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I love hanging out with friends in-game, especially when we get enough of us on to go run a dungeon or two. However, I've noticed that the standard small group size in MMOs isn't exactly "standard;" it fluctuates from four to six depending on the game in queston. Four has the benefit of assemblin...

March 1st 2014 at 8:00am 0 Comments
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I talked a while back about catch-up dungeons. Now, we'll talk about the more basic issue - why have 'catch up' mechanisms at all? Why have gear that exists so you can skip content? Recently Celestalon responded to this question on twitter and his answers are very, very interesting to me. @BKren...

February 27th 2014 at 4:00pm 0 Comments
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One of the things we like to do at the virtual WoW Insider office is talk about what we'd like to see in the game. Sometimes it's something as simple as a winged Zhevra mount. Sometimes it gets more elaborate, like when Mat McCurley and I were talking about the lost ocean that once surrounded H...

February 12th 2012 at 4:00pm 0 Comments
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I recently wrote a similar post about how to keep your healers happy -- now I don't want it to sound like I'm hating on you tanks. See how this is a nice, predictable series? Can you guess what's coming next? I just need to think of another three ways to keep your DPSers happy in 5-man heroics --...

January 11th 2012 at 8:00pm 0 Comments
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This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. The first instance I ever ran was Shadowfang Keep with my brother and his friends. I was led by the nose through it and it's a good thing, because I couldn't fight to...

December 11th 2011 at 8:00am 0 Comments
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This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. A good amount of the WoW population spends the majority of its endgame time in 5-man dungeons. Blizzard is acutely aware of this, and it's striven to make new and eng...

November 14th 2011 at 8:00am 0 Comments
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Perhaps what I should be asking is, "Does the Rise of the Zandalari dungeon tier still serve a purpose?" When patch 4.1 launched, the two Zandalari dungeons, Zul'Gurub and Zul'Aman, served as a "more advanced" level of heroic dungeon, with better gear (epic ilevel 353 gear almost as good as what...

August 22nd 2011 at 1:00pm 0 Comments
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New around here? WoW Rookie points WoW's newest players toward the basics of a good start. See all our collected tips, tricks and how-to's in the WoW Rookie Guide. Everyone's nervous the first time. It's a principle that's so, so true for so many endeavors -- and your first WoW instance is no exce...

May 13th 2010 at 2:00pm 0 Comments
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Following up on their neat entry for Ulduar, Blizzard has released their newest Bosstiary, this time for The Frozen Halls, the collection of new Icecrown 5-man dungeons coming with Patch 3.3. The site serves as an encyclopedia of information on the many and varied bosses of the Forge of Souls, Pit...

November 21st 2009 at 6:00pm 0 Comments
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It seems like every Wrath patch brings with it more items than the last by an order of magnitude. It was eight hundred of 'em for 3.1, between the Argent Tournament and Ulduar, and now Ghostcrawler says that 1400 more PvE items will be packed in every box of Patch 3.3, including our big orange budd...

November 21st 2009 at 5:00pm 0 Comments
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So we've been doing these Creative contests to give away their shiny new World of Warcraft-branded wireless gaming headsets for a few months now. But if you haven't won one yet, worry not: today, we're giving away five headsets to one lucky instance-running group out there, so you can all talk to e...

October 22nd 2009 at 5:00pm 0 Comments
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All right -- patch 3.2 has been out for a few days now, and I would say that most people who are interested have had a chance to go in and run the brand new 5-man instance. Of course it's not the only change in the patch (far from it), but it's the one I was most looking forward to, and unlike the...

August 6th 2009 at 8:00pm 0 Comments