fornost

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  • The Daily Grind: Do you miss the MMO midgame?

    by 
    Bree Royce
    Bree Royce
    11.15.2013

    Some people play MMOs to play the early game and roll alts. They may never get past level 12, but they have that one class in every race and almost every hairstyle too just because. Some people race to the endgame. They can't imagine stopping to smell the roses; they just want to get to the "real" game at the end of the leveling treadmill, whether it's raiding or high-end crafting or PvP. What's often forgotten in themepark MMOs is the mid-game. In sandboxes, the mid-game is the game, but in themeparks, you don't find a lot of people milling around the middle levels intentionally outside of twink PvP. Or do you? Are you one of those gamers who prefers to lock your level to PvP like it's 2005, who roleplays in that tavern from two expansions ago, who longs for the days when people ran UBRS and Unrest and Fornost without irony, and who wishes devs would heap love on the midgame instead of letting it decay with time until it's nigh-on skippable? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Lord of the Rings Online releases Update 7: Shades of the Past

    by 
    Justin Olivetti
    Justin Olivetti
    05.14.2012

    Lord of the Rings Online's Update 7 is upon us, and it's established itself as taking a step forward... and a step back into the past. Featuring a new skirmish, a revamp of both Moria and the old Fornost instance, and an interesting addition to the legendary item system, Update 7 has a smattering of both endgame and mid-game content for most players to enjoy. As always, it's worth combing through the notes for the smaller changes. Some of these include new and updated maps, friendlier Elves in Lothlorien who won't shoot you on sight, and Audacity lowering power costs in PvMP. The official patch notes are up and the game will have the servers patched up by mid-morning. In the meantime, make sure to read up on what we think of the update's big selling points in our recent Road to Mordor column.

  • The Road to Mordor: What Update 7 means for you

    by 
    Justin Olivetti
    Justin Olivetti
    05.12.2012

    Without fail, the second I'm done writing this column for Massively, Turbine releases the big news of a major patch, and I have to wait a whole week to talk about it. In the case of Lord of the Rings Online's Update 7, I'm not that upset. I definitely was underwhelmed by it all initially, but now that I have had a whole week to digest it, read through the test server notes, and scope out the Moria dev diary that was posted, I feel like I'm in a much better position to talk about it. So what does this game update mean for you? That's a good question, and it really depends on where you are in your leveling journey. New players won't be fazed by it whatsoever, but both mid-game and endgame adventurers are going to have some new (and reworked) content to devour. I am heartened that Turbine doesn't have tunnel-vision for the endgame and is still willing to go back and examine what does and doesn't work about its earlier content. So let's walk through the major highlights of Update 7: Shades of the Past and give it the ol' Road to Mordor analysis, shall we?

  • LotRO's Fornost 'joining the modern MMO world'

    by 
    Justin Olivetti
    Justin Olivetti
    05.10.2012

    "Fornost was designed and built in a different era of MMO," Turbine's devs said about the newly revised dungeon. "It is time for Fornost to join the modern MMO world." With Fornost slated for a massive overhaul with Update 7, the team posted a developer diary to explain the history of the instance and its hopeful future. The third instance ever created for Lord of the Rings Online will be chopped up from its current super-long state to four manageable dungeons. The devs said that it was designed from an EverQuest mindset of long dungeon crawls, but so much has changed over time and most players no longer have the time or effort to conquer it. With Update 7, Fornost will turn into four element-themed six-person dungeons. Each of these dungeons should take well less than an hour to complete and scale from level 30 to 75 with two tiers of difficulty. The team's reworked positioning, bosses, and quests to reflect the upgraded experience. For those who might miss the old Fornost, the team says that playing all four instances back-to-back will replicate the grand tour that it used to be.

  • LotRO Update 7 to add new skirmish, revamp old content

    by 
    Justin Olivetti
    Justin Olivetti
    05.04.2012

    Even a good anniversary celebration can't delay Turbine from delivering the content through snow, rain, and volcanic ash from Mount Doom. The team has posted an outline of Lord of the Rings Online's next content patch, Update 7, with word that it will go to the test server soon. Update 7: Shades of the Past promises to add a new endgame skirmish called Storm on Methedras. The skirmish will be free for VIP players and tasks groups of one to 12 players with taking on Saruman's ally, Gwyllion, in the Misty Mountains. The update will also contain two huge renovations to existing content. Turbine will be divvying up the massive Fornost dungeon into four scalable instances accessible from levels 30 on up. More importantly, the team is renovating great parts of Moria with better graphics and a smoother quest flow.