flying

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  • An iPad app can land your plane if the engine quits

    by 
    Steve Dent
    Steve Dent
    12.18.2014

    If the engine quits in a small plane, it's not the end of the world -- just glide to the nearest airport and make a dead-stick landing. Simple, right? Sure, if the pilot makes perfect, lightning-quick decisions. Since we're only human, there's now an iPad app called Xavion that can connect with a small-plane's autopilot, find the nearest airport and, if possible, fly you to the runway's threshold by itself. It'll even tell you if you can't make it, so that you can find a nearby farmer's field instead. According to Popular Science, the autopilot update will arrive in a few weeks for the app, which currently offers manual pilot assistance in an emergency (see the video below).

  • Grimoire of the Four Winds offers BoA Pandaria flying for alts

    by 
    Anne Stickney
    Anne Stickney
    12.13.2014

    There may not be any flying on Draenor, but if you have alts that you haven't boosted to 90 and still need to take through Pandaria, you might be wondering how they can learn flying early. Bind-on-account flying manuals have been in place since Wrath of the Lich King, and although it appeared at first that there were no manuals present for Mists of Pandaria -- or at least the flight vendor out at each faction's respective shrines didn't seem to be selling anything along those lines. However, there is in fact a Grimoire of the Four Winds available -- it just requires a little hike and a possible bidding war to acquire. The Grimoire of the Four Winds is only sold at the Black Market Auction House, which has been relocated from its old home in the Veiled Stair to the Ring of Blood in Nagrand. The approach to the Ring of Blood, located at roughly 53,14 if you have coordinates available in your game, is crawling with level 100 mobs. However, once you get to the Ring of Blood itself, all guards are neutral. Madame Goya is in a small building at the back of the Ring, and offers much the same items as usual -- raiding gear, transmog gear, and of course, the Grimoire of the Four Winds. While bidding starts at 1,000 gold, be aware that this is of course an auction house, and you might find yourself outbid. Reports on Wowhead suggest that either the tooltip or the manual itself is bugged for the moment -- players that have successfully bought the tome and tried to use it receive a message that the item cannot be used until level 90. It's likely we'll see this hotfixed or addressed in the future -- after all, if you're level 90, you're going to be on Draenor and not really caring about flight at all anyway! But if you've been looking for the Grimoire, just head to Nagrand and see if you can pick one up.

  • The DJI Inspire 1 is a $2,900 drone with a 4K camera

    by 
    Sean Buckley
    Sean Buckley
    11.12.2014

    There are lots of drones out there for hobbyists and professionals, but few for the prosumer market that eclipses both. What if you want a quadcopter that can shoot professional-grade video at a comparatively affordable price? You might want to take a look at the DJI Inspire 1 -- it's a $2,899 drone with a stabilized 4K camera, retractable landing gear and a badass new design.

  • These drones learn about their world (and each other) as they fly

    by 
    Jon Fingas
    Jon Fingas
    07.06.2014

    Flying robots can already spot some objects by themselves and occasionally improvise, but they'd ideally never need help -- they should find their way around even if they're in unfamiliar territory. The University of Sheffield may be close to fulfilling that dream. Its experimental quadcopters combine reference points in camera footage with barometric and ultrasonic sensors to not just map their environment, but understand it; they can detect interesting objects and investigate all on their own. This could be particularly handy for rescue crews and others in hazardous situations, since they could identify survivors or operate machinery while keeping human intervention to an absolute minimum.

  • WoW Archivist: Flight

    by 
    Scott Andrews
    Scott Andrews
    06.05.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Flying is second nature to WoW players. We've been doing it for almost eight years now. Sure, we've adventured in a few flightless places, like the Isle of Thunder, the Isle of Giants, and the Timeless Isle. Even The Burning Crusade, where flying originated, had a no-fly zone on the Isle of Quel'Danas. (What is it with these isles anyway?) But almost always, since 2006, we've flown. And we always expected to, for the vast majority of our in-game time. Now, because of Blizzard's impassioned arguments against flight on Draenor, flying is suddenly controversial. If you look back, you can see why: flying has changed the game like no other feature before or since. Let's start where it all began, however, with classic WoW's humble flight paths. They used to be cool I'm about to express something that you may not believe. Once upon a time, flight paths were cool. Yep, I said it. Before flying mounts, when you couldn't even get a ground mount until level 40 and epic ground mounts were just a dream for most due to the steep cost, in that early version of the game where you spent most of your travel time walking or riding at the pace of a Throne of Thunder gastropod, flight paths were cool. Not only did they get you around the continent at the fastest possible speed, they gave you a cinematic view of Azeroth from the skies. It was the only time you could get that view from above. The first time most classic WoW players rode a gryphon or wyvern from A to B, we loved it. No other MMO at the time had anything like it. We felt like masters of the world -- at least, when we could afford to take the trip. Most players were broke in the early days, and using flight paths too liberally often meant forgoing buying a new skill when you leveled. Taking a flight path was an indulgence, a treat, instead of the annoying hassle we see them as today.

