fel-flame

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  • Blood Pact: Destruction 101 at 90 in the end of Mists

    by 
    Megan O'Neill
    Megan O'Neill
    02.17.2014

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill mentions in a quick announcer voice that green fire spells are sold separately. So, you just boosted to 90 on your warlock and...now what? This whole pet deal is bananas to you and maybe you've heard that destruction (often abbreviated as "destro") -- is a simple spec, so you figure you'll try that one out first. but where do you start? And how can you learn without embarrassing yourself? Let's start, shall we?

  • Blood Pact: What's going on with 'locks in patch 5.4

    by 
    Megan O'Neill
    Megan O'Neill
    09.03.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill thinks Rygarius rocks at patch-note writing, but we'd still like to summarize it further. There's a lot of changes besides the usual number tweaking to warlocks in patch 5.4. We'll wrap up the say before patch with a loot list, but here's a prose version of what the patch notes mean before we get into the shiny gear drops. Overall, there's probably a small nerf in damage since heavy movement fights will affect us once again. Our damage is shifting to our DoTs primarily with some support either from fillers on the move or a twist on our Dark Soul cooldown, depending on the level 90 talent we choose. Since the RPPM system has been tweaked a little to account for haste affecting not only proc bonus but proc chance, we also may see a shift from haste gearing to more solid mastery gearing, also since mastery for all three warlocks boosts damage done in our top damage spells. But check after the break for more specific changes.

  • Blood Pact: Flow like a shaman, sting like a hunter

    by 
    Megan O'Neill
    Megan O'Neill
    07.01.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill wants to look into a popular counterargument to the nerfing of Kil'jaeden's Cunning. Or not, as I'll argue we warlocks have our own style of play. The damage dealing game isn't just about turning a mob down to 0 points at the end of the night, but about using the mob's health bar to vault over cooldown or resource barriers. Turning a warlock into a sitting duck in PvE requires either getting rid of all the mob health bars or getting rid of the warlock, which is usually accomplished by movement or threat of certain death. This struggle against being useless is what makes choices in a damage dealer's arsenal meaningful.

  • Patch 5.4 PTR: More spell changes to facilitate warlock talent nerfs

    by 
    Megan O'Neill
    Megan O'Neill
    06.18.2013

    Warlocks around the world have been weeping at the Patch 5.4 PTR intended nerf to Kil'jaeden's Cunning and Mannoroth's Fury. Blizzard Community Manager Lore had already posted an explanation for the tier 6 talent nerfs and some unseen PTR mechanics that were not in the patch notes to help aid warlocks in recovering DPS lost to movement. CM Lore is back tonight with another post of spell changes in the next build for warlocks in the continuing discussion of the Kil'jaeden's Cunning and Mannoroth's Fury talent nerfs. After the break, you may read about a minor note about Rain of Fire generating less embers (specifics currently unknown), so that the developers can further discourage use of the spell in single-target situations. Fel Flame is being reworked entirely: it will no longer extended DoTs and it has a 1.5 second cast time instead of being instant-cast. In return, Fel Flame will be castable while moving and has received a small damage buff. Haunt, in return, will go back to being interrupted by movement. Affliction is being further compensated for the loss of Malefic Grasp while moving by expectedly moving the damage done power back into Haunt and the three DoTs. Finally, Kil'jaeden's Cunning and Mannoroth's Fury are both on a 1 minute cooldown (down from 1.5 minutes) but also a lowered duration of 10 seconds (down from 15 seconds). Mannoroth's Fury applies to only the main AoEs but it provides a 100% damage increase to the specific AoE spells as well as the expanded area.

  • Blood Pact: Inner demons in our talent selection

    by 
    Megan O'Neill
    Megan O'Neill
    06.17.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill thinks it's too difficult to convey moving while casting in a static screenshot, so, instead, have the Scholomance potion guy in front of a Demonic Gateway. We covered Karazhan's pets, mounts, and fun last week, so this week, we'll cover Serpentshrine Cavern and Tempest Keep in the continuing quest to colle-- No. Sorry. If you really thought I was going to skip this past week's bombshell of warlock PTR patch notes for collecting pets from retro raids, I will scold you later for having no faith in me. Let's talk level 90 talent problems.

  • Blood Pact: The chaotic influence of haste

    by 
    Megan O'Neill
    Megan O'Neill
    04.15.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill may play affliction in-game, but really she's a destro 'lock IRL. I'm starting to dislike hit rating again. Previously, with reforging, it was totally possible to sit there with 14.96%, 14.97%, 14.98%, 14.99%, or the occasional rare times I nearly hit fifteen-even, just off by a mere handful of rating points. Now, with the huge amounts of stats on our gear, I feel like we're approaching Wrath-era hit rating juggling, where a new piece means you're way under hit cap or way over hit cap. This is not a fun stat balancing. Hit is coming back around to the pre-reforge era where it it's actually irritating to balance, not just annoying. But I don't want to talk about spell hit this time. I want to talk about the very-coolness of haste.

  • Blood Pact: 4 thoughts on destruction in Mists of Pandaria

    by 
    Megan O'Neill
    Megan O'Neill
    04.23.2012

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill finally dives into beta and found that she was having more fun flinging fire than draining souls. I got into the beta a week ago (and with the last Annual Pass wave, a lot of the rest of you should be, too). So I went marching around Jade Forest and found myself continuously crashing to affliction spells triggering a fun little error. I'd heard things about moonkin and fire mages also having troubles, primarily when DoTs or debuffs were being cast. But errors are odd things, and I found I could cast Immolate all day long on my destruction spec. So I did destro for a day of questing and flinging fire at the training dummy. Here are a few of the first thoughts I had.