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So WildStar's name reservation system didn't work quite right. It's working now, but when it went live it wasn't working at all, and for a first-come-first-served thing that's kind of a catastrophic problem. Compensation has been announced, but why did everything go wrong? Carbine's director of ope...

May 19th 2014 at 1:30pm 0 Comments
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I make no bones about the fact that despite working in this industry for three years, I know there are parts about MMOs and the culture around them that I just do not get. For example, I still have no idea what possesses someone to think that "toon" is a good term for characters. But on a slightl...

November 20th 2012 at 3:30pm 0 Comments
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During one of the many speeches being given at the Austin Game Developers Conference, Jeff Hickman, producer of Warhammer Online, spoke candidly on what he thought were WAR's failures and where Mythic could have done better. While Hickman has cited more than a few reasons WAR has been caught in the...

September 17th 2009 at 6:00pm 0 Comments
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GameSetWatch has been running an interesting two-part column on the success and failure of the Wii in its first two years on store shelves (2nd anniversary arriving soon, read our 1st anniversary theme week here!). The second part of the piece, which focuses on the negatives, has a couple of intere...

November 7th 2008 at 5:15pm 0 Comments
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It's been a rocky few days in space, but it looks like the crashed Russian computers aboard the International Space Station are back up and running to spec, allowing the crew of Atlantis to depart tomorrow. There's still no word on what caused the computers -- which control vital life support syste...

June 19th 2007 at 10:31am 0 Comments
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An array of busted computers that control the International Space Station's orientation and oxygen and water supplies could force the orbiting hotel's three current residents to either extend their stay or make an emergency departure. The Russian-made computers are critical for sustaining life aboa...

June 14th 2007 at 9:56am 0 Comments
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In this week's Escapist, MUD legend Richard Bartle takes a look at a project that was never released -- an erotic, text-based massively multiplayer game. According to Bartle, sex via text has the advantage of being completely freeform, allowing anything and everything, and holds a greater appeal for...

May 5th 2006 at 10:59pm 0 Comments