frigate

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  • One Shots: Another favorite first ship

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.03.2008

    We recently ran a screenshot from our very own EVE Online fiend, James Egan, of his favorite first faction ship. Since then, other EVE Online players have written in to send us some of their favorite ships as well! Today's cool first ship comes to us from Jonathan C. (sorry, no character name given) who sent in the above image of his Angel Cartel frigate. Jonathan writes: I still fly my Dramiel around from time to time. Not really much of a ship, but it can be fun, and I still love how it looks. For a frigate class, we have to agree; the Dramiel is pretty wicked looking. If you've got a favorite method of transport in your game (be it a ship, a horse, flight form, or what have you) we'd love to see it. After all, the achievement is more fun when you can show it off -- and what better place than One Shots? Just send those screenshots in along with your name, game and a quick description of what we're seeing in the image. Mail them to us at oneshots AT massively DOT com and relax. We'll post them for everyone to enjoy and give you the credit.%Gallery-9798%

  • EVE Evolved: The cost of failure

    by 
    Brendan Drain
    Brendan Drain
    10.12.2008

    The harsh death penalty in EVE Online is something that's talked about a lot. I even touched on the issue myself when I compared EVE Online's style of PvP to Age of Conan and when I investigated the phenomenon of suicide ganking. In EVE, your ship being destroyed means millions of your hard-earned isk is flushed down the drain. If you're unlucky enough not to get away in your escape pod, you'll be killed and recloned, costing yet more isk and destroying any expensive implants in your head. The brutal death penalty associated with PvP in EVE is responsible for putting a lot of players off playing the game but is the taste of death really as bitter as people make it out to be?In this article, I examine the cost of defeat in PvP and how to minimise these costs without ruining your PvP performance.

  • EVE Evolved: The cost of failure, part 2

    by 
    Brendan Drain
    Brendan Drain
    10.12.2008

    As before, this doesn't hold true in EVE Online, where the quality of equipment is a relatively small factor in the outcome of PvP. The main factor in the outcome of PvP is skill, and not the type on your character sheet. Joining a good player corporation that specialises in PvP and learning from them will provide a bigger boost to your effectiveness in PvP than equipment ever could.

  • Empyrean Age factional warfare exploit identified

    by 
    James Egan
    James Egan
    07.04.2008

    Factional warfare in EVE Online, by design, ensures that ships of a much greater ship class cannot engage smaller ships in certain deadspace mission pockets. If you and your fellow militia pilots are in a zone designated for nothing larger than frigates, for instance, you shouldn't find yourself getting locked by battleships fighting for your rival militia. Apparently this has started to occur; some players have found that the jump gates to these zones don't actually prevent them from warping in ships of a magnitude not allowed in such areas. GM Grimmi had this to say at the EVE Online site: "Flying bigger class ships than allowed by the jump gates to Factional Warfare complexes has been classed as an exploit. If you are found doing this we will be forced to take in-game actions as abusing game mechanics is not allowed." So there you go. You might still be able to get in there with something obscenely overpowered and pop frigates like balloons, but you'll say goodbye to your account over it.