fleets

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  • Twitter is experimenting with reaction videos for Quote Tweets.

    Twitter is testing TikTok-style reaction videos

    by 
    Karissa Bell
    Karissa Bell
    01.06.2022

    Twitter is experimenting with 'Tweet Takes' reaction videos for Quote tweets.

  • Twitter is launching its Instagram Stories-like 'Fleets' to everyone.

    Twitter is killing Fleets

    by 
    Karissa Bell
    Karissa Bell
    07.14.2021

    Twitter is killing Fleets less than a year after launching the Stories-like feature to all its users.

  • Twitter is testing fullscreen ads in Fleets.

    Twitter is testing full-screen ads in Fleets

    by 
    Karissa Bell
    Karissa Bell
    06.01.2021

    Twitter is testing ads in Fleets, its Instagram Stories-like feature. The ads are the first time the company has experimented with vertical video.

  • Twitter

    Now Twitter lets you add stickers and GIFs to fleets

    by 
    Mariella Moon
    Mariella Moon
    04.01.2021

    Twitter has updated fleets with the ability to embellish them with fun stickers without having to use another app.

  • Twitter's disappearing 'Fleet' posts

    Twitter fixing 'fleets' bug that showed messages after they disappeared

    by 
    Jon Fingas
    Jon Fingas
    11.22.2020

    Twitter is fixing a bug with 'fleets' that let you see them after they were supposed to disappear.

  • Twitter

    Twitter slows down its 'fleets' rollout to deal with technical issues

    by 
    Mariella Moon
    Mariella Moon
    11.19.2020

    The website’s Support account has announced that the social network is slowing down fleets’ rollout “to fix some performance and stability problems.”

  • Twitter

    Twitter tests 'Fleets' that delete themselves after 24 hours

    by 
    Karissa Bell
    Karissa Bell
    03.04.2020

    Twitter is finally dipping its toe into ephemeral content. The company is testing a new feature, called "fleets," which allows users to to post tweets that automatically disappear after 24 hours. For now, the experimental feature is only live in Brazil, but Twitter says it could eventually land in other countries. If fleets do end up becoming widely available, it could fundamentally alter how people interact on Twitter.

  • Captain's Log: Fleets for new players in Star Trek Online

    by 
    Terilynn Shull
    Terilynn Shull
    12.02.2013

    Once again it's time to delve into tips and tricks for new players in this week's Captain's Log. I'm quite happy to say that many of these previous columns are still very popular and generate a lot of feedback. This week I will endeavor to help new Star Trek Online (and MMO) players with questions I've received via email about the pros and cons of joining a fleet. All MMOs have social groups, most called guilds. In Star Trek Online these groups are appropriately referred to as fleets due to the naval structure of the factional militaries. These social groups are extremely diverse, as diverse as the people who play the game. The trick is finding the right fit.

  • Captain's Log: Around round of Star Trek Online potpourri

    by 
    Terilynn Shull
    Terilynn Shull
    09.09.2013

    Over the course of the last few weeks, Captain's Log has chronicled a series of interviews with various members of the Star Trek Online development team. Today, I think it's time to take a break and bring everyone up to date and outline some of the interesting things that happened in Star Trek Online in the past month. STO Lead Designer Al Rivera issued a special dev blog outlining the new changes to security for fleets, and Executive Producer Daniel Stahl also posted about the integration of material from Star Trek: Voyager into the game, so join me past the break as I cover what has happened in STO since we got back from Las Vegas!

  • Captain's Log: The day my Star Trek Online fleet died

    by 
    Terilynn Shull
    Terilynn Shull
    04.08.2013

    This week I was looking forward to writing about all of the wonderful stuff coming out about the coming this May in the Legacy of Romulus expansion in Star Trek Online. Unfortunately for me, that subject has been swept under the rug while I write about what happened to my fleet during this past week and expose our failures in order to provide valuable lessons to others. This week my fleet was "stolen." Everything that we have worked so hard in building over the past 14 months was taken away by one person, a person none of us knows, and we were forced to begin anew. The lessons here are hard, bitter, and frankly embarrassing to discuss, but they are important to learn from, and I hope others use the advice to avoid our fate, regardless of whether you're in a fleet in Star Trek Online or a guild in some other game.

  • Star Trek Online spotlights ships for players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.22.2013

    Space -- the final frontier. These are the voyages of the USS Why-In-The-World-Are-You-Flying-That-For-Starfleet. The name's a bit cumbersome, but considering the sheer number of different ships you can pilot in Star Trek Online, we think it's rather apropos. Then again, one look at some of the machines on display in the game's newest spotlight video and it's difficult to feel all that bad about explaining why you're flying a ship that belongs to your faction's sworn enemies. The spotlight highlights some of the new ships from lockboxes, ships available from Fleet projects, and those available for direct purchase from the game's microtransaction store. It also shows off the ships in space combat because while scanning a planet for life is all well and good, it's not terribly exciting to watch. Take a look at the full video just past the break, and consider whether one of these ships might make your trek across the stars a bit more stylish.

