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  • Flameseeker Chronicles: Living on the Edge (of the Mists) in Guild Wars 2

    by 
    Anatoli Ingram
    Anatoli Ingram
    02.04.2014

    Regular readers of this column may have noticed that I spend very little time discussing Guild Wars 2's PvP scene. Some of you may have even jumped to the conclusion that this is because I suck at PvP and my only reason for even entering the Mists-based sPvP lobby is to try on clothes in the locker, so I'm here today to set the record straight: You are absolutely correct. I do enjoy World vs. World, both in spite of and because I am terrible at traditional team-based PvP activities -- unless you count some special event minigames, which I am inexplicably OK at. On the whole, ArenaNet has done a pretty good job in GW2 at giving someone who has no business trying to poke fancy cutlery at other players avenues through which to do it anyway without bringing the whole structure crashing down.

  • From Battlefield to Mass Effect: How one engine is shaping the future of EA Games

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    11.19.2013

    After crossing under the elevated railroad viaduct that bisects a lush Azerbaijani forest from an industrial landscape, a squad of American soldiers gazes out at the valley that lies below. A saw-toothed horizon of half-assembled buildings juts out in the distance. It's almost peaceful. Hundreds of seagulls chatter lazily overhead, blissfully unaware that the ensuing firefight will leave the seemingly forgotten structures looking somehow even worse for wear. Whole facades crumble under the hellfire of a military attack chopper. A grenade launcher's explosive payload immediately contradicts the seemingly harmless thud it makes upon exiting the weapon's chamber. An enemy scrambles for a new safe haven; his earlier hiding place no longer exists. By scene's end, all that's left are roiling flames and caustic black smoke. This scene from the Battlefield 4 trailer was how the world, perhaps unwittingly, met Frostbite Engine 3, the next-gen toolset powering all of Electronic Arts' non-sports games for the foreseeable future.

  • 'High-end' Battlefield coming to mobile, Gibeau says

    by 
    Earnest Cavalli
    Earnest Cavalli
    10.21.2013

    EA Labels president Frank Gibeau has discussed an upcoming "high-end and high performance" Battlefield game designed for mobile devices. In an interview with the New York Times, Gibeau was asked if Battlefield could potentially be enjoyed on the smaller screen of a mobile device. Gibeau noted that the game's Commander Mode lends itself very well to a tablet screen, then said, "We are working on a mobile game of Battlefield that will be high-end and high-performance." "It's our bet that we can successfully pull that off. But we're embarking on something no one has ever done before - to get these games to inter-operate between platforms. Will it work? It already has in some cases. Will it work for all franchises? Not all franchises will make the transition." "Battlefield might be a little harder," Gibeau added. News of a high-end, mobile Battlefield game is novel but not entirely surprising. In May we reported on EA's Frostbite Go engine, which would allow for console-esque graphical fidelity on comparatively underpowered mobile devices. Frostbite Go is a slimmed-down adaptation of the same Frostbite engine which currently powers the Battlefield franchise.

  • Talking Frostbite, Battlefield 4 and Mirror's Edge 2 with EA DICE's big boss (video)

    by 
    Ben Gilbert
    Ben Gilbert
    06.13.2013

    EA's DICE studio is the motor that powers several of gaming's most popular franchises. Need for Speed and Battlefield are just two of the enormous series that DICE's Frostbite engine is behind, and EA's pledged the engine's support to many more of its titles. It's with these things in mind that we met up with DICE General Manager Karl Magnus-Troedsson at E3 2013, where we discussed Frostbite 3, Frostbite Go, Battlefield 4 and even a little Mirror's Edge 2 for good measure. Troedsson had a headline spot during EA's E3 stage briefing, where he helped to narrate a live demo of a 64-player match. Beyond a showcase for Battlefield 4, the presentation was perhaps the most stunning demonstration to date of the DICE studio's Frostbite engine and the power it's able to wield when harnessed by skilled developers. And for the first time ever on next-gen consoles, Battlefield's console versions (at least the next-gen ones) are identical with that of the PC one. Massive online battles and incredible in-game events -- such as a Shanghai skyscraper being brought toppling down, all while naval scraps and helicopter dogfights are taking place -- are possible on both PC and the next-gen boxes from Microsoft and Sony. We discuss all that and more with Troedsson in the video we've dropped just below the break.

