feral-cat-gear

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  • Shifting Perspectives: Gearing your feral cat for raiding, part 3

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.20.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear, restoration and balance druids. Welcome to our weekly feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin! In this final installment to our feral cat gearing series, let's take a look at augmentation. No, not that kind of augmentation, silly -- the ones that make your character better at laying down the smack, DPS-wise. A word to the thrifty: A character with no enchants versus a character with full enchants loses about 10% DPS potential. If you don't use consumables, that knocks off another 10%. A 10-20% shortfall is certainly significant but not critical. I wouldn't worry about enchanting gear for tackling solo content or normal-mode dungeons. Once you get into heroic dungeons and raids, though, you're doing your fellow group or raidmates a disservice by not putting forth the best effort possible, and that effort includes fully maximizing your potential.

  • Shifting Perspectives: Gearing your feral cat for raiding, part 2

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.13.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Welcome to our weekly feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin! In this continuation of my previous article, I'll look specifically at the items that drop from the various tier 11 raids. Your first priority is getting two pieces of tier 11 gear, as the two-piece set bonus is a nice DPS increase. The four-piece set bonus isn't quite as good and complicates your rotation a bit, but it's still better than just stacking off-set pieces. For normal mode gear, your best off-set slot is the head, specifically, Tsanga's; for heroic modes, the best off-set slot is shoulders. I won't be including any epic PvP items here, with a couple of exceptions. With the patch nerf to the four-piece PvP bonus, wearing PvP gear is generally suboptimal. An epic PvP item is usually roughly equal to a rare PvE item. I'm also not listing the few 379 items; chances are good that if you can beat Sinestra, you probably don't need to use a gear list for help. Finally, the items from Throne of the Four Winds are randomly enchanted, with four possible combinations: Stormblast (crit/hit), Windflurry (crit/haste), Windstorm (crit/mastery), and Zephyr (haste/mastery). This makes them tough to rate. Your best choices are the pieces with mastery, but any epic will be better than a rare.