  • EVE Evolved: Four great new EVE videos

    by 
    Brendan Drain
    Brendan Drain
    09.23.2012

    If there's one thing the EVE Online community is well known for (apart from the occasional colossal scam or game-breaking exploit), it's producing great videos. In its nine-year history, EVE has birthed some very talented video editors who have produced everything from political propaganda and instructional videos to amazing cinematic stories and machinima. The official game trailers have always turned heads, but I'd bet a significant number of current players were first introduced to EVE through player-made works of art like Kyoko Sakoda's War Has Come or Mercenary Coalition's Lacrimosa Tortuga. It's easy to fixate on only the best EVE videos ever made, but in reality, dozens of new videos are released every month. Some are cinematic story pieces or alliance propaganda videos designed to motivate the troops, but most are just compilations of good PvP fights. While PvP videos are unlikely to grab the universal acclaim of incredible films like Clear Skies or Future Proof, they arguably show the very core of EVE at its best: good fights, solid strategy, and pretty explosions. In this week's EVE Evolved, I look at four great new EVE Online videos produced just in the past few months.

  • Star Trek Online gets a new installment of Ask Cryptic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.06.2012

    If you're looking forward to more Fleet options in Star Trek Online, you're in luck, as the newest installment of Ask Cryptic makes it clear that Fleet Starbases will be getting more love in the near future. There are plans for more PvP options, plans for more projects in the base, and plans for more fleet-specifics ships. Despite all of that, the fleet projects can be completed by almost anyone with dedication: producer Dan Stahl says you should still be able to unlock your rewards even if you have a fleet consisting of just yourself and your alts. This particular installment also focuses on other long-awaited features such as the addition of Cardassians as an official species, something that's still on the table even with the Cardassian lockbox ships. Stahl makes it clear that the team would like to allow players to switch the species of their captains if desired, although there isn't a precise timetable on that feature. That's in addition to more discussion of a future inclusion of poker, new item sets, and other future improvements to the universe of Star Trek Online.

  • Star Trek Online updates players on the next two seasons in State of the Game letter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.16.2012

    When a game goes free-to-play, the development team has to change up its priorities. Star Trek Online changed up the leveling path when the business model was changed, giving players new and old an easier path to higher levels. But now that players are at the endgame, what comes next? The newest State of the Game letter addresses that, looking to the next two updates as major improvements for players looking to take on new projects. Season 6 is almost ready for live, and it's bringing along fleet starbases and group projects to help keep players involved. Season 7 is aimed at introducing the Tholians to the game and a new sector, giving players a new form of story-based content without specifically using the Featured Episode system that's previously been employed. This is just scratching the surface of what's available, of course, so players should take a look at the full letter to get a better idea of where the game is heading over the next several months.

  • Captain's Log: It always floods after a drought in STO

    by 
    Terilynn Shull
    Terilynn Shull
    06.11.2012

    Over the course of the last week, Star Trek Online fans have been swimming in the flood of information that has been released regarding several missions and features of the game that are expected to be released either just before or as part of Season Six. We still have no formal release date for Season Six, nor have we been given any hint as to when we will see it appear on the STO test server, Tribble. Yet several announcements have been posted by Cryptic on the STO website, some of which have rejuvenated the deflated playerbase. Fleets were given even more information on the anticipated release of the fleet advancement system; Foundry authors have been celebrating the tool's first significant patch in over a year; endgame players got some good news about two new five-person team missions, and a couple of promotions have made at least a few players smile. Join me as I attempt to analyze all the new information!

  • EVE Evolved: Fitting the Gallente Talos

    by 
    Brendan Drain
    Brendan Drain
    12.25.2011

    Among the hundreds of changes brought by EVE Online's recent Crucible expansion, the new tier 3 battlecruisers certainly rank as player favourites. Rather than giving each race a bigger, tougher battlecruiser, CCP gave the new ships the ability to fit battleship-class weapons but heavily limited their defensive capabilities. All four tier 3 battlecruisers are turret-based, letting them output massive damage with close-range guns or hit for solid damage at battleship sniping distances. As with all new ships, it can be difficult to figure out how to fit the new tier 3 battlecruisers to make full use of their unique combination of high damage output and high mobility. Last week I looked at three viable setups for the Caldari Naga, which proved to be an absolute monster with 1,000-1500 DPS when using close-range blaster setups and a terrifying 650 DPS when sniping at 100km-130km. This week I take a similar look at the Gallente Talos, a ship designed specifically for close-range combat. I explore a traditional armour-tanked blaster fitting with dual webs, a shield-based variant that packs a huge 1,500 DPS punch, and two long-range blaster fits that give the Naga a run for its money. In this week's EVE Evolved, I explore four solid PvP fittings for the Talos, with both shield and armour setups.

