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  • FFXIV, FFXI, and Dragon Quest 10 subscribers total(ed) 'nearly' 1M

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.02.2015

    Square-Enix has released its summary of 2014's finances with the start of the new year, and the good news is that it looks pretty rosy. According to the summary of the financial year that ended in March of 2014, the company's fortunes had improved immensely. Of more specific interest to the MMO market, of course, is the fact that the report gives some idea of the subscribers for Final Fantasy XIV, Final Fantasy XI, and the currently Japan-only title Dragon Quest X. According to the report, all three titles together boasted "nearly" one million subscribers, with the lion's share likely belonging to Final Fantasy XIV. Specifics are not discussed, nor does the report clarify whether these subscriber numbers are from the end of the financial year in March or the end of the calendar year in December (we assume the former). The most recent official word from Square-Enix was 2.5 million registered accounts for FFXIV in December 2014.

  • EA's quarterly net revenue is up, apparently in spite of SWTOR

    by 
    Justin Olivetti
    Justin Olivetti
    11.08.2014

    Electronics Arts had a bit to say about Star Wars: The Old Republic in its November 4th quarterly report -- and none of it good. The publisher named the sci-fi MMO as one of the properties that had decreased in revenue over the period. While EA's net revenue is up $295 million across the board, "this increase was partially offset by a $181 million decrease in revenue primarily from the SimCity, Crysis and Dead Space franchises, and Star Wars: The Old Republic." It remains to be seen whether next month's Shadow of Revan expansion will give the MMO a healthy bump in revenue when it is released.

  • Square Enix reports year-over-year increase in sales, income

    by 
    Mike Suszek
    Mike Suszek
    11.06.2014

    Square Enix reported 35.4 billion yen ($308.6 million) in net sales for the second quarter, ending September 30. While that represents a 6.3 percent drop from the company's first quarter results, its six-month net sales of 73.1 billion yen ($637.9 million) is an 18.6 percent boost year-over-year. As for Square Enix's digital entertainment and gaming division, it saw 43.8 billion yen in net sales ($382 million) for the six month period, a 43.1 percent increase year-over-year. The publisher's net income also dropped 32.7 percent for the quarter to 2.3 billion yen ($20 million). Its half-year measures for net income reached 5.7 billion yen ($49.7 million), a 118.8 percent increase over the same six-month period last year. Square Enix is projecting between 150 billion and 160 billion yen ($1.3 billion - $1.4 billion) in net sales for the full year, ending in March 2015, and between 7 billion and 10.5 billion yen ($61 million - $91.6 million) in net income. [Image: Square Enix]

  • EA reports 18% drop in revenue, increased projections

    by 
    Mike Suszek
    Mike Suszek
    10.28.2014

    Electronic Arts reported $990 million in net revenue for the three-month period ending September 30, the publisher revealed in its second quarter of fiscal 2015 financial results. That represents an 18.5 percent decline from the $1.21 billion in revenue reported in the last quarter, though it's also a 42.4 percent increase year-over-year. EA also posted a net income of $3 million, a massive improvement compared to its $273 million loss reported at the same time last year. While EA's digital revenue slipped 5.2 percent from $536 million to $508 million in the past quarter, it still represents a 12.9 percent increase year-over-year. EA stated back in August that it hopes to earn $1 billion from add-on content this year, and its Ultimate Team sales in the NHL, FIFA and Madden series may continue to help with that. EA reported a 96 percent increase in revenue on a non-GAAP basis (Generally Accepted Accounting Principles) from those three series' Ultimate Team modes over the past year. The publisher also adjusted its expectations for the fiscal year (ending March 31, 2015), adding $75 million to its projections to total $4.375 billion. As for the next quarter, EA expects an increase in net revenue during the holiday season to $1.1 billion. EA also revealed the release date for its popular military shooter in the financial report: Battlefield Hardline will launch on March 17, 2015. [Image: EA]

  • World of Warcraft's Chinese partner sees increase in profit and revenue

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2014

    Earlier this month, Blizzard claimed that a "disproportionate" amount of its 800,000 lost World of Warcraft subscribers were from the east. While that may be, China is doing quite well with the studio's games. Gamasutra reports that Blizzard's partner in the region, NetEase, posted a "modest rise" in both profit and revenue during the second quarter. The company reported revenue of $376.6M, a rise of 13% from last year. This financial summary includes NetEase's own titles along with World of Warcraft, StarCraft II, and Hearthstone. Hearthstone was singled out as a "strong earner" due to its recent launch in the region. Both Blizzard and NetEase are working to bring Diablo III and Heroes of the Storm to the country in the future.