  • EA's Frostbite engine could improve iOS games

    by 
    Michael Grothaus
    Michael Grothaus
    05.15.2013

    EA has announced that its Frostbite game engine, used to power popular game like Need for Speed and Battlefield 4, is coming to iOS. Dubbed Frostbite Go, the game engine is set to give a big graphics and performance boost to cutting-edge iOS games. From the Frostbite website where the engine was officially announced for the first time: One of our most exciting current projects is called Frostbite Go, a mobile division empowering EA game developers with Frostbite's proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms. Currently there's no release dates for any games using Frostbite Go, but the site does mention that EA games using Frostbite Go are actively in development.

  • EA developing Frostbite Go mobile game engine for iOS and Android

    by 
    Mike Schramm
    Mike Schramm
    05.14.2013

    EA has published a website for its Frostbite graphical engine, and text on the website mentions the existence of a project called Frostbite Go, which EA describes as "a mobile division empowering EA game developers with Frostbite's proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms." In other words, the company is putting together the technology to run Frostbite on platforms such as iOS and Android. The blurb doesn't say which version of Frostbite the mobile engine will be based on, but given that Frostbite 3 is the new hotness around EA, it's a fair guess that the company is adapting the latest and greatest for Frostbite Go. We're supposed to see Frostbite 3 games arrive later on this year (with Battlefield 4 being the first of these), so odds are that any Frostbite Go-created products should hit the market at that same time.

  • Battlefield 4's Frostbite 3 game engine goes mobile in 'Frostbite Go'

    by 
    Ben Gilbert
    Ben Gilbert
    05.14.2013

    It appears that while EA's making claims that its Frostbite 3 game engine (which powers next-gen's Battlefield 4) can't run on Nintendo's Wii U, the game publisher is also working on bringing "true Frostbite experiences to all major mobile platforms." The Frostbite website details the initiative as "Frostbite Go," and calls it "one of our most exciting current projects." Without directly saying "Frostbite 3," the blurb details Frostbite Go as aimed at "empowering EA game developers" -- in so many words, it sounds like Frostbite Go isn't meant for indies as much as it's meant for EA studios used to working with Frostbite. Battlefield 4 will be the first game from EA to launch using the latest iteration of Frostbite, which isn't a huge surprise considering that BF4's developed by the same folks who develop the engine (EA DICE). It's expected to arrive this fall on both current and next-gen platforms.

  • Next-gen EA games will skip Wii U due to performance issues with Frostbite engine

    by 
    Stefan Constantinescu
    Stefan Constantinescu
    05.08.2013

    EA's Frostbite 3 engine, which underpins many of the company's next generation titles, looks like it won't support Nintendo's Wii U. Johan Andersson, Technical Director of the Frostbite project at EA DICE, says the company tested Frostbite 2 on the console and found the results to be "not too promising," to the point where it "chose not to go down [the] path" of porting the next version. Leaked slides from earlier this year revealed that EA has approximately 15 games in development that use Frostbite 3, the implication being that Wii U gamers are going to miss out on some fairly big titles, including Battlefield 4, Star Wars, the next Mass Effect and, as Joystiq pointed out last week, this year's version of Madden NFL. It all adds up to a notable loss of support for the new console -- but hey, EA-style gaming was hardly a core part of the Nintendo experience in the first place.

  • Wii U Frostbite engine tests yield 'not too promising' results

    by 
    Danny Cowan
    Danny Cowan
    05.07.2013

    EA DICE technical director Johan Andersson revealed that the developer's Frostbite 3 engine, which powers Battlefield 4 and the next entries in the Dragon Age and Mass Effect franchises, does not run on Nintendo's Wii U. Responding to fan questions on Twitter, Andersson explained that DICE's Wii U experiments with Frostbite 2 had "not too promising" results, leading to the company abandoning efforts to get Frostbite 3 up and running on Nintendo's latest console. During the Game Developers Conference in March, Epic Games' Mark Rein noted that Unreal Engine 4 does not currently run on the Wii U. Rein later clarified, explaining that licensed developers could potentially port Unreal Engine 4-powered games to the Wii U, at their discretion.

