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  • The Queue: Firelands FAQ

    by 
    Mathew McCurley
    Mathew McCurley
    06.28.2011

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mat McCurley will be your host today. It's patch day, and with patch days come many questions. Luckily for you, we've gathered some of the most frequently asked questions about Rage of the Firelands in this handy, Queue-sized guide, so that you can embark on your patch day shenanigans without a worry in the world. Well, unless you happen to be on a PVP server; in that case, have fun doing your dailies. With the extended maintenance and hints to read the patch notes, Blizzard looks to be setting us up for a fiery Tuesday. There's a lot of fire in our future. I know that it is too soon (ha ha, get it?) to start thinking about what's coming next before we've even sunk our teeth into this new stuff, but I have a feeling that after three to four months of lots of fire, whatever is coming down the pike is going to need a hint of refreshment and a fire-lite motif. Nonetheless, I am excited for all of this new content. Follow along below for the answers to some of the most common questions about patch 4.2 and all it entails.

  • New iCloud FAQ: Yes, there will be webmail

    by 
    Steve Sande
    Steve Sande
    06.24.2011

    Since iCloud was announced by Apple on June 6, the TUAW inbox has been filled to capacity with questions about the many features of Apple's cloud computing platform of the future. Unfortunately, we have been just as much in the fog as you have about what features are moving from MobileMe to iCloud, and how the transition between the two services will take place. Today, Apple published an online document titled "Frequently asked questions about the MobileMe transition and iCloud" to clear away the confusion. As it turns out, I was wrong in my speculation that Apple was going to be getting rid of web-based versions of Mail, Contacts, Calendar, and Find My iPhone (as was our friend and former Engadget colleague Josh Topolsky, who apparently got some bad intel from a misinformed or confused Apple PR staffer). Fellow TUAW editor Chris Rawson disagreed with me on that speculation, and it turns out that he was correct. Apple has publicly stated on the FAQ page that "Web access to iCloud Mail, Contacts, Calendar, and Find My iPhone will be available at icloud.com this fall." Apple notes that "The core services provided by MobileMe have been rewritten to work seamlessly with iCloud." That being said, the FAQ shows that three services of MobileMe aren't going to make the transition -- iWeb hosting, Gallery, and iDisk. If you use MobileMe to host your iWeb-created site, be sure to read our posts on replacements for MobileMe hosting and WYSIWYG HTML editors for Mac. Apple has also posted a knowledge base article about transitioning your iWeb sites to another host. Of course, new features -- iTunes in the Cloud, Photo Stream, Documents in the Cloud, auto-downloads and purchase history for apps and books, and backup and restore of mobile devices -- are to be added with iCloud. That may be cold comfort if you're a longtime iWeb user, have complex iDisk workflows or extensive MobileMe galleries... but it's something. For those of you with .mac or .me email addresses, Apple is going to let you keep that address into the future. The company states that you can "move your MobileMe mail, contacts, and calendars, as well as your bookmarks, to the new service. When iCloud becomes available this fall, Apple will provide details and instructions on how to make the move." Apple also provides knowledge base articles on how to save MobileMe Gallery photos and iDisk files. Other highlights of the document include info on merging MobileMe accounts (not possible), using multiple iTunes account for store purchases and iTunes in the Cloud (possible), what to do if you will be using more than the free 5 GB of iCloud storage (you can buy more), and submitting a refund request for unused or partially used MobileMe licenses. Be sure to take a look at the Apple document and associated knowledge base articles as they're sure to ease your mind about some iCloud questions -- and possibly raise other questions about your life in the cloud.

  • Unlocked iPhone FAQ, including AT&T plan info (updated)

