrathian Notebook: Look out Landmark, here I come!

    by 
    MJ Guthrie
    MJ Guthrie
    02.01.2014

    Hello, fellow EverQuest Next Landmark fans! This is likely the last time you will get to see me say boo about Landmark's alpha now that it has been announced and is starting up. Once I get my email, I will be officially and totally gagged. Many of you know that I was gifted a Trailblazer Founder's Pack for Christmas by someone who knows and loves me (or conversely, just wants to get me out of the way... which says what exactly if I gifted a pack right back?), so this period of time before I receive and open my invite is my last opportunity to speak about the game before the NDA descends upon me. As such, I am taking full advantage of these hours to speculate to my heart's content, squeal in excitement about the upcoming adventures, and ruminate on all I know about and all I hope for in this sandbox! And then by the time you read my thought, I will be [redacted] and possibly [redacted], with a little [redacted] thrown in.

  • Wings Over Atreia: Twelve activities for Daevas under max level

    by 
    MJ Guthrie
    MJ Guthrie
    06.04.2012

    You know me: I'm the lollygagger. In no rush to zoom through games, I tend to wander about just taking a gander at things. I peek into all the nooks and crannies and am easily sidetracked by all the shinies. In the journey vs. destination debate, I am a proud pompom-waving, card-carrying member of "the journey is half the fun" crowd. It's a wonder I progress at all! But progress I do, and in Aion I had been max level for quite some time. Emphasis on "had." Then 3.0 rolled around. It's actually odd being lower-level again, unable to participate in everything because of level restrictions. Sorry MJ, no dungeon for j00! It's my fault really, since I could level but have been distracted with housing, mentoring, etc. Then I got to thinking about just how many things there are to do even without being max level. Whoa! Sometimes people have the (in my humble opinion, erroneous) idea that Aion doesn't really start until max level, that everything you do before reaching that exalted pinnacle isn't playing. Don't be absurd! The game doesn't start at level 60; it starts at level 1. Remember the part about enjoying the journey? Why worry about reaching some magical number! Just play. After all, experience happens -- before you know it, you will level up. Previously, Wings Over Atreia discussed some things to do once you reach endgame. Here, in no particular order, are 12 ways to take your eyes off your experience bar and just play with reckless abandon before maxing out.

  • Choose My Adventure: Mainland in black

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.22.2012

    One of the comments from last week's Choose My Adventure suggested that I must not be enjoying Ryzom all that much. That isn't entirely accurate, but it would be accurate to say that the charm of the starter island has worn out its welcome and then some, which wouldn't surprise anyone, given that last week's poll wound up in a decisive victory for leaving the island and heading out to the mainland. And while there may have been some business left unfinished there, I'm not one to ignore the rule of the polls. And so it was that Corlede obeyed the will of the people and headed off for the Zorai city. Once there, I set about the important business of getting Corlede outfitted, taking some advice, and assembling a team to plant an idea inside the head of a talking lion meant to represent a well-known religious figure. Or something like that.

  • The Daily Grind: Would you like more exploration options?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.13.2011

    Let's not mince words -- when you hear about a new location in any MMOs, you know it's being added so you can go in and kill its inhabitants. There's nothing inherently wrong with that, especially seeing as every new level brings MMO characters new ways to dice, filet, and otherwise demolish said inhabitants. But as many players have noted, it would be nice if there were occasionally other options, such as the puzzles and traps that Dungeons and Dragons Online places in some of its adventures. So would you like to see more exploration options in MMOs? Would you enjoy the chance to have a new location where you had to puzzle your way past traps and not draw your sword (or gun or electrical magic or whatever)? How about exploring a landscape without certain knowledge about what was on the other side? Or do you feel that's a thing of the past and so long as answers and guides are freely available online that exploration can't quite be replicated? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Enter at Your Own Rift: Off the beaten path

    by 
    Justin Olivetti
    Justin Olivetti
    05.11.2011

    Conventional MMO wisdom says that one should stick to the roads as much as possible when questing. Roads have become the "safe zone" of online games, a place where mobs are less likely to attack and adventurers are less likely to become lost. RIFT, however, turns this MMO convention on its head and does everything it can to break us of this predictable -- and boring -- habit. For one thing, the roads in RIFT are not safe. At any moment, a rampaging invasion or event boss may be wandering down them, looking for easy prey. I've seen more than one jaded MMO vet express a type of dawning pleasure when this has happened, especially considering the reputation modern games have for coddling their populations. For another thing, there are a lot of incentives to strike off the beaten path and explore the world instead of staring at a packed trail that's been walked a million times before. RIFT encourages players to do so in subtle ways, ways that I deeply appreciate as an explorer type. In today's Enter at Your Own Rift, we're going to look at three reasons that blazing your own way in the wilderness is more fun -- and even beneficial -- than sticking to the highway. Roads? Where we're going we don't need roads.