  • Unreal Engine 4 not designed to work on Wii U [Update]

    by 
    JC Fletcher
    JC Fletcher
    03.30.2013

    Epic Games' Unreal Engine 4 won't support the Wii U, Epic VP Mark Rein said during GDC. During a theater presentation of the Infiltrator demo, Rein laughed and said "no" when asked if UE4 would run on Wii U."Our goal for Unreal Engine 4 console-wise is next-gen consoles," he explained to Kotaku. "That's really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it's powering some of the best games on the Wii U already."Battlefield series executive producer Patrick Bach told Eurogamer this week that not only is Battlefield 4 not coming to Wii U, the new Frostbite 3 engine on which it runs is also not designed for Wii U. "We right now don't have support for the Wii U in the Frostbite engine," he said. "The reason for that is it takes development time."Update: Rein spoke with Engadget and clarified his comment from the presentation, noting that it's totally possible to run Unreal Engine 4 games on Wii U. "You heard the stupid gaffe yesterday about the Wii U," he said. "If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen."

  • Next Mass Effect, Dragon Age 3 powered by Frostbite 3

    by 
    Sinan Kubba
    Sinan Kubba
    03.28.2013

    Both the next Mass Effect game and Dragon Age 3: Inquisition use the Frostbite 3 engine, despite initial official word from publisher EA saying otherwise. An official press release for Dragon Age 3 from September 2012 said the upcoming RPG was underpinned by Frostbite 2. However, BioWare Montreal & Edmonton General Manager Aaryn Flynn, following some speculation, took to Twitter to settle the matter.Flynn tweeted: "For everyone who's been asking after the #BF4 reveal, #DA3 and the next Mass Effect are also using Frostbite 3. It's awesome."While the Dragon Age 3 press release was explicit, looking back certain BioWare devs were coyer on the matter. BioWare Montreal Studio Director Yanick Roy only said in a November 2012 blog post that DA3 used Frostbite tech, not specifically Frostbite 2. That correlates with the careful wording of DA3 Executive Producer Mark Darrah, who in an announcement post said his studio was working on a new game engine for DA3, and that it had "started with Frostbite 2 from DICE as a foundation to accomplish this."So Battlefield 4 isn't the only Frostbite 3 game confirmed to be arriving this year, as Dragon Age 3 is scheduled for a "late 2013" release.

  • Blood Pact: A pewpewer's notes from tanking and healing

    by 
    Megan O'Neill
    Megan O'Neill
    03.18.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill muses about tanking, healing, and why she really does play a DPS. I have a confession: I was once a tank. Technically I could have been half a tank, because I think I healed just as often, but once upon a time I rolled a druid with the intent of getting a melee DPS perspective. One night in Wrath of the Lich King, my first guild had some trouble with kiting the adds on Gluth. So we upped the tank count to 3: the paladin tank moved to the back for holy tag with the undead while the former-bear warrior walked me through my feral spellbook as I sat in bear form on that pipe. I think it was the extra Mauls that hooked me. I became a bear tank with a branch-waving offspec. I have fond memories of alt or PUG raids where I had cooldown-busting health pools and hero-bear resurrections between Gormok's death and the arena entrance of Acidmaw and Dreadscale. But as my guild tore apart in the beginnings of Icecrown Citadel, I've been back to pewpewing from the back as a warlock. My bear is merely an alt. But my bear has made my warlock a little stronger.

  • DICE aims to bring Frostbite engine to Mac

    by 
    Richard Mitchell
    Richard Mitchell
    01.28.2013

    EA developer DICE is looking to bring its Frostbite engine to the Mac, according to a job listing on the studio's website. DICE is seeking a Mac OS X engineer to work with "a team focusing on bringing Frostbite to Mac." The engineer will also "work closely with game team customers and the Frostbite team to deliver an engine as great on OS X as it is on Windows and traditional console platforms."Presumably, the listing refers to Frostbite 2, which would enable Electronic Arts to bring a large back catalog of games to Apple's platform, including Battlefield 3, the most recent Medal of Honor games and Need for Speed: The Run. More importantly, it would allow EA to publish future Frostbite games on Mac, including Dragon Age 3, Army of Two: The Devil's Cartel and the next Mass Effect.

  • DICE to require 64-bit OS for some 2013 games, that Windows ME box in the den isn't cutting it

    by 
    Jon Fingas
    Jon Fingas
    05.22.2012

    We're entering a world of mainstream 64-bit computing -- whether we like it or not. Just weeks after Adobe started requiring 64-bit Macs for CS6, DICE's Rendering Architect Johan Andersson has warned that some of his company's 2013 games using the Frostbite engine will need the extra bits as a matter of course. In other words, it won't matter if you have a quad Core i7 gaming PC of death should the software be inadequate; if you're still running a 32-bit copy of Windows 7 come the new year, you won't be playing. The developer points to memory as the main culprit, as going 64-bit guarantees full access to 4GB or more of RAM as well as better virtual addressing. Andersson sees it as a prime opportunity to upgrade to Windows 8, although 64-bit Vista and 7 (and presumably OS X, if and when Mac versions exist) will be dandy. Just be prepared to upgrade that Windows XP PC a lot sooner than Microsoft's 2014 support cutoff if you're planning to run the next Battlefield or Mirror's Edge.

