falskaar

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  • 2,000 hours later, Skyrim modder lands a job working on Destiny with Bungie

    by 
    Ben Gilbert
    Ben Gilbert
    11.27.2013

    Having spent over 2,000 hours working on the enormous -- and enormously impressive -- Skyrim mod "Falskaar," Alexander Velicky was dead set on getting a design job in the game industry. " I set my sights on a professional design job pretty early, I lowered my head, charged forward, and rarely looked back," he said in a recent forum post. Though you might expect his Skyrim chops would land him at Bethesda Softworks, the studio behind the beloved first-person RPG, he's just accepted a job at Bungie Studios working on Destiny. Velicky spent much of the last four years working on modding, first getting his start in Bethesda Softworks' Fallout 3. When Skyrim launched in 2011, he continued working with Bethesda's modding tools, only this time he created a massive game with "20 - 30 hours" worth of exploration and questing -- he even recorded new voiceover work and a unique soundtrack. That whole cloth approach to modding assuredly helped land Velicky the new gig at Bungie, and it's not the first time we've seen as much. Armed Assault 3 modder Dean Hall created Day Z, which is now being published as a standalone project. Take that as a lesson, y'all: dreams do come true! At least if you work incredibly hard at them.

  • Job-seeking 19-year-old produces incredible Skyrim mod

    by 
    Danny Cowan
    Danny Cowan
    07.18.2013

    This week marks the release of one of The Elder Scrolls V: Skyrim's most ambitious user-created mods to date, adding over 20 hours of unique content to Bethesda's lengthy quest. Alexander J. Velicky's "Falskaar" mod, available for download from Skyrim Nexus, adds a neighboring continent to Skyrim's map. Approximately one-third the size of Skyrim's existing world, Falskaar features 9 new storyline quests and 17 sidequests, and includes recorded dialogue from a cast of more than 30 volunteer voice actors. PC Gamer reports that Velicky produced the mod in the hopes of landing a job at Skyrim developer Bethesda, and spent more than 2,000 hours working on the project over the last year. "The best way to show Bethesda Game Studios that I want a job there and should be hired is to create content that meets the standards of their incredible development team," Velicky said.