  • Bashiok on the lack of flight in Warlords of Draenor

    by 
    Alex Ziebart
    Alex Ziebart
    04.26.2014

    Ever since the first round of Warlords of Draenor interviews, the idea of flight being disabled indefinitely in the expansion has been floating around. Very little information on that concept has come out since then. Will it be like previous expansions, where you get flight back at max level? Will it come back in the first content patch? Will it ever come back? We still don't have the answers to that, but community manager Bashiok took to the forums yesterday (in addition to what he said earlier this month) to provide more insight into the developers' thought process. Some highlights: The developers will try to ensure flight paths are more direct, not scenic loops Being able to lift off and fly over all content compromises gameplay There will be max-level questing content, not just daily quest hubs The developers are not attempting to make the game laborious, but rather create a world that engages the player You can read Bashiok's full post below and I've received my personal take on it until after the blue post.

  • Warlords of Draenor: Flight path reassurance

    by 
    Olivia Grace
    Olivia Grace
    04.16.2014

    Community Manager Bashiok has posted on the official forums in an attempt to calm players' fears about the enforced dependence on flight-paths that will come with Warlords of Draenor. Bashiok We're going to be making sure flight paths and other forms of travel are quick and efficient, with a goal of getting you to the places you want to go. Flight paths in the past have always been "the scenic route", lazily listing from side to side and around waterfalls to the intended oohs-and-aahs of the transportee. The flight paths in Draenor are not going to be loop-de-loop sightseeing tours, and we're going to be looking to our beta testers to let us know if any are less than tip-top. source The key to his point here is the directness. Especially in Mists, flight paths were gratuitously looping and indirect. The Horde shrine from the PvP vendor, for example, does a series of completely arbitrary tours around the shrine before actually landing. Hopefully this will not be the case in Warlords.

  • Flying in Draenor must be destroyed

    by 
    Matthew Rossi
    Matthew Rossi
    03.28.2014

    Recently, Alex Afrasiabi did an interview wherein he talked about the status of flight on Draenor when Warlords of Draenor launches. Specifically, that the idea of the players not being able to fly even at max level when the expansion comes out is a test of how players react to a flightless expansion, and if it seems successful, it's possible they may not introduce it at all. That from the moment we arrive on Draenor at level 90 to the time we finally leave it to take our adventures elsewhere, we will not fly anywhere on the new continent. I think this is a marvelous idea.

  • Warlords of Draenor: Gameplanet interviews Alex Afrasiabi

    by 
    Anne Stickney
    Anne Stickney
    03.09.2014

    Gaming news website Gameplanet has posted an interview with Creative Director Alex Afrasiabi featuring a detailed discussion about the next expansion for World of Warcraft. Along with discussing the development of Garrosh Hellscream, Afrasiabi dropped some interesting new tidbits we hadn't heard before. Ner'zhul will be allied with the Iron Horde, but only for, as stated in the interview, a short time. In addition, garrisons are shaping up to be a massive, interactive experience -- and sound much more expansive and interesting than the farms introduced in Mists of Pandaria. And if that weren't enough, there's some new details on the introduction to the expansion itself. The Iron Horde is trying to push through the Dark Portal into Azeroth, and players are immediately thrown into a frenetic 45-minute gameplay experience in which they are immediately confronted by thousands of Iron Horde. Afrasiabi states that players will, in that moment, realize where the orcs that have been streaming through the Dark Portal in the weeks leading up to the expansion's release have been coming from. It looks like we'll have our return of pre-expansion events -- something that was sorely missed leading into Mists of Pandaria. But the most interesting part of the interview involves the discussion of flight on Draenor.

  • Breakfast Topic: Why can't we fly?

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.25.2014

    If you're the right level -- and have the appropriate riding training -- you can fly in most parts of World of Warcraft. For those who are accustomed to flying, venturing into one of the areas you can't fly feels a lot like having weights attached to your feet, as even the grandest flying mount will can't quite manage to get airbound. And, really, it's an embarrassment when, believing you can fly, you leap off a ledge to find you can't. It's even more embarrassing when you die of fall damage because of it. The places you can't fly are few and far between -- at this point the only no-fly zones are mostly forgotten bits and pieces of Burning Crusade content, like The Exodar, Silvermoon City, and the daily hub Isle of Quel'Danas. These aren't exactly well-traversed areas -- probably one reason they haven't been updated -- but traveling through them they stand out like sore thumbs from the rest of the game world and you've got to wonder why they haven't been. So for today's discussion topic, readers, tell us: do you think we should be able to fly throughout the game? Or do you like these hidden, ground-based areas?