  • EVE Evolved: A new nullsec for everyone

    by 
    Brendan Drain
    Brendan Drain
    09.04.2011

    Several weeks ago, EVE Online developer CCP Greyscale published possibly the single most important devblog of the past two years. Titled Nullsec development: Design goals, the blog laid the ground rules for high-level discussion on EVE's upcoming nullsec revamp. For those who live in nullsec, territorial warfare and nullsec life represent the true endgame of EVE. It's in these massive lawless regions of space that players forge alliances, build their own empires, and lead massive fleets of ships into enemy territory to kick over some space sandcastles. Over the past two weeks, I've been delving into the discussion surrounding the upcoming nullsec revamp and speculating on what changes we might see. I started with a look back at the early days of nullsec industry and went on to give some ideas aimed at reclaiming those glory days. I followed that up with last week's summary of EVE Online's empire-building history, the problems faced by today's territorial warfare mechanics, and further speculation on how the system could be radically changed for the better. In this week's EVE Evolved, I conclude this series of articles on the upcoming nullsec revamp with an examination of the discussion surrounding PvE, the local channel, and the potentially revolutionary smallholding system that could give even casual and solo players a taste of nullsec.

  • Captain's Log: Incoming messages from the devs... again

    by 
    Brandon Felczer
    Brandon Felczer
    08.18.2011

    Captain's Log, Stardate 65131.6... Hello, computer (and players)! I seem to mention this all the time, but I believe it to be true: The developers working on Star Trek Online are more transparent with their work than the devs of most other games. Whether or not this transparency has been always been a good thing is debatable, though. Still, no matter what one's thoughts on this are, I think we can all agree we like to be "in the know" when it comes to new things in development. This past weekend, a select group of STO players was able to attend another Dine with the Devs event, hosted by yours truly, where transparency was taken to the next level. As I let you all know last week, the second-ever Dine with the STO Devs event coincided with some STO devs' visit to the Star Trek Las Vegas convention. Over 50 players gathered at a local Vegas restaurant to eat, drink and bombard Cryptic's developers with their most burning questions. Because 99.99% of the game's players were unable to attend, I captured the entire event on audio and would like to present you with a basic transcript of the evening's events. So make some food, grab a drink, and get ready to fire up the Holodeck for another edition of Captain's Log. Ensign, warp 10! Auxiliary power to the Holodeck matrices and brace for impact...

  • Captain's Log: Dining with the devs

    by 
    Brandon Felczer
    Brandon Felczer
    07.28.2011

    Captain's Log, Stardate 65075.4... Hello, computer (and players)! Ahhh, the good 'ol developers! You follow them on twitter, you read every one of their forum posts, and you even stalk them in-game. But you know what? Developers are just like us, a fellow human being, right? Wrong! Developers are the key to the future, the hands that create our dreams, the molders that shape our gameplay. Okay, okay -- I'm going a bit overboard, but you have to admit, they are pretty dang cool! Luckily for us Star Trek Online players, the devs that are working on the game, as well as all of the other projects in development at Cryptic, are very transparent. More often that not, they let us know what they are working on and look to the community to see what we think about particular ideas -- we truly get to help influence what makes it into the game. Aside from posting in the forums, many of them also participate with the community by guest starring on podcasts and meeting up with players when they can. As I broke the news to you all last week, I was privileged to host a Dine with the Devs event that coincided with a visit of some of the STO devs to this year's San Diego Comic-Con. While this was not associated with Massively, I figured all of you would like to know what happened and what was said. So, without further ado, it's time to recap the event and fill you all in on the super-secret meeting minutes! Ensign, warp 10! Let's boldly go where most of you were not able to go...

  • Captain's Log: The reverse slingshot effect

    by 
    Brandon Felczer
    Brandon Felczer
    07.21.2011

    Captain's Log, Stardate 65056.3... Hello, computer (and players)! The slingshot effect is a maneuver, shown throughout the Star Trek franchise, which allowed starships to move back through the time continuum. By traveling at a high warp factor towards a star with a large gravitational pull, the ship would whip around it and time travel. While this seemed to only exist within the realms of the IP, it looks as though Star Trek Online's Executive Producer Dan Stahl took us on a reverse slingshot course, giving us a glimpse into the future of the game. Before we returned to the original timeline, he made sure to write up everything we saw along the way for those who couldn't make the trip. In layman's terms, for those of you who missed the news earlier this week, July's Engineering Report has been released. While this is a monthly publication that contains the development pipeline for STO, including some items that have been featured in past issues, there are always a few bullet points added that seem to spark a healthy amount of debate -- one of these includes the ability to auction off your in-game Emblems, a form of currency, for C-Store points that have been paid for with real money. For information on this, including a response from Cryptic's PR department, and more, read ahead past the jump for this week's Captain's Log entry. Ensign, warp 10! Let's pull a slingshot maneuver of our own...