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  • Sadness game for Wii is real, no it isn't, yes it is

    by 
    John Bardinelli
    John Bardinelli
    04.12.2007

    Some games have all the bad luck. Stick the word "Forever" on the end of your title and the development period will last about that long. Name your console "Phantom" and it will vanish like a ghost. Nibris should have took that into consideration when naming black-and-white WWII horror/adventure game Sadness. All we've seen is concept art and already the game's development is a tragic tale.Last year Nibris announced a publisher (Frontline Studios) had picked up the game. Time passed and no news came out of either company. A forum member at IGN decided to investigate and contacted Frontline. The response? "[We are] no longer interested in developing Sadness game based on Nibris' concept." How ... sad.The folks at Kiff News weren't satisfied, so they investigated a little further and got in touch with Nibris. The company confirmed the split with Frontline and insisted that Sadness and other projects are in development. One of the company's leads has been out sick, which was the reason behind their silence.It still sounds fishy to us, but only because we don't want to get our hopes up if this falls through. Next time, use the working title Happiness: On Shelves Now for better publishing karma.[Via NintendoWiiFanboy]

  • Friday not-so-fluffy video: Sadness then and now

    by 
    Alisha Karabinus
    Alisha Karabinus
    10.27.2006

    While there still isn't a great deal of news about Sadness, the teaser popped up again on YouTube and it got us thinking -- now that we've seen a lot more of the Wii, with controls being refined and the release less than a month away, is this video less impressive, or is it more impressive? Earlier this year, we were starry-eyed, entranced with the novelty of, well, everything. Now that we're slinking toward jaded -- or are at least harder to impress -- how's this strike you?There's a lot to like in the video, and not just atmosphere. The little touches (like the umbrella) now seem more real, or at least, totally possible. A lot has been made of the details that have been released on this, particularly regarding the lack of menus, the gesture-based gameplay, etc., and it's nice to look back at this and visualize how that will translate into the gaming experience. And it's nice to see a woman playing who isn't some giddy girl giggling over Super Monkey Ball (not that we have anything against monkeys or minigames). She's playing, she's serious, and there's a great dichotomy between the sometimes-hesitant woman in the game and the cold and focused woman with the Wiimote. Check out the video, which is tucked away after the jump. Whether you've seen it or not, it's a nice video for early Friday evening.