  • EA reports $308 million loss in Q3 2014

    by 
    Mike Suszek
    Mike Suszek
    01.28.2014

    Electronic Arts reported a net loss of $308 million in the fiscal third quarter of 2014, a period of three months stretching from October 1, 2013 through the end of December. The company reported a net revenue of $808 million, which compares unfavorably to the $922 million reported during the same quarter last year. It is a 16.3 percent increase from last quarter's reported $695 million earnings, however. EA reported that 50.7 percent ($410 million) of its earnings came from digital sales, calling out a 60 percent increase in FIFA Ultimate Team, Madden NFL Ultimate Team and NHL Ultimate Team sales on a non-GAAP basis (Generally Accepted Accounting Principles). It reported a trailing twelve-month total revenue of $3.66 billion, and projects its revenue for fiscal 2014 (the year ending March 31) to be $3.52 billion, $1.07 billion of which is expected to come in the next quarter.

  • NCsoft takes a financial hit in Q3 2013

    by 
    Justin Olivetti
    Justin Olivetti
    11.15.2013

    NCsoft's latest financial earnings report shows that the publisher took a substantial hit in the third quarter of this year. Sales, operating profit, pre-tax income, and net income were all down from both the previous quarter and Q3 2012. NCsoft blamed the dip due on a shuffling of Lineage's in-game sales from third to fourth quarter. Guild Wars 2 once again dropped in sales, while Blade and Soul came out the best in the report, seeing an uptick in sales thanks to a recent content update. Higher expenses were also to blame for NCsoft's lower profit margin, including an increased WildStar marketing campaign and relocating headquarters. Quarter-over-quarter, sales were down across most of NCsoft's subsidiaries save for NCsoft Taiwan and Ntreev Soft, which both saw a bump in sales. [Thanks to Sharvis for the tip! And note, the unit on the Y axes is million South Korean won, not US dollars.]

  • New FIFA World Cup game in development for Xbox One and PS4

    by 
    Mike Suszek
    Mike Suszek
    10.30.2013

    During yesterday's investor call to discuss EA's second quarter of fiscal 2014 financial results, CEO Andrew Wilson noted that the publisher is working on a new FIFA World Cup expansion game. Additionally, CFO Blake Jorgensen brought up FIFA World Cup again when asked about next-gen games in development, indicating that the game will appear on Xbox One and PS4. It is unknown if the game will also be developed for current generation systems. "In the last two weeks, you've also seen several announcements about our product slate for the remainder of this year and into FY15," Wilson said. "We are refining our focus on our biggest brands and great new IP in development, including The Sims 4, EA Sports UFC, FIFA World Cup and Dragon Age: Inquisition." EA Sports traditionally launches a new World Cup-branded game in line with the global sporting event, which occurs every four years. The last game in the series was 2010 FIFA World Cup South Africa, which launched in April 2010. Given that the next World Cup is scheduled to begin in June 2014 in Brazil, a new entry in the sub-series is hardly surprising. The publisher's next-gen efforts will not include Tiger Woods in its future golf games, and Jorgensen also noted that Titanfall will be exclusive to Xbox One, Xbox 360 and PC "for the life of the title" during the call. EA will launch the next-gen version of FIFA 14 along with the new consoles this coming month.

  • EA reports $273 million loss in second quarter of fiscal 2014

    by 
    Mike Suszek
    Mike Suszek
    10.29.2013

    EA released its financial report for the second quarter of fiscal 2014, a period of time that stretched from July 2013 through the end of September, reporting a net loss of $273 million during that time. The publisher saw a two percent decline in net revenue compared to the same three-month time frame last year, as total revenue reported by EA in the last quarter was $695 million. This was a 26.8 percent decrease from the first quarter and was 11.2 percent above the company's projections for the second quarter. The company noted its decision to exclude its $40 million college football lawsuit settlement from its non-GAAP (Generally Accepted Accounting Principles) financial measures and when "evaluating its operating performance and the performance of its management team during this period and will continue to do so when it plans, forecasts and analyzes future periods." The settlement was first announced in late September, at which point the publisher canceled the 2014 college football game that was no longer bearing the NCAA name. EA is projecting $775 million in net revenue for the third quarter, which ends December 31.