  • Singapore 21: a farewell trip on the world's longest flight

    by 
    Zach Honig
    Zach Honig
    11.23.2013

    As of tomorrow, the longest flight in the world will shuttle passengers on a 747-400 from Sydney, Australia to Dallas, Texas. That 15-hour, 25-minute hop on board Qantas 7 may not be the lengthiest in duration, but at 8,578 miles gate to gate, it'll lead the industry in miles flown. For a few more hours, however, Singapore Airlines' decade-long run from Newark, N.J., to Singapore remains the record holder for both time (more than 18 hours) and distance (9,534 miles). It's a journey that's been on the bucket lists of the world's most ambitious aviation enthusiasts since the city-state's namesake airline first launched the service in 2004, and following tonight's final jaunt, this record-setting A340-500 will touch down at Changi Airport for the very last time. Despite this cheerless loss, it's a spectacular time in the world of aviation. Sure, we don't have our supersonic Concorde replacement just yet, and the Dreamliner rollout was not without significant heartbreak, but the past few years have represented a tremendous period, with banner launches from both Airbus and Boeing that will change the way we fly forever. But as with any category, aircraft manufacturing and design advances also serve to highlight the shortcomings of previous-generation products. The Airbus A350 and Boeing 787 make massive efficiency boosts a reality, leading gas-guzzling greats like the aging A340-500 to a premature retirement. In this case, the A345's departure from Singapore's fleet represents not only better things to come, but also the loss of a landmark route -- it's an unavoidable compromise, and with the end in sight, I drained my frequent flier account in order to score a ticket, and set out to discover the significance of Singapore Flight 21's retirement.

  • Bashiok on flying mount delay in World of Warcraft: Warlords of Draenor

    by 
    Sarah Pine
    Sarah Pine
    11.14.2013

    There's already been a flurry of opinions expressed on the reveal that Blizzard does not plan to allow flying in Draenor until patch 6.1 -- a bit of a departure from previous expansions, where flying was allowed at max level (except for Cataclysm). Several threads in the WoW forums have already thoroughly explored player feelings on the topic, and Bashiok took it upon himself to jump into one to give a more detailed insight into Blizzard's logic in making this decisions. Specifically, this issue is one of control; the players' versus the game designers'. Bashiok points out that once a player can fly, they control every aspect of how they engage with the ground, which is where the majority of content, and in particular, combat, is located. While it's natural for players to want that kind of engagement to be done on their agency, Blizzard's designers also work hard to present content in a certain way, and once a player can fly, all their design and presentation becomes meaningless. It's not an easy balance to strike, and Blizzard is always weighing the different design choices against each other. The post is an interesting look into the thought processes that go into these kinds of decisions, and you can read it in full after the break.

  • Garmin D2 delivers wrist-friendly GPS for pilots

    by 
    Terrence O'Brien
    Terrence O'Brien
    10.08.2013

    Garmin has almost everyone covered in the watch category: runners, hikers, swimmers, even golfers have their own wrist-worn devices from the consumer GPS pioneer. Now pilots can be added to the growling list of people with their own specialty Garmin wearable. The D2 Pilot Watch includes all the basic, but essential, functions of those old-school aviator watches, like those from Breitling, along with a bevy of advanced features. For one, you can load a flight plan on it and monitor your position on a moving map displayed on its tiny monochrome screen. There's also a dedicated NRST button that uses the built-in GPS to guide you the nearest airport in the case of an emergency. It can also track ground speed, time to destination, altitude and there's a compass display with a horizontal situation indicator (HSI). And, of course, it plays nice with Garmin's stable of other products, like its Pilot App and VIRB action cam. The press release claims the D2 is expected to go on sale in November for $449, though, the Garmin online store currently has it listed for $470. Regardless, we don't anticipate this popping up on the shelves of your local Best Buy.

  • The Art of Wushu: Exploring China with true parkour

    by 
    Patrick Mackey
    Patrick Mackey
    07.03.2013

    I'm a bit spoiled by Age of Wushu's flying skills. Parkour in Wushu is one of the most satisfying things in any game, as heroes can truly go anywhere and do anything. When I was first playing the game in beta and was unsure about everything else, I said with certainty, "Any game with airdashes can't be bad." As it turns out, the parkour in Age of Wushu stands head and shoulders above the travel in any other game. Other games have jumping puzzles that are awkward, and some games have flight or other Z-axis travel that allows players to freely go wherever they like. In Wushu, it takes effort to get to hard-to-reach places, but the feeling you get when you climb the highest heights and explore places no one else might ever see is truly satisfying.