    by 
    Erica Sadun
    Erica Sadun
    06.14.2011

    Updated with information about AT&T plans. As we posted earlier, Apple is selling an unlocked version of the iPhone in the US starting at US$649. To help clarify questions about this development, we've put together this little FAQ. We'll explain what the unlocked iPhone means to you as a customer and how you'll be able to use it both at home and abroad. This TUAW unlocked iPhone FAQ is a work in progress. You can help us out by correcting any errors you see. Just leave a comment or send us feedback on our contact page. What is locking? Locking (also called "SIM locking") is a limitation of some phones, preventing their use outside of the issuing carrier; it is generally implemented in software and phones can be 'unlocked' either by the carrier or by third parties. Until now, the US GSM iPhone has been exclusively locked to AT&T. Another iPhone model, which uses CDMA technology, is available from Verizon in the States; there is already a second US carrier (Cricket) supporting those phones via unlock. What has changed is that Apple now offers a GSM iPhone to US buyers that is not locked to a specific carrier. Many overseas carriers have offered unlocked iPhones before now; in fact, we're told that in the UK it is the act of selling the phone with a SIM on the same order that tags the phone's unique identifier as 'locked,' but the phone itself is unlocked at the factory and then locked in the sales process. The availability of unlocked US iPhones is likely to accelerate the worldwide liquidity of the device, as Horace Dediu puts it, since an unlocked iPhone can be taken to any GSM system worldwide. Is unlocking the same as jailbreaking? Jailbreaking is a process that opens the full underlying iOS operating system to end-user control ('breaking out' of the chroot jail, hence the term). It has been a pre-requisite for running third-party unlocking software until now. The new Apple unlocked iPhone does not require jailbreaking or third-party unlocks to be used with non-AT&T carriers. What carriers can you use with the unlocked iPhone? For right now, AT&T is a given for full iPhone compatibility. You can sign up for an AT&T plan with no term commitment with an unlocked unit, meaning that frequent travelers now have at least one officially-sanctioned option for temporary service; simply cancel your plan at the end of the month, and re-up on your next trip. AT&T spokesman Seth Bloom tells TUAW: You can, of course, buy an unlocked iPhone from Apple and use it on the AT&T network. If you do, there's no term commitment – and customers may choose any current voice and data plan. AT&T offers data plans starting as low as $15 per month for 250 MB of data. (You do still need to have both a voice and data plan.) Will the unlocked phone work with T-Mobile? Definitely on EDGE; not on 3G. Here's why. The iPhone uses SIMs, little cards that identify you as a carrier subscriber. For calls (rather than data), you can use any carrier that offers compatible GSM SIMs, including AT&T and T-Mobile. For data, it's not just about SIMs. It's about frequency. The iPhone 4 supports the following frequencies: UMTS/HSDPA/HSUPA: 850, 900, 1900, 2100 MHz GSM/EDGE 850, 900, 1800, 1900 MHz AT&T uses the 850 frequency for 3G. T-Mobile uses AWS; 1700 MHz for uplink, 2100 MHz downlink. The iPhone 4 doesn't do 1700 MHz, so you're stuck on EDGE if you put a T-Mobile SIM into it (or if, like our own Rich Gaywood, you roam onto the network when traveling). This is hardware antenna design, it's not firmware patchable in the iPhone. While future iPhones may be truly universal, the iPhone 4 is not. Where do I get SIMs? The iPhone 4 uses a microSIM, not a full-size (technically known as a 'mini') SIM. Carriers provide SIMs at their stores when you sign up for plans. You may need to use a SIM cutter in order to convert your full-sized SIM for iPhone 4 use if the store will not provide you with a microSIM. For developers who don't really need full phone and data plans, who just need a SIM that they can make a few incoming calls to test their apps, the very best plan is H2O Wireless. Their SIMs are for sale at Best Buy. For $10 you get $5 of airtime billed at very low rates, lasting for 90 days. You will have to cut the SIM down to fit it into the iPhone 4. As OS X Daily points out, you can also get an AT&T PAYG SIM (but you may be better off not telling the salesperson you have an iPhone). For information on prepaid SIMs available across the globe, this wiki is probably the best available reference. Who is the primary customer for the unlocked iPhone? This phone is perfect for frequent travelers, who want to use their iPhones when visiting other countries. They'll be able to buy and use local SIMs with locally-priced calling and data plans. You may want to carry a cutter with you, however, or buy one locally/have it shipped to you if you don't think you'll get the stapler-sized device through airport security. Our friend & former colleague Nik Fletcher has this handy guide to using your UK iPhone in the US; it's covering the use of the 3G iPhone but it should work just fine with the 4. AT&T has not yet confirmed whether any current pay-as-you-go plan is approved for use with the unlocked iPhone, so right now the only official option for US call and data with AT&T is a standard voice + data plan (you must have both; data plans start at $15 for 250 MB and voice plans at $40 for 450 minutes of call time). Because AT&T is not subsidizing the unit, you have no term commitment and can cancel your plan at any time. See below for Pay as You Go plans. We have contacted T-Mobile for comment but have not yet heard back about possible plans. If you are a subscriber of another US GSM carrier, like Cellular One, please let us know what they say about iPhone support. Developers will also buy the unlocked iPhone as a contract-free unit, allowing them to purchase a device for development without committing to a plan. What about Pay-As-You-Go? AT&T's tacit support for PAYG data plans on the iPhone ended in 2009, so keep that in mind as you read the following section. Right now AT&T's data plans for PAYG are not confirmed as available for the iPhone. The 100 MB data pack costs $15 if you buy it atop a prepaid plan. You can swap a PAYG SIM into an unlocked iPhone 4 (or, for that matter, a locked one) but there may be some hoops to jump through to get data. All that to say, there's no official support for PAYG on the iPhone 4, but it mostly works. If you want data, sign up for a normal iPhone contract -- keeping in mind that you cannot get a data-only or voice-only plan from AT&T right now, you must get both. As mentioned, AT&T has not yet clarified its policy on unsubsidized phones, so you may need to negotiate or you will be locked into a 2-year contract complete with cancellation penalties sans subsidies. AT&T has confirmed that there is no term commitment for these plans and you may cancel at any time. It's clearly cheaper to sign up for a $15 monthly data plan than a PAYG data plan, but then you're saddled with a $40 voice plan you probably don't need. TUAW reader Fruit Attack adds: [The] AT&T GoPhone data package has become pretty reasonable, $25 for 500 MB. Expiration is 30 days. The downside is that you have to refill every month to keep the unused data bucket rolling. In theory you can buy a big bucket ($25 for 500 MB) in the first month and refill $5 (for 10 MB) by the end of the month to roll over the unused MBs. It's actually a pretty affordable solution. AT&T does not officially support iPhone on their GoPhone plan, so don't bother going to the AT&T store or phone for any sign-up help and support." He recommends this write-up about activating your data service. Got suggestions for T-Mobile plans? Other carriers like CellularOne? Let us know! Why is an unlocked iPhone almost $700? That's the "real" price of the Apple iPhone. Carriers subsidize that "price," offering you contracts in exchange for a much lower price tag. When you buy without a contract, you pay full freight. You may ask what the real price differential is between the equipment in an iPhone and, say, an iPod touch, but that's not the way that carriers work. They have a "price." They have contracts. They have you. Can I unlock my AT&T iPhone 4 when I am out of contract? AT&T's website says: "iPhone cannot be unlocked, even if you are out of contract." We have contacted AT&T for more details in case this information has changed. Got more questions? Put them in the comments!

