focus-testing

Latest

  • Tree of Savior preview sparks imagination with complex class combos

    by 
    Justin Olivetti
    Justin Olivetti
    11.19.2013

    Take 80 classes -- some of which are hidden in the game world -- complex stats, and tons of skills, and then allow players to mix-and-match them. Chaotic? Genius? Tree of Savior might be both and then some. Steparu.com has translated a recent interview with IMCGames to pull some of the details about this Korean title. Tree of Savior has an interesting package that might be worth checking out above and beyond the intricate character development and its attractive visuals. The game will feature large maps, over 200 monster types, and automatic party formation and disbanding. Tree of Savior is scheduled to start limited focus testing in February 2014 in South Korea as the developer continues its hunt for a publisher. If you haven't already, you can check out the official trailer to get a feel for what this title has to offer.

  • Naughty Dog had to 'specifically request' female focus testers for The Last of Us

    by 
    JC Fletcher
    JC Fletcher
    04.09.2013

    Naughty Dog hired a research firm to focus test The Last of Us, who then didn't bother to involve any women in the testing. "My big surprise during this process is that the research group wasn't planning on focus-testing female gamers," Naughty Dog creative director Neil Druckmann told The Escapist. "It's something we had to specifically request. I hope this is a relic of the past that will soon go away."Though it's tempting to say that's problematic for this particular game, the issue here isn't just that they were commissioned to gather feedback for a game with both male and female leads. The firm was commissioned to gather feedback for a game, which automatically means that its audience is not exclusively male. And focus testing that starts with a warped, unrepresentative group doesn't seem like it would result in useful data.

  • Waging WAR: And a pinch of warpstone, yes yes...

    by 
    Greg Waller
    Greg Waller
    07.24.2010

    After being slightly disappointed by the lack of response to last week's challenge, Greg was worried that he wouldn't have a topic for Waging WAR this week, and suffered a short-term bout of writer's block. But Serendipity and Providence once again shook hands, and two new announcements were made on the Warhammer Online: Age of Reckoning developer forums on Thursday and Friday earlier this week that would supply him with plenty of fodder for discussion in this week's column. Now, armed with the facts and a tall glass of creative juice, we can set things up properly, in all their italic glory. The upcoming patch (1.3.6) for Warhammer Online promises a hefty amount of content, balancing, and changes. Highlights include the new armor vanity slots, the sovereign set revamps, the addition of the Against All Odds mechanic, and several class changes that have been needed for some time. In fact, it seems this latest career balancing pass has affected nearly every career available, and full mastery point refunds have been handed out to a whopping eight careers. The list doesn't stop there. Players will enjoy a new sticky targeting system, auction house interface, and loads of other new features including another batch of new art for the scenario weapons, and a revamp to the victory point system in the RvR campaign. There's even more still. You can read the full patch notes for patch 1.3.6, test the patch yourself (it went live on the PTS yesterday), or even take part in the developer lead focus tests on July 30th at 4 p.m. EDT and August 6th at 8 p.m. EDT. But, of all the changes promised in the patch notes, one specific set of related changes has sparked my imagination for the future of WAR more than the rest. Find out what I'm talking about after the break.

  • THQ's Bilson: Research and focus testing will 'usually destroy' creativity

    by 
    Xav de Matos
    Xav de Matos
    03.11.2010

    During an interview at the 2010 Game Developers Conference, THQ executive VP of Core Games Danny Bilson told Joystiq that market research creates "bland" titles, citing it is not a process his group is willing to utilize for future development. "We don't do research to find out what people want to play. If you need to do that kind of research you must not be playing games yourself," Bilson said, noting that research and overusing focus tests can "misguide creative forces." According to Bilson, his core group at THQ is ruled by creating "excellent" titles. Put simply, Bilson says he will not ship a game if it's not "really good" -- noting that doing otherwise will make it impossible for him to "sleep at night." As an example of this process, Bilson noted his decision to push Darksiders from a 2009 release into the early-2010 calendar in order to ensure the game was of high quality. (Darksiders currently holds an average Metacritic rating of 83.) "Inspiration comes from one place and research and focus testing will usually destroy it. It will usually create 'bland' and create something for everyone and really nothing for anyone," he said, praising the idea that publishers should not ship a game until it's ready. "If my teams make really good games, in the long run, that's what people relate to. They're not buying advertising, they're not buying Wall Street nonsense. They're buying what's on that disc."