  • Choose My Adventure: Making the world (a better place?)

    by 
    MJ Guthrie
    MJ Guthrie
    03.30.2011

    Here we are, drawing closer to the end of our Choose My Adventure journey, and I feel like I have just barely gotten started in Xsyon! There is so much left to do; I haven't even scratched the surface of my goals yet. Since construction is a slow process and gathering resources is taking longer and longer each day (you should see the workout I get hauling logs!), my personal fortress is still just a few completed walls and one pillar. I also haven't managed to circumvent the lake, find any chalk, or convince anyone to let me be President/Supreme Ruler of the Lake. All right, maybe I haven't really tried hard at that last goal, but this week has seen your CMA correspondent meeting and greeting neighbors throughout the region, gathering resources, politely declining tribe invites (I will remain true to the vote throughout our adventures), and attempting to improve my skill in architecture. Also, I have enjoyed some relaxing fishing. As jaunts into the wilds for wood became longer each day, I kept watch over my shoulder with a touch of apprehension, always on the lookout for hostile folks and animals alike. There is always some question as to whether or not the elusive animals are in the game, but I have had a couple of run-ins with a mama and baby bear that ended poorly for me, so I try to never let my guard down. What else did I learn this week about life on the shores of Lake Tahoe? Hike past the break to take a look at this week's adventures in Xsyon and then vote on how we approach combat for our final installment of Choose My Adventure.

  • EVE Spotlight: An interview with EVE Travel's Mark

    by 
    Brendan Drain
    Brendan Drain
    03.25.2011

    EVE Spotlight is a bi-weekly feature in which we interview prominent members of EVE Online's player community or development team. Every two weeks, we'll be shining the spotlight on a player or developer who has a significant impact on EVE to highlight the efforts of EVE's most influential people. At the start of this month, the folks at CCP Games updated their Facebook page with a link to a fascinating blog. The aptly named EVE Travel serves almost as a holiday brochure for the many interesting places to visit in EVE. I'm sure some players would look at this as a waste of time, but to me it underscores everything that's great about EVE and sandbox games in general. The number of viable ways to play the game is constrained only by a player's imagination and motivation. Mark and the guest contributors on EVE Travel are all highly motivated to explore the visuals and lore surrounding every interesting thing you might come across in EVE. Where we see a pretty shipwreck, they see an ancient battle with its own motivations and politics. In reading EVE Travel, I shared in Mark's sense of wonder and excitement about a vast universe that I had taken for granted. That sense of awe, of being lost in the deep and having to learn all about everything for the first time, is something a lot of us have lost over the years. When we run missions or complete exploration complexes, many of us just see the numbers involved -- how much damage we can deal or tank and what rate of ISK per hour we can generate. We look at these areas through the eyes of a player gaming the system, but EVE Travel shows them to us through the eyes of a true explorer. I was even inspired to set out on my own exploration adventure, delving into the lore of places I'd taken for granted and seeing them again for the first time. In this edition of EVE Spotlight, I talk to blogger Mark from EVE Travel about exploring the collossal sandbox of New Eden and what can be done to help the storyline of EVE come alive.

  • The Daily Grind: What's the coolest place you've ever found while exploring?

    by 
    Justin Olivetti
    Justin Olivetti
    10.15.2010

    Are you an explorer in MMOs? Do you relish taking the path less traveled, seeing just what's over the next hill, and jumping with reckless abandon into any and all mysterious pits you encounter? Then today's Daily Grind is for you, hearty adventurer! So in all your journeys, in all your explorations, what's the coolest place you've ever found far off the beaten track? Was it a magnificent view from the top of a mountain that only a few have ever witnessed? Did you find an easter egg left by the developers that none of your friends know about? Did you even dare to cross into unfinished zones and parts of the world that were "forbidden" and supposedly closed off to normal traffic? We want to hear from MMO spelunkers and rural hikers today -- what's the coolest place you've ever found while exploring in an MMO? Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's The Daily Grind!