  • Moving day: LotRO EU players begin transfer to Turbine's global service

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2011

    It's the end of one world... and the beginning of another. Or at least that's how it feels for many Lord of the Rings Online players in Europe this week as Codemasters hands the operational baton over to Turbine. Codemasters devs and GMs gave their best wishes to the LotRO players they watched over these past few years with a huge "thank you" notice on the site. Once the transfer is complete, all LotRO players will fall under Turbine's global service umbrella. As part of the move, Turbine is offering EU players a limited-time chance to sign up for a year's worth of VIP status (which includes 500 Turbine Points a month) for £79.99 (or approximately $131.94). Currently the game is down for European players until the process is complete, which Turbine estimates will take between two to three days. Details about the account transfers can be read in the LotRO EU Account Migration FAQ.

  • ArenaNet dispels the controversy regarding the Guild Wars 2 Engineer

    by 
    Larry Everett
    Larry Everett
    05.26.2011

    An abundance of controversy erupted over the Engineer class from Guild Wars 2 when it was announced last week. Some fans of the game even went so far as to question whether the class even belongs in a fantasy game. Thanks to ArenaNet's Community Manager Regina Buenaobra, we now have answers to some of the burning questions the fans have had about this explosive class. Guild Wars 2 is set 250 years after the events in the original Guild Wars. "Technology has advanced a great deal, and we wanted the engineer to personify this progress. And frankly, we didn't want to feel constrained by typical conventions as to what is or is not acceptable in a fantasy story," Buenaobra explains in the Engineer FAQ on the official website. Now we know that the class fits with the timeline, but this does not explain the other issue fans have with this class. Why would the nature-loving Sylvari be interested in this type of technology? Buenaobra notes, "Players in general are exceptional and unusual figures, heroes who stand out among their people. Just as there are asura warriors and norn necromancers, it's not unheard of for an inquisitive, mechanically-inclined sylvari to become an engineer." Check out the full FAQ on the Guild Wars 2 official site for answers to other important Engineer questions.

