fatalities

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  • First details on Mortal Kombat for Vita: 60FPS, touchscreen fatalities and more

    by 
    Jordan Mallory
    Jordan Mallory
    01.19.2012

    Having a scorpion in your pocket isn't usually the kind of experience people rush out and pay for, but Mortal Kombat progenitor and NetherRealm Studios creative director Ed Boon doesn't seem too worried about that. In fact, the Vita port of Mortal Kombat is starting to sound pretty legit: The title will include all of the characters and modes from the PS3 version, run at 60 frames per second and support both local and online 1-on-1 multiplayer via wifi, according to an interview with PlayStation Blog. The handheld homage to hemorrhaging also includes a second, brand-new Challenge Tower that takes advantage of the Vita's touchscreen and accelerometer in 150 new challenges. While unable to speak specifically on how the Vita's tech has been implemented in these challenges, Boon teased being able to tilt your Vita in order to change gravity's orientation during a hypothetical mission. The touchscreen will also be used for activating X-Ray attacks and swiping direction inputs to initiate fatalities, but beyond that no Ultimate MvC3-esque touch controls have been implemented. "We goofed around with ideas like that," said Boon. "It was an interesting novelty at first, but literally everybody who tried it said 'Oh, that's cute,' and then went right back to the normal control scheme." Mortal Kombat for the Vita is set to tear out tiny, adorable spines sometime this spring.

  • Mortal Kombat dev video turns fatalities inside out

    by 
    Richard Mitchell
    Richard Mitchell
    05.24.2011

    This latest Mortal Kombat video takes a look inside of the game characters' infamous fatalities -- as opposed to all the character insides we've seen because of said fatalities. Surprisingly, it appears that a lot of love went into crafting the gruesome, ruthless maneuvers.

  • Montage(s)! Mortal Kombat Fatalities, Stage Fatalities and Babalities!

    by 
    Christopher Grant
    Christopher Grant
    04.20.2011

    Spotting every Fatality, Stage Fatality and Babality in a Mortal Kombat game used to cost you hundreds of quarters, a copy of Tips & Tricks magazine and a whole lot of time. Now, it's as simple as jumping past the break, where we've got three montages queued up featuring the latest Mortal Kombat's trademark 'alities. Perhaps you feel guilty? We get it – you were raised on a diet of hard work, which you washed down with a tall glass of trial and error, and you're not about to freebase dozens of 'alities because we made it so simple. Fine, we respect that. Now, if you'll excuse us ...

  • Mortal Kombat dev gives how-to lesson on Fatality design

    by 
    Richard Mitchell
    Richard Mitchell
    02.15.2011

    You may have wondered, from time to time, how designers have come up with the many, many Mortal Kombat Fatalities through the years. We always figured the finishing moves were borrowed from the margins of 5th grade boys' spiral notebooks -- and that might not be too far off. NetherRealm director of art Steve Beran has detailed the Mortal Kombat reboot development team's design process for Fatalities, which starts with a brainstorming session. He notes on the PlayStation Blog that ideas can come from anywhere, including "gruesome murder news stories, old horror movies and actual nightmares" -- and even a 5th grader's doodles, we suppose. Once an idea sticks, MK co-creator Ed Boon storyboards the concept, as seen above. The storyboard is then used as the basis for a motion capture session and, finally, the motion capture wire-frame data is fleshed out for use in the game by the animation and cinematics groups. The whole process essentially boils down to good, old-fashioned spit balling. Hmmm, that actually sounds like a good Fatality for Reptile: "The Spit Ball." Pardon us while shoot an email off to Ed Boon.

  • Game Informer rates the best and worst Mortal Kombat fatalities

    by 
    Justin McElroy
    Justin McElroy
    05.04.2010

    After roughly 28 years in production and 43 separate iterations, it's inevitable that the Mortal Kombat series would have picked a few bad eggs in the Fatalities department. Game Informer has taken it upon itself to dig through the archives and uncover the best and very worst that the series has to offer. Now, lest there be any confusion, we're not talking about Babalities or pap like that. We're talking terrible finishers like Bo Rai Cho's penchant for blasting his enemies with a venomous murder fart. Yeah, it's adorable. Oh, and at one point, Smoke blows up the whole planet, killing every man, woman and child on it. ... Yeah, we're not sure if that's a good or bad one either.

