fantasy-sandbox

Latest

  • Pathfinder's latest dev blog outlines reputation, alignment

    by 
    Jef Reahard
    Jef Reahard
    12.21.2013

    If you missed this week's Pathfinder dev blog, well, go read it! It features an update/intro penned by GoblinWorks CEO Ryan Dancey, while the meat and potatoes concerning the fantasy sandbox's alignment and reputation systems are brought to you by designer Lee Hammock. "Reputation is our system for measuring how a player behaves in game," Hammock writes. "We want to provide a means by which a player can judge the aggressiveness of other players at a glance." Pathfinder's rep "has no bearing on your interactions with NPCs, quests, escalation cycles, or other PvE content." Alignment features two components. One, the player's core alignment, is chosen at creation and "is the intended alignment of the character." Active alignment, on the other hand, "begins at core alignment values but changes based on player action." Specific examples and much more detail are available via the links below. [Thanks Chrysillis!]

  • Peria Chronicles is a Korean sandbox thing with player-created quests

    by 
    Jef Reahard
    Jef Reahard
    11.15.2013

    Nexon is experimenting with a new Korean sandbox called Peria Chronicles. Steparu has a preview and a translated article with some particulars, among them an interesting user-generated content system that Nexon says alleviates the "need to farm and grind monsters alone to progress." "If someone create[s] a quest, like 'save the princess,' we will patch it in the game," Nexon explains. "A random adventurer can then accept that user-created quest and earn gold from it. If they fail to complete the quest, the person that created the quest will earn gold from the user that purchased the quest." The company has also thought of possible griefing scenarios. "Destroying user-created content is not easy compared to creating it. For example, if a player created a bridge, the players working in that area must vote for it to be taken down." If you're curious about combat gameplay, we've embedded a clip after the cut.