  • Bethesda details how Brink's dedicated servers will work on PC

    by 
    Mike Schramm
    Mike Schramm
    04.29.2011

    The official Bethesda blog has posted an in-depth FAQ detailing exactly how the PC version of the upcoming Brink will make use of dedicated servers. Interested players will be able to download the free standalone server on Steam prior to the game's release (the game itself will also pre-load on Steam, according to Bethesda), then configure and run it right through the Steam client. The setup will come with a few standard settings, but players will be able to customize their games as much as they'd like, setting up certain game modes, and customizing things like time limits, team sizes, passwords, and even the availability of certain buffs and friendly fire. In short, Splash Damage is going old-school, and allowing players (as well as third-party server providers) to run whatever games they'd like on their own. That's much more generous than the less open options some high-profile multiplayer games have offered recently, so PC gamers should appreciate it.

  • T-Mobile says no iPhone

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    03.21.2011

    T-Mobile posted a quick FAQ on its website regarding the recently announced merger with AT&T. The biggest question for Apple fans on T-Mobile is whether the AT&T iPhone will be available to current T-Mobile customers. Unfortunately, the answer is a resounding "No." Under the acquisition agreement, T-Mobile will continue to operate as an independent company and will offer phones like the Samsung Galaxy S 4G and the Sidekick 4G, not the iPhone. This may change several years down the road when the two carriers share the same 4G LTE network; but for the immediate future, customers looking to score an iPhone will have to sign up with AT&T or Verizon Wireless.

  • T-Mobile answers its customers' most Frequently Asked Question: no iPhone

    by 
    Vlad Savov
    Vlad Savov
    03.20.2011

    Never mind the practicalities of T-Mobile and AT&T using different 3G bands, Apple not having approved any deal for extended distribution of its phone, or the fact AT&T's acquisition of T-Mobile isn't set to complete for another year. The immediate reaction to AT&T agreeing to buy T-Mobile USA was to ask, "so that means the iPhone's coming to T-Mo, right?" Well, wrong. T-Mobile has delivered an FAQ on its site informing customers about the forthcoming transition, including the unequivocal notice regarding the iPhone: "T-Mobile USA remains an independent company. The acquisition is expected to be completed in approximately 12 months. We do not offer the iPhone. We offer cutting edge devices like the Samsung Galaxy S 4G and coming soon our new Sidekick 4G." So that settles that (for a year, anyway). In other news, service and billing won't be changing, and there's a promise that T-Mobile devices will continue to operate as they do now even after the acquisition is complete. Ominously, however, the company fails to answer its own question about pricing changes, stating only that it'll honor "all contracted plans that are entered into before the change of ownership."

  • EverQuest launches second progression server due to popular demand

    by 
    Justin Olivetti
    Justin Olivetti
    02.16.2011

    Everyone's talking about the new progression server that launched yesterday in EverQuest -- and it seems that so many people are trying to play on it that they've outstripped its capacity. Players have reported that Fippy Darkpaw, a special server that's rolling out EQ's expansions at a measured pace, has been crushed by the crowds trying to log in. As a result, Sony Online Entertainment decided to create a second time-locked progression server named after the game's infamous dragon Vulak'Aerr. According to the company, the server went online today. This should help relieve the stress on poor ol' Fippy. If you're curious about what a progression server entails, SOE's set up a helpful FAQ to clarify the details. Players on EverQuest's other servers shouldn't feel left out of the celebrations, as they'll be enjoying a double XP weekend from February 18th through the 21st. It is important to note that this XP bonus will not apply to the new progression servers. During the same weekend, SOE is marking down a number of items in the Marketplace for a President's Day sale. You can read more on this special weekend over at EverQuest Players.

  • Star Trek Online and Champions Online both unveil a surfeit of new information

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.12.2011

    Revealing the date for Champions Online's free-to-play conversion was apparently just the tip of the iceberg for the two MMOs run by Cryptic Studios. Champions Online has been graced with an updated FAQ regarding the business model transition, explaining in more detail exactly what options will be locked to non-paying players (all costume options are open, for example). The game has also unveiled a fansite kit for players looking to spread their love of the game to others, no doubt to help get more people interested in the free version. Star Trek Online, on the other hand, doesn't have a change in model in the cards at the moment. What it does have is a newly updated list of feature episodes, giving players a look at the content that will be emerging on the live servers around the end of the month. The development team has also published a new Engineering Report, complete with the usual detailed breakdown of what's in the works, including a small look to the one-year anniversary of Star Trek Online.