  • The Nexus Telegraph: Still moving in WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.20.2013

    The downside to writing about WildStar in this stage of the game's lifecycle is that because of the very nature of beta tests, I'm going to be spending a lot of time speculating instead of talking about certainties. Last week, I speculated. I was wrong on some points, as I found out when I got a letter from Carbine clarifying some things that had previously been ambiguous enough for speculation. The upside to writing about WildStar in this stage of the game's lifecycle is that sometimes I get letters from development staff letting me in on valuable inside information. Aside from being able to clarify my previous incorrect speculation, I also have for you a number of other important bits of information regarding the game this week, including a brief discussion of whether or not the game will allow for flight on a regular basis. So since that's well worth discussing, let's go ahead and just make this column another dialogue about movement.

  • Harvard University's robotic insect takes its first controlled flight (video)

    by 
    Sean Buckley
    Sean Buckley
    05.03.2013

    There's hardly a shortage of animal inspired robots, but few are as tiny as Harvard's autonomous RoboBee. The robotic insect has been around for a while, but researchers at the Wyss Institute for Biologically Inspired Engineering only recently managed a minor breakthrough: controlled flight. Using new manufacturing and design processes, the team has managed to keep the coin-sized bug aloft by independently manipulating the robot's wings with piezoelectric actuators and a delicate control system. "This is what I have been trying to do for literally the last 12 years," explains Professor Robert J Wood, Charles River Professor of Engineering and Applied Sciences. "Now that we've got this unique platform, there are dozens of tests that we're starting to do, including more aggressive control maneuvers and landing." There's more to be done, however. The tiny machine still requires a tether for power and control, and researchers are still studying nature to suss out how insects cope with flying through wind and the elements. Eventually, the team hopes to outfit the RoboBee with lightweight batteries, an internal control system and a lighter chassis. For now, however, they're just happy to learned to steer. Check out the insect in action after the break.

  • Openly mock gravity with Age of Wushu's flying skills

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.20.2013

    The wuxia films that inspire many of Age of Wushu's mechanics have a fairly uniform attitude toward vertical mobility: screw gravity. Needless to say, the game takes that lesson to heart. A new article and video detailing the game's Flying skills makes it clear that players will not simply be encouraged to defy gravity but to go all-out and actively mock the idea that anything more than boredom keeps both feet planted on the ground. Flying skills are treated like normal skills in the sense that players must locate skill tomes to unlock new abilities, but once unlocked these skills are only limited by the character's Stamina. As long as your character has Stamina you can feel free to run straight up walls, jump off with a series of spinning backflips, and then land from a great height without so much as a bruise. If you do run out, though... well, gravity responds poorly to mockery. Check out the video just past the cut to see what it looks like to spit in the face of downward velocity.

  • Daily iPhone App: Kumo Lumo combines colorful design with original gameplay

    by 
    Mike Schramm
    Mike Schramm
    11.20.2012

    Kumo Lumo is one of the most recent games from Chillingo, and it's a good one. The gameplay itself here is hard to describe -- it's an arcade game, maybe? Though there's a little bit of simulation in there, and some puzzle elements in terms of how you learn the game and its characters, too. But the real draw here is the aesthetic: Kumo Lumo is definitely gorgeous, especially on the iPad's bigger screen, and the sounds and textures of this one are not to be missed. Basically, as you can see in our video below, you play a cloud, flying around a spherical planet that turns underneath the screen as you go. When the game begins, you're simply raining on trees to grow them, but as the story progresses, you get more elements added to the gameplay, like enemies to stop or obstacles to avoid. Each level of the game has a certain goal to beat, and when you've beaten that goal, you get a star rating and can move on. There's a light in-app purchase scheme to leveling up your abilities, but it's very low pressure, and Kumo Lumo is completely free. The highest levels can be a nice challenge, but the lowest levels are great, colorful, casual gameplay put together in a really original fashion. Don't miss this one for sure.

  • Wings over Atreia: Twelve things to be thankful for in Aion

    by 
    MJ Guthrie
    MJ Guthrie
    11.19.2012

    I can't really help it. I was trying to pen an article or a guide about any of a number of features in Aion, but my mind kept wandering back to the spirit of Thanksgiving. This time of the year I just get to feeling so extra thankful for those things that make life better, easier, and more enjoyable. So instead of fighting it, I decided to go with the flow and just share some of the top things I am grateful for in Aion. As luck would have it, once I started this top 10 list, I kept thinking of more things, as you no doubt noticed by the title! I am sure I could keep adding, but the article had to stop at some point, so I ended my list at 12. Take a look at what made the cut and see if anything from your own list made it on mine.