feeling

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  • 'Phantom sensation' haptic tech recreates the feeling of getting virtually stabbed

    by 
    Lydia Leavitt
    Lydia Leavitt
    09.15.2011

    When it comes to gaming, the more realistic the better, right? Sure, it's all fun until we start talking about being virtually sliced with a battle axe or pelted with a rocket launcher -- exactly the idea behind a new technology dubbed "phantom sensation." Researchers at the University of Electro-Communications know that to virtually recreate the feeling of touch, they need to apply vibrations to two points of skin. Taking the idea one step further, they applied the stimuli to either side of the body to mimic what it might feel like if the object actually passed through. Using a tweaked Wii, as an item in the game travels through the player's hand, the top sensor vibrates intensely at first, then subsides to zero. At this point, the bottom probe kicks in, going from zero to strong until the object is cleared -- leaving the player feeling slightly violated and virtually gored. Check out the (relatively) painless demonstration video after the break.

  • Vibrating glove prototype lets you hold on to that feeling

    by 
    Brian Heater
    Brian Heater
    08.05.2011

    The secret to increasing tactile sensations? Good vibes, man. Georgia Tech scientists have unveiled a prototype glove that helps improve the feeling of its wearer by adding vibration. The gloves add physical "white noise," improving the sense of touch in the fingertips of the user. The whole thing is still in the early stages of testing, but the glove's inventors believe that it might some day find real world applications amongst people in occupations that require a good deal of manual dexterity and those with medical conditions that have dulled the feeling in their hands.

  • Touch pad prototype works without movement, makes fingertips feel like they're sliding (video)

    by 
    Sharif Sakr
    Sharif Sakr
    05.11.2011

    This comes from the same touchy-feely Kajimoto lab in Japan that brought us the tactile kiss transmission device and we totally see where they're going with it: maximum sensation, minimum effort. You only have to exert the gentlest of pressures on this prototype touch pad and it zaps your fingertip with little electrical signals, mimicking the feeling of sliding your finger over a surface. We imagine it's a bit like the little red pointing stick in the middle of a Lenovo ThinkPad keyboard, for example, but with the addition of "position-dependent data input" to create the illusion that your finger is actually touching different areas of the screen. For now though, if you don't mind stretching a finger to your old-stylee mouse or trackpad, then check out the video after the break.

  • Would emotional value improve the leveling experience in MMOGs?

    by 
    Matt Warner
    Matt Warner
    07.25.2008

    Grats on your ding, wait, why are you crying? Not again. That last level really hurt your feelings didn't it. Well, some game developers like Indigo Prophecy creator, David Cage believe there is a missing component in the MMOG leveling experience. Cage's own feeling on the matter is that the interconnection is lacking when it comes to invoking a broader reaction from the player. "What's the real narrative or emotional value? Sometimes it's really interesting when you're in the guild in a massively multiplayer game and you attack the fortress or whatever. Some great things can be told, but it's not guaranteed. The value is not always there."Wow, that's deep but in all seriousness there is a certain truth to his sentiment. Leveling can be a painfully dull experience and usually MMOG use the same formula and mimic the same rags-to-riches journey. While there is nothing wrong with that, it can become tiresome and insipid if you no longer care for the redundant leveling experience. So maybe developers do need to instill a sense of danger, a sense of importance and meaning to the leveling experience. Fun is most important, and MMOGs should be enjoyed and not an emotional rollercoaster into dystopia.

  • Bionic armed woman regains sense of touch

    by 
    Darren Murph
    Darren Murph
    02.04.2007

    Although Matsushita and Activelink have rolled out a rehabilitating robotic suit aimed at giving handicapped individuals their ability to maneuver their own body parts once again, it appears that Claudia Mitchell has regained her sense of movement using a slightly different apparatus. Touted as wearing the "world's first" bionic arm controlled by thought alone, she now has the ability to carry out simple, albeit quite critical tasks again such as cutting up food. Doctors have re-routed the nerve endings in her arm to "a patch of skin on her chest," essentially enabling her prosthetic arm to respond to her thoughts concerning movement. Furthermore, a recent study of her wrist, hand, and elbow functions revealed that she could perform tasks "four times quicker than with a conventional prosthesis," and the team hopes to install "touch sensors" on the artificial hand in order to allow for tactile feedback in the future. Claudia seems to be understandably thrilled with the results thus far, as it even allows her to accomplish tasks such as putting on makeup and feeding herself -- but we're slightly disappointed that she apparently hasn't given a round of Wii Sports a go to build up those oh-so-crucial hand-eye coordination skills, but we're sure that challenge is just around the bend.[Via Digg]