  • More information on crafting in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.29.2010

    Final Fantasy XIV's crafting system is rich with detail, requiring a fair bit of knowledge from players in order to successfully craft items. Not everything is explained in the game from the start, however, giving players the chance to experiment and learn what works best for themselves. There was a prior developer dispatch regarding the crafting system, but the team at Square-Enix has just released a new FAQ detailing some of the more subtle variants of crafting. While it's not full of formulae to let players make the optimal crafting build, it certainly does shed a great deal of light on the previous unknowns for the system. Most players had noticed sparks produced from their synthesis on more than one occasion, but up until now it wasn't clear what the sparks represented. Apparently, the aetherial sparks (as they are referred to in the dispatch) come from straining the materials, either by trying to work too fast or attempting to craft something outside of your skill range. The FAQ also covers elemental destabilization and the effects of various craft-related attributes, such as Control helping to avoid both destabilization and sparking. Final Fantasy XIV's burgeoning crafter population should take a look at the news, as it might mean the difference between a fresh suit of armor and a fresh set of botched crafts.

  • Give me my Rift beta FAQ, beta FAQ, beta FAQ -- Trion's beta FAQ ribs!

    by 
    Justin Olivetti
    Justin Olivetti
    10.14.2010

    There have been a lot of antsy players bouncing on their toes outside of Trion Worlds HQ as they await word of any new Rift: Planes of Telara beta news. While all is quiet on the beta front for the time being, Trion CM Abigale posted a pretty useful beta FAQ on the Rift forums to handle the bombardment of commonly asked questions. While some of the information covers the multiple tiers of potential beta testers that we reported a couple weeks ago, Abigale painstakingly covers all the angles. One of the interesting aspects of Rift's beta process is that it will take the form of self-contained "events," and not all beta applicants will be invited to all of the events. In fact, once a non-VIP tester takes part in a beta event, their name goes back in the pool of potential testers and may or may not be redrawn for the next round. Of course all of these queries are overshadowed by a single dominant question: When will beta begin? While alpha has been underway for quite some time, Abigale refuses to place any time frame on this question and simply states, "Beta dates have not been announced yet." You can read the full FAQ over on the Rift forums.

  • Ultima Online's high seas move into open beta

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.25.2010

    It's difficult for an MMO to be any longer in the tooth than the venerable Ultima Online, a game whose presence and launch has defined much of the genre for years. But the game hasn't stopped updating or running through its long history -- in fact, the game is expanding yet again in the near future. The High Seas booster pack, a mini-expansion for the game, has just gone into open beta, complete with a new dedicated forum and FAQ for players looking forward to an array of nautical adventures. When the booster goes live, every Ultima Online player will benefit from enhanced boat movement. Players who purchase the $15 expansion, however, will also receive a plethora of oceanic improvements, including improved ship combat, paintable boats, fish markets, and NPC ship combat allowing you to attack both pirates and merchant vessels. Add in new ship types, and players will be well-served on their nautical ventures by the expansion. You can take part in the open beta now, or just keep your eye on the main forums for discussion of the experience.

  • Flameseeker Chronicles: Back to (the other) basics

    by 
    Rubi Bayer
    Rubi Bayer
    08.30.2010

    I had originally planned this week's Flameseeker Chronicles to be a detailed overview of Gamescom and the necromancer. By Friday afternoon, I decided that the subject had been done to death and that more words on it would just be repetitive clutter. There's enough of that on the net already, thanks. Instead, I took my thoughts in another direction: the extreme hype of Guild Wars 2. Guild Wars 2-interest is at an all-time high, thanks in large part to Gamescom and PAX, and more people are beginning to take notice every day. The majority of those people are unfamiliar with Guild Wars and ArenaNet, and they've got a lot of questions. Most of them are the same questions that veteran fans feel like they've answered a hundred times, and since I covered the basics of Guild Wars a few weeks ago, it seemed only fair to give the same kind of attention to Guild Wars 2. I love my fellow crazed-fans, and I promise that next week's column will contain all sorts of treats from PAX, but this week is for the newbies. If you are new to ArenaNet's world and wondering what the deal is with Guild Wars 2, welcome -- I'm so glad you're checking this game out. If you've been around for a while, pass this on the next time you see someone asking what the deal is. There are several good -- and very detailed -- informational sites for the game in existence, and I'll wrap up with a bit of info on those. This one is intended as a starting point to cover the basics, complete with links for proof where needed, because the really extensive ones can get a bit overwhelming. Follow along after the jump and let's get you started.