  • FIFA's digital revenue tops $145 million in first half of fiscal 2014

    by 
    Mike Suszek
    Mike Suszek
    10.29.2013

    EA's FIFA series has generated over $145 million in digital net revenue in the first half of fiscal 2014, a period that stretched from April 1, 2013 through September 30, 2013. The news came from EA's Q2 2014 earnings report, and was derived on a non-GAAP (Generally Accepted Accounting Principles) basis. EA reported that FIFA's digital revenue saw an increase of 25 percent over the first half of fiscal 2013. The publisher reported $70 million in digital revenue from FIFA 13 in the first quarter of 2013. FIFA 14 launched at the end of September and features legendary soccer players in its popular Ultimate Team mode on Microsoft consoles, which accounts for a chunk of its digital revenue sales.

  • Microsoft Q1 2014 financials show 16 percent increase in revenue

    by 
    Mike Suszek
    Mike Suszek
    10.25.2013

    Microsoft revealed its first quarter 2014 financial results (the period of July 2013 through September 2013), primarily showing growth in revenue and net income. The company brought in $18.53 billion in revenue in the quarter, a 16 percent increase from its reported revenue from Q1 2013 report one year ago, $16.01 billion. This is also a 6.88 percent decline from its $19.9 billion revenue reported in the last quarter. Microsoft also reported $6.33 billion in net income, a 19 percent increase from last year. The earnings report noted a deferral of $113 million of revenue from Windows 8.1 pre-sales as well as a four percent growth in devices and consumer revenue to $7.46 billion.

  • FIFA 13 netted $70 million in digital revenue last quarter

    by 
    Mike Suszek
    Mike Suszek
    07.23.2013

    FIFA 13 saw $70 million in revenue from digital sales in Q1 of fiscal year 2014, which stretches from April 1, 2013 through June 30, 2013. The figure from EA's earnings report today is derived on a non-GAAP (Generally Accepted Accounting Principles) basis. EA reports that the digital sales for the footy game, which may include both FIFA Ultimate Team and digital games sales, amounted to a 92 percent increase over FIFA 12's digital sales performance in Q1 2013.

  • Funcom Q1 sales and restructuring keep studio moving forward

    by 
    Justin Olivetti
    Justin Olivetti
    05.28.2013

    If it's not the best news ever, at least we've got some good news from Funcom today. The studio posted its first quarter financial report, showing that it had solid sales and "significant" operating expense savings because of the recent restructuring of its organization. Funcom made over $6.3 million of revenue in the first quarter, mostly thanks to sales and subscriptions of The Secret World and Age of Conan. The studio said that it saved almost $1.2 million of operating expenses in the same period thanks to the restructuring. Also, The Secret World made more money in Q1 2013 than Q4 2012 thanks to its new business model. In terms of game news, Funcom is pushing forward with its LEGO Minifigures MMO, the new Anarchy Online graphic engine, a summer release for Issue #7 of The Secret World, and development of several smaller titles. Both LEGO and Funcom will be working to "establish closer integration between the physical product and the game." Finally, thanks to recent decisions by the studio, both Anarchy Online and The Secret World are boasting larger numbers of players than in the previous quarter.

  • AMD reports $1.27 billion in revenue for Q3 2012

    by 
    Mark Hearn
    Mark Hearn
    10.18.2012

    While AMD wrestled to get back on the good foot last quarter, the Sunnyvale chip maker continued to struggle for the third three month financial period of 2012. While reporting $1.27 billion in revenue, the company still saw a ten percent sequential decrease and a 25 percent decrease year-over-year. The hurt not ending there, AMD's graphics division saw a revenue decrease of seven percent sequentially and 15 percent year-over-year. "The PC industry is going through a period of very significant change that is impacting both the ecosystem and AMD," said Rory Read, AMD president and CEO. Such words mirror that of longtime rival Intel, which also continues to struggle with a very unfriendly PC market. In an effort to rebound, AMD announced a restructuring plan to reduce operating expenses that will hopefully give the company more leeway to develop and produce new products and strategies.

  • Intel reports Q3 earnings, revenue holds steady at $13.5 billion

    by 
    Mark Hearn
    Mark Hearn
    10.16.2012

    Hot off the heels of a slightly disappointing Q2, mega chip-maker Intel's Q3 results are in. Good old Chipzilla managed to wrangle $13.5 billion in revenues with a net profit of $3 billion. While Intel's latest figures reflect a profit of about 5.1 percent sequentially, the company is still taking a dip year over year of around 19 percent. "Our third-quarter results reflected a continuing tough economic environment," said Paul Otellini, Intel's CEO. Happy to take progress in any form during a trying economy, the company's fourth quarter strategy will highly focus on the success of ultrabooks, phones and Intel-powered tablets. While its recent gains may be somewhat slim, last we checked, a win is a win.