  • Dan Stahl highlights more of Star Trek Online's future direction

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.04.2010

    Star Trek Online's Dan Stahl has been fairly vocal since he took the executive producer post at the beginning of last month. We had our own chance to speak with him recently, where he discussed everything from the then-upcoming Season 2 content to the rumors about the game adopting a free-to-play model. His most recent interview at ZAM covers several of the same pieces of territory, but as one would expect with the time elapsed and the release of Season 2, there are several new pieces of information within. The weekly episodes are one of the major points of discussion, with the first one premiering in late August. Stahl discusses the episodes focusing around the Deferi, a race with ties to both the Federation and the Klingons, but not explicitly allied with either. He also discusses plans for an overhaul to exploration, likening the current system to "a small box where you fly around and go through random doors," something that the team is planning on changing for Season 3. The full interview is well worth a read for what it contains -- nothing earth-shattering, but more signs that Star Trek Online's direction is getting progressively stronger.

  • EVE Evolved: Exploration -- Loot and plunder!

    by 
    Brendan Drain
    Brendan Drain
    07.11.2010

    Exploration is one of EVE Online's most lucrative and enjoyable PvE professions, combining complex probe-scanning with mission-style combat. Through exploration, you'll find hidden sites across New Eden, packed full of NPCs to kill and loot to grab. Exploration is a casual PvE element that spans all skill levels, with new players able to get involved from their first week in the game. In last week's first part of this guide to exploration, I explained how new players can get into the lucrative profession and examined one of the most popular scanning techniques. A wide range of hidden sites spawn across EVE, just waiting for a lucky traveller to scan them out. Tucked away in the depths of space, you'll find hidden asteroid belts, hacking database, archeological relics, salvaging fields and unstable wormholes. Those looking for riches will be pleased to find cosmic anomalies full of NPCs to kill and dungeon-like military complexes with a chance to drop rare and expensive loot. In this guide, I look at the different types of site you can find via exploration, what loot you can expect to find in each of them and what kind of challenge you'll face.

  • Breakfast Topic: Are you achieving?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.15.2008

    So, recently we learned that Blizzard would be doing everything they could to reward achievements retroactively. Besides the obvious rewards for exploring, they will also look at your quest logs and gear and give retroactive rewards out for dungeons and raids based on what they find. Still have your Stormrage Legguards tucked in a corner of the bank? Congratulations, you'll get the Molten Core achievement. Turned in Hard to Kill 2 days after the dungeon went live? You'll automatically have the Magister's Terrace achievement come Wrath. It's a pretty cool idea that'll help us old vets feel like we've accomplished something with these years in the game, and I'm all for it. It's also been sort of fun to look at my transferred characters on the Beta servers and see what I have and haven't run, or what I have run but am not credited for. What's occurred to me though is that I could go back to the live servers, run a few dungeons, finish a few quests, tuck a few pieces of random loot away, and come out of the gate on Wrath release day with a whole bunch more shiny achievement points. You know, if I could actually tear myself away from the Beta servers. But anyway, the idea is tempting, if only because it's a constructive thing to do with my characters before Wrath hits and the grind to 80 starts for real. After all, no matter how often they up the level cap and add new dungeons, they'll never take the Slave Pens achievement away from me. Are any of you out there working at racking up what achievements you can preemptively? If not, are you considering it?

  • Breakfast Topic: The world ends in five hours...

    by 
    Mike Schramm
    Mike Schramm
    07.10.2008

    Matticus was originally asked this question, and he's been asking it of people around the WoW blogosphere, so we'll ask it here, too: Assuming that Blizzard suddenly announced that the entire World of Warcraft would be shut down in just five short hours, what would you do with your time?Automagica would head for World PvP in Hillsbrad. Eye for an Eye would head into the Horde cities for a final extermination. Destructive Reach would do some old-fashioned exploring, both in instances and out, and get contact information for a lot of ingame friends. And Double Bubble, after one last Kara run, would go back to a favorite fishing hole with a favorite pet, and serenely wait for the world to end.As much as I love instances, I've already run them so much, and I worry that most of my five hours would be taken up with trying to find a group, so I'd probably quest solo (assuming the servers would actually stay up). My Hunter, at 65, would probably too far behind to finish off at 70, so I'd probably do a mad dash for 70 on my Rogue, currently 68. And I'd end the world just as I dinged the highest level on my second 70, which I would consider a proud accomplishment. What would you do with your last five hours in Azeroth?

