foundry-42

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  • CIG releases Star Citizen livestream vids, tops $33 million

    by 
    Jef Reahard
    Jef Reahard
    11.27.2013

    If you missed yesterday's four-hour Star Citizen livestream, you missed several new behind-the-scenes videos that are definitely worth a look. We got to see footage of the Avenger with its new texturing and PBR effects, a peek inside SC's orchestral recording sessions with composer Pedro Camacho and audio director Martin Galway, and a look at the game's HUD and UI development hosted by all of the principle developers, including Iron Man 3 design veteran John Likens. Finally, we got a quick look at the new hangar-based weapons test rig that will be playable by the end of the year as well as a second look at the Foundry 42 video released last week. Oh yeah, and the game topped $33 million in crowdfunding, too, prompting yet another letter from the chairman. We've embedded all the videos for you after the cut.

  • Roberts on Star Citizen's immersive mining and Squadron 42

    by 
    Jef Reahard
    Jef Reahard
    11.22.2013

    Ho hum, Cloud Imperium collected another windfall this week for Star Citizen, pushing the crowdfunded space sim sandbox's total take north of $29 million. Chris Roberts returns with the obligatory chairman update, and there's plenty of interesting stuff in there relating to enhanced Squadron 42 functionality and more. The team at Foundry 42 has big plans for Squadron 42, and we're going to provide extra funding to make it a true spiritual successor to Wing Commander! Squadron 42 can go above and beyond anything you've seen before. From opening with an epic battle instead of a training patrol to missions that seamlessly combine boarding and space combat, we aim to put you right into the action! Additional funding will let the team realize this, with enhanced mission design and more resources and animations to enhance fidelity. If you're new to Star Citizen fandom, it's worth noting that Squadron 42 is the single-player story campaign that serves as an optional introduction prior to entering the SC persistent world. And speaking of that persistent world, Roberts also says that a resounding number of citizens asked for a mining ship. "We're happy to oblige," he writes, "but I'll go ahead and warn you that mining in Star Citizen is going to be a lot more immersive than what you've seen before; you won't be clicking on an asteroid until you've collected metal!" Click past the cut for a six-minute video featuring the Foundry 42 dev team.