  • Passing the torch: WAR's GOA-to-Mythic transfer explained

    by 
    Justin Olivetti
    Justin Olivetti
    06.28.2010

    Despite what your grade school friends told you, there are take backs in life. Last week we brought you the breaking news that GOA was transferring Europe's Warhammer Online operations to Mythic Entertainment, a significant event considering that GOA's been handling WAR on the continent since 2006. Today Mythic posted a rather extensive "WAR EU Takeback FAQ" which is as informative as it is rhymey. Fortunately, it does not appear as though the transfer will be too disruptive to current players. Characters, levels, gear, servers and friends lists will remain intact, and no new client download is required. Mythic will also be hosting German and French-specific servers for any wishing to play in a particular language environment. However, all players are asked to register for a new Mythic account, and will need to make sure that their payment plans and options are set up accordingly in it. Mythic's also stated that they have long-term plans to allow players to transfer to and from North American servers, although no decision's been made regarding transferring to non-English speaking serves. The transfer begins tomorrow, June 29th, and will continue through July 7th. For the rest of the details, or just to settle your mind, read through the Takeback FAQ over at Warhammer Online's site.

  • Fallout Online offers up a large FAQ

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.28.2010

    If tons of tasty information about the upcoming post-apocalyptic playground, Fallout Online, is something you're hungry for, then you're in luck! A fan has compiled Interplay forum responses into a rather lengthy FAQ that's full of all manner of information every vault dweller could possibly want. Well, OK -- not everything. There's still no release date, nor are there tons of beta keys available for the grabbing. However, it's still a nice bundle of information to look over. Among the morsels on the Fallout Online FAQ are notes on PvP (yes, it will be there), death penalties (definitely worth reading for yourself), and more. It looks like the hotly debated "Project V13" has been moving along more solidly than many might have realized. Head on over to the Interplay forums to read all about it! [Thanks, Nickelpat!] [Edited to correct posting source]

  • Candid answers from AT&T on the new iPhone data plans

    by 
    Erica Sadun
    Erica Sadun
    06.02.2010

    After AT&T announced this morning that it was backing away from its well-priced iPad data plans, many of our readers had questions about how this change would work, and how it would affect them both as Apple-specific customers and as AT&T customers in general. As we posted earlier today, starting Monday, smartphone users will choose between a $15 200 MB plan and a $25 2GB plan. The "Unlimited" plan, including the prepaid iPad version and, eventually, the iPhone postpaid version, is headed towards dodo-ville -- although it's not quite as dead as you might think. I was lucky enough today to have the opportunity to chat with Seth Bloom from AT&T's public relations team. As our Q&A revealed, iPad and iPhone customers will be able to continue using their existing unlimited plans. After Monday, however, the plans will no longer be made available for purchase. Read on for the answers from AT&T.

  • LittleBigPlanet 2 FAQ clears up some confusion, confirms Stephen Fry

    by 
    Griffin McElroy
    Griffin McElroy
    05.20.2010

    The debut trailer for LittleBigPlanet 2 created more questions than it answered, most of them relating to the sequel's compatibility with DLC for the first game, and how the new features promised in said trailer would function. A handful of these queries have been put to rest by a FAQ post published on the PlayStation.Blog. For instance, the post confirms that all objects, costumes and decorations collected in the original game should carry over, except for objects using a graphical glitch or exploit. More importantly, QI host and wildlife enthusiast Stephen Fry will reprise his role as the game's omniscient narrator. However, the FAQ also references "custom Voice Acting," a feature with a capacity for hilarity that we've yet to be able to comprehend. For more answers to your burning questions, check out the full LittleBigFAQ.

  • Wasteland Diaries: Try not to be such a noob

    by 
    Edward Marshall
    Edward Marshall
    04.23.2010

    Fallen Earth has a steep learning curve. It's not hard to die a horrible death in Fallen Earth because you simply didn't have even the slightest clue what you were doing. But life doesn't have to be short and brutal in the wasteland. In fact, you can eke out a decent living and make quite a name for yourself. There are a few things you can do to minimize the bewilderment you will face once you emerge from the LifeNet pod for the first time into the unforgiving desolation of the apocalypse. After reading this guide, you are likely to be heard saying things like: "Y'know what? The apocalypse isn't all that bad." and "I wish this place were just a little more dangerous."

  • HD 101: 3D FAQ

    by 
    Ben Drawbaugh
    Ben Drawbaugh
    04.23.2010

    While not everyone is sold on 3D at home yet -- or even in the theater -- most still have at least a few questions, and in the past year or so we've heard 'em all. So we figured we might as well share all the questions and the answers in one easy to read 3D FAQ. This is by no means comprehensive, but thanks to the wonders of the internet if we missed something it isn't too late to ask in the comments and watch in wonder as the post magically gets updated.