  • Controversy never ends with Age of Conan

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.25.2008

    First it was the gore. Then it was the fatalities. Then it was the promise of nudity. Then it was the nipple toggle. Now there's more controversy in the Age of Conan - the Stygians.Richard Cobbett brought up a new area where AoC might offend some of the more religious people in the population in his online journal. The Stygians, the infamous followers of Set, love demonic magic. And when we say love demonic magic, we really mean that they can turn into demons if you're a Herald of Xotli or summon demons if you're a Demonologist. The word Stygian can even be translated as "dark" or "infernal".While this is pretty tame for those of us who are into fantasy settings, it's just another part of where AoC can be offensive to those around it. Funcom has no doubt pushed the envelope with this game, but as any good Conan fan will say, "It's just another normal day in Hyboria."

  • Midway 'modifying fatalities' for MK vs. DC

    by 
    Ross Miller
    Ross Miller
    05.08.2008

    When Midway announced that DC characters were splicing worlds with Mortal Kombat for a T-rated fighting game, we prepared our eulogy for the fatality, a staple of the MK universe that seemed to run against the DC philosophy. Not so fast, says MK series creator Ed Boon, who hints that the violent sendoffs will still be there, albeit in a tamer fashion.In an interview with GameTap, Boon notes that the developer never explicitly stated fatalities were going away. "We did acknowledge that we won't be able to do the same kinds of outrageous moves, like tearing someone's head off and the spine being attached to it," he says, adding, "My response is that, no, we're modifying fatalities. But I have every intention to keep finishers."What's left is to define, then, the nature of the fatality. Are they inherently ultra-violent? So far that answer's been yes, with the extreme alternatives being Friendships and Babalities. For now, we'll just have to wait for the screenshots to show us some kind of finisher that satiates our blood-thirsty desires. After the break, a collection of fatalities from the series.

  • Totally visceral presentation of Mortal Kombat fatalities

    by 
    JC Fletcher
    JC Fletcher
    06.01.2007

    What's more brutal than seeing gruesome fatalities performed before your eyes, while blood and bone spill all around and the hopeless fake cries of voice actors echo in your head? A list of moves in the PDF format. Those with weak stomachs should look away from the rawness. While this isn't as MORTAL KOMBAAAAAAAAAAT as, say, screenshots or video would be, we admit that we were pretty curious about how the moves in Mortal Kombat Armageddon were going to be pulled off (not curious enough to buy it, but certainly curious enough to read a thing on the Internet.) We knew waggling would be involved, but it's cool to learn what the specific waggles will be.This totally reminds us of downloading Mortal Kombat FAQs from Compuserve and leaving them to print from our dot-matrix printer overnight. Sometimes we'd wake up in the morning only to find that our pet dinosaur had shredded all the pages, forcing us to start over.[Via Joystiq]

  • More Wiimote-related damage, just in time for the holidays

    by 
    Cyrus Farivar
    Cyrus Farivar
    11.24.2006

    We've already spotted a couple of TVs get taken down by flying Wiimotes due to either overzealous gameplay or a pretty weak-sauce wrist strap, although we're leaning toward the latter. Over the last few days we've seen household collateral damage due to the strap either breaking entirely or slipping off those wearers who haven't opted for some special gloves. Our latest updates include two busted straps, one of which took out reader Rafael M.'s iPAQ hx4700 (pictured) that had sat docked adjacent to the TV, but is now obviously not more. The second strap, captured on video by residents of Cambrian House in Calgary (and now immortalized on YouTube, check it out on the next page), shows that beyond the woven exterior appears to be an easily-broken, tiny cable (similar to a fishing line) that connects to the Wiimote itself. Further, a third gamer, Elliot G., told us that his Wiimote came tearing off of his wrist while playing and took out a nearby beer glass (fortunately the can of Boddingtons appears to have been spared, as shown after the jump). So guys: until Nintendo gets this problem fixed, or you come up with a way to reinforce that strap, please make sure your gameplay area is clear of anything valuable and breakable, such as your television.Read - Rafael Montano