  • MMOGology: Exploiting the matrix

    by 
    Marc Nottke
    Marc Nottke
    02.11.2008

    You can't deny it; there's something exciting about seeing something you aren't supposed to see. It may have happened to you before, perhaps accidentally. You were minding your own business, just jumping down a flight of stairs in the Sunken Temple instance. And then ... BAM! Suddenly you're staring into a sea of light blue. "Am I dead?" you ask yourself. "What happened?" You rotate your camera angle and notice you can see three floors below you. You rotate it a little more and suddenly the grand design of the mighty level developer is revealed to you. You can see the entire dungeon stretching into the distance of ethereal blue. You've accidentally crossed over to the other side. You've entered the matrix!OK, so maybe it's not always quite that dramatic, but it's definitely interesting when you accidentally or accidentally-on-purpose stumble upon these little tears in the fabric of MMOspace. Many of us enjoy the exploration components of MMOGs. We love to find the hidden nooks and crannies of the world, the small places not often visited by our fellow gamers because they're in remote locations. Sometimes in our desire to see absolutely everything in the game, we stumble across these glitches that let us see a bit more than we're supposed to see. I think it's only natural to want to pull back the veil on our unrealities and see the "Wizard behind the curtain", so to speak. But of course anytime you begin participating in things that go slightly beyond the boundary of what you're "supposed" to be doing in a game, it starts to bring up questions about exploits and cheating. Viewing the underbelly of an MMOG hardly seems like a crime, but at what point exactly do you cross the threshold that will get you into trouble? At what point are we talking about account bans?

  • No Man's Land debuff returns to haunt explorers

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    07.02.2007

    It looks like an old idea from the TBC Beta has returned to the game. Ever since patch 2.1.2, when you enter "unreachable" areas like Mount Hyjal, you receive a debuff called "No Man's Land" that tells you "You are where you should not be" and teleports you out. Rumor is that it also reports you to a GM for account actions, but that hasn't been corroberated with any evidence. People who enjoy exploring unreleased/rare content are upset about this change, and have posted threads on both the US and Euro forums. The explorers make some pretty persuasive points. There are no mobs in the unreleased areas, so the players aren't getting any material benefit out of being there. And since most of these areas are found by cliff jumping and regular game mechanics, Blizzard could automatically make them off-limits by changing the terrain or putting in instance gates. It's not like explorers are removing walls to sneak into other areas. Plus, exploration gets us great movies from Noggaholics that help give us an insight as to what Blizz is planning for the future. I'm a bit of an explorer myself -- I swam around both the bottom of Kalimdor and the top of Eastern Kingdoms before BC, spent a long time cliffwalking to get into Hyjal and see Archimonde's skeleton, and used to lead expeditions to the Caverns of Time and got to watch as certain reckless mages blinked themselves into the abyss ("Summon me quick! Summon me! Summon ... too late.") It makes me sad that you can't do that anymore. If they have to do something about exploring, can't they just bring back the Guardians of Blizzard? Then at least we'd get to watch poorly-informed raid groups attempting to take on invulnerable bosses. What do you think of this change?

  • A brief tour of Outland

    by 
    Jennie Lees
    Jennie Lees
    05.12.2006

    Outland, the remains of the planet Draenor, is an alien and futuristic place. Entering through the Dark Portal, players encounter a vista with a strong science-fiction feel -- giant planets hang in the sky, highlighting the scorched red earth. Populated by creatures including Hellboards and Stormsnout-style Mutated Clefthoof beasts, it's reminiscent of the Blasted Lands and similar areas of Azeroth.

  • Breakfast Topic: Hidden gems

    by 
    Jennie Lees
    Jennie Lees
    04.05.2006

    From an out-of-the-way inn my guild uses for meetings, to the time I finally managed to watch a race in the Shimmering Flats, Azeroth has many well-kept secrets. How many times have you stumbled across a location or piece of scenery and wondered what on earth it was there for? Aside from the game's easter eggs, which are fun to track down, some places seem to hold unfulfilled potential.I've found that RP gives me a whole new outlook on these places; every one suddenly suggests several possible storylines, although I've acquired the habit of dismissing a lot of the empty-looking content by saying "oh, that's only for RPers". Do you think this is true? Are the deserted buildings and empty locations there for RP enjoyment alone, or to lighten the hearts of the players who love running around into every nook and cranny? Have you found a particular spot that surprised or delighted you?