  • Capcom looking for San Franciscans to focus test 'secret upcoming titles'

    by 
    Griffin McElroy
    Griffin McElroy
    03.13.2009

    We realize that this news likely only applies to a small portion of our readers, but if you live in the San Francisco Bay area, and are between the ages of 13 to 24, and possess hands with which to grasp and manipulate controllers, Capcom is currently accepting applicants to focus test a few "secret upcoming titles." If you are applicable under said criteria, and don't have plans next Wednesday evening, you can apply online for your chance at a few Capcom-flavored sneak peeks.If you don't live in the San Francisco Bay area, or don't fall between the requested age barriers, or lack the required appendages, this particular news item isn't completely without relevance -- Capcom is working on secret upcoming titles. Aren't you, like, totally intrigued?

  • Rumor: Sony creates their own Wiimote, focus tests it

    by 
    David Hinkle
    David Hinkle
    06.02.2008

    It shouldn't come as much of a surprise, considering their first attempt to rip off the Wii hasn't been that much of a success. Then, we heard rumors of Sony trying to bite off Nintendo's style again. Now, almost two years later, we hear about this?Apparently, a small group of PS3 owners were taken to a location in California where they got to test out a new Sony product, a sort of PS3 remote that very much mimics the functionality of the Wiimote. While there, participants apparently enjoyed minigames such as tennis, fencing and paintball. The demonstrator also showed the folks some Quake on his laptop with the device. But, before you grab your torch and pitchfork, know that Sony hasn't finalized the product yet. There's apparently many kinks that need to be worked out, as the device is right now dependent upon a large tripod.

  • Bioware holding focus groups for new MMO, aimed at casuals?

    by 
    Chris Chester
    Chris Chester
    01.26.2008

    We've received word via an anonymous tipster that Bioware is gearing up efforts on their new MMO, and will soon be conducting extensive market research. Reportedly, they're looking for participants within certain internal channels that meet the following criteria: Aren't affiliated in any way with the fields of advertising, journalism (d'oh!), public relations, video game hardware or software developers, video or computer game retail. Can't have participated in more than 3 paid focus groups in the last 6 months Must own at least one video game console or handheld system, but no more than four. Must play games on the PC, but have no experience with MMOs Must own 2 or more video games Must have purchased 1-5 games in the last year Must play between 1-9 hours a week So basically, they're looking to test their ideas on the casual gamer. My initial reaction is to take this as a sort of slap in the face that they would even consider focusing their game on the casual market instead of engineering it specifically to please me personally. Then reason takes over and I remember that this is simply focus group testing for a game that hasn't ever really been formally announced yet. Heralding in the end of days would probably be a bit premature. What's more, they're probably wise to the fact that there isn't an NDA in the world strong enough to keep a true geek from running home and bragging to the internet that he played the new Bioware MMO.Anyway, we'll continue to keep our eyes peeled for new info on the Bioware MMO, and keep sending in those lovely tips.

  • Rock Band's peripheral prices in focus testing

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.12.2007

    Time to get serious about pricing with the Rock Band peripherals. We hope to find out soon if a Rock Band funding jar needs to be set next to the PS3 jar. As we reported earlier this week, the sticker price of Rock Band currently on Gamestop's website, including all peripherals, rings up to between $300 - $350 USD. Although some make the arguement that you're only supposed to pick one peripheral and then the price isn't so bad, we prefer to get our games "whole," with the option of inviting friends, sorority houses and/or The Osmonds over to play.GameSpot reports that focus testing is currently being done to see where consumers will find "the price is right." Their "reliable" source says the focus-group was asked if a Rock Band bundle package with "a wireless guitar, a drum kit and a microphone" would be reasonable at $200. The idea wasn't "terribly popular." Around the $150 mark is where the focus-group apparenly got on the bus to funkytown. A Harmonix representative admits to the testing and told GameSpot, "We are conducting consumer focus groups for Rock Band but have not finalized any pricing or packaging details. Any speculation at this point is just that -- speculation." Part of the focus testing also involved discussion over a Wii version of Rock Band, although Xbox 360 and PS3 are the only two systems currently slated. Either way, $200 or $150 for a bundle that includes Rock Band and 3 of the 4 peripherals isn't so awful. That second guitar missing from the bundle may or may not be a controversial added buy, but we still need to wait and hear official word. Still, $200 and under is a far less jagged little pill to swallow than the "estimated" $300 that Gamestop continues to list.