  • 3DS sold under cost since price cut, Nintendo 'hoping' to profit by March 2013

    by 
    Ben Gilbert
    Ben Gilbert
    04.26.2012

    Nintendo took a big hit last year when it dropped the price of its then-nascent handheld, the 3DS, to $170 just a few months after initial launch. Such a hit, apparently, that Nintendo is selling the unit for less than it costs the company to produce, as revealed in the company's latest financial earnings. "Its hardware has been sold below cost because of its significant price cut in the fiscal year ended March 31, 2012," the financial report says.But don't count Nintendo out! The company says it "expects to cease selling it below cost by the middle of the fiscal year ending March 31, 2013." Which, in normal human terms, means Nintendo expects to start making money on the console around August of this year. So, you know, if you're really trying to stick it to Nintendo, go buy the 3DS between now and August. That'll show 'em!The 3DS currently sells for $170, down from the $250 price tag it launched with back March of 2011.Update: We've added context from financial analyst extraordinaires Michael Pachter (of Wedbush Securities) and Jesse Divnich (of EEDAR) just below the break.

  • Sprint reports Q1 2012 results: 1.5 million iPhone sales but a $255 million operating loss

    by 
    Tim Stevens
    Tim Stevens
    04.25.2012

    Sprint Nextel has just deployed its Q1 2012 financials and it's a bit of a mixed bag, with a five percent net revenue growth over this time last year and a whopping 1.5 million sales of that iPhone it paid so dearly for -- twice as many as it sold last quarter and, of those, 44 percent were new subscribers. That helped to drive an overall postpaid subscriber growth of 263,000 but, despite some good news, the company is still suffering a $255 million operating loss and a $863 million net loss. Sprint reaffirmed its LTE plans, a pilot launch of six cities sometime in the middle of this year, with 12,000 sites going online before 2012 turns a year older. Will it be enough? Tune in next quarter to find out.

  • Perfect World explains third quarter financial performance

    by 
    Jef Reahard
    Jef Reahard
    11.22.2011

    It looks like Cryptic Studios is in stable financial hands according to a news blurb at Gamasutra. Parent company Perfect World Entertainment saw a rise in third quarter revenue compared to the same period last year. However, GamesIndustry.biz reports that PWE's net profits declined during the same period, primarily due to the Cryptic acquisition and the decision to temper in-game monetization activities in certain titles. "While focusing on further enhancing the content of our portfolio is necessary for our healthy long-term growth, this decision did slow our revenues for the third quarter on a sequential basis. But our third quarter results still represent solid year-over-year revenue growth of 22.4 percent," explained chairman and CEO Michael Chi.

  • World of Warcraft is doing quite well in China, thank you very much

    by 
    Justin Olivetti
    Justin Olivetti
    11.17.2011

    Earlier this month we heard the news that World of Warcraft's subscriber base took yet another substantial hit, although Blizzard was quick to say that most of these losses were coming from eastern countries like China. It's odd then that we've just received word that World of Warcraft is on the rise in China following an extremely profitable third quarter. NetEase, which operates World of Warcraft in the region, announced that its Q3 earnings were actually up over the same time last year. Both revenues and profits for WoW in China are on the upswing, marking a 39.8% increase year-over-year. NetEase said that it pulled in $308.3 million in revenues, out of which $128.2 million is pure profit. Subscriber hit or no, WoW continues to be a major force in the Asian market, and with numbers like these it's hard to imagine it going away any time soon.

  • Dish Network's Q3 profits rise 30 percent, but subscriber base diminishes

    by 
    Amar Toor
    Amar Toor
    11.08.2011

    The third fiscal quarter of this year saw the best of times and the worst of times for Dish Network. On the positive side of the ledger, the company saw net revenues grow by 12.3 percent since Q3 2010, reaching $3.6 billion. Profits, meanwhile, jumped by 30.3 percent over the year to $319 million, compared with the $245 million it raked in during the third quarter of 2010. Dish said the jump in revenues could be partially attributed to its acquisition of Blockbuster and the subsequent launch of Blockbuster Movie Pass, which the company hopes to expand and build upon going forward. The report wasn't entirely rosy, however, as Dish Network saw a net loss of about 111,000 subscribers during the quarter (about 20,000 more than analysts had predicted), bringing its total to approximately 14 million customers. By contrast, during the third quarter of last year, the company added about 327,000 users. But this decline didn't stop Dish from doling out a rare $2.00 per share dividend to investors, which may make its less savory results a bit easier on the stomach. Check out the full report, after the break.