  • The Road to Mordor: Frozen in time

    by 
    Justin Olivetti
    Justin Olivetti
    05.27.2011

    My goat snorted as it cleared the final rise, and I pulled its reins to bring it to a halt. Raising a hand to shield my eyes from the sun, I gazed at the decrepit ruins before me. A chill ran up my spine as I imagined the horrors that awaited me within the crumbling structure. For many days I had traveled the countryside looking for just this place, yet now that I'd found it, I was unsure whether I wanted to be here at all. My guides had long since fled in terror, abandoning gear and food in their haste to flee what they called "evil territory." I curled my fist and summoned all of the powers of determination that remained within me. It had to be done. I had come too far and shed too much blood to turn my back on the ruins' ancient secrets right as I was on the verge of discovery. Sure, it was the beginning of every scary play ever, but I knew completely that my destiny would be made or broken in the next few minutes. I kicked my mount into action, and we solemnly entered the deep shadows of the ruins' domain. It was do or die time. "FREEZE TAG!" I shouted. "GAME ON!"

  • Arcane Brilliance: An argument for raiding as a frost mage

    by 
    Christian Belt
    Christian Belt
    03.06.2010

    Welcome to another edition of Arcane Brilliance, the weekly mage column that would like to assert the following: Fact: Mages are the sparkliest class in the game. Fact: Sparkles are awesome. Fact: Warlocks have poor personal hygiene and generally smell funny. None of these assertions can be disputed. Hey, mages! Let's have an argument. Well... maybe not so much an argument per se, because no matter how you slice it, an equally geared frost mage is going to do less overall DPS than a fire or arcane mage... but we'll definitely be having a discussion. Here's a general format for how this discussion will take place: I will present my reasons why raiding as a frost mage is viable. You will then tell me why I am wrong. You may be asking yourself: Christian, what has provoked this sudden defense of frost magery? You play an arcane mage! Also, where are your pants? To your first question, I would say, "yes, you're right. But in preparation for writing my forthcoming Frost 101 column, I have been toying with a secondary frost spec, and finding it a great deal of fun." To your second question, about the whereabouts of my trousers, I would say stop watching my webcam. Really, you knew what you were getting into when you clicked that link.

  • Fieldrunners updated to 1.3, offers two new maps as in-app purchases

    by 
    Mike Schramm
    Mike Schramm
    12.30.2009

    Touch Arcade has word that one of 2008's best iPhone games (our 2009 list is coming out this week), Fieldrunners [iTunes link, $2.99], has released an update (1.3), in which they've released two new maps available as in-app purchases, and they've included OpenFeint 2.4 functionality, with messaging, chat, and everything else the in-game social network portends. The two new maps are called Skyway and Frostbite. Skyway boasts a metal floor with a few holes in it, which limit where you can place your units in the tower defense classic. Frostbite is a snowfield with a base in the middle to defend from attackers on all sides. Seems like both offer up some interesting twists on the gameplay -- they're 99 cents each (a fact that has the most recent iTunes reviews up in arms), but if you ask us, two bucks for new content is cheap, especially if you're a big Fieldrunners fan already. The update itself is a free download for paid users, though, so if you want that OpenFeint functionality, hit up the App Store and load the game up yet again.

  • Lichborne: State of the Death Knight

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.02.2008

    Welcome to Lichborne, WoW Insider's newest class column. Every week in Lichborne, Daniel Whitcomb will explore the ins and outs of Blizzard's newest class, the Death Knight. It's Wrath of the Lich King Beta time, and finally time to meet the new Death Knight class. Unfortunately, we can't really guarantee you'll be meeting the same class that you'll see in the live game, per se. It's not that the class isn't shaping up well or isn't quite distinctive, it's more that there's just so much that's changing. The next build that's scheduled to hit the Beta servers is a perfect example. Not only will talent trees be changing extensively, with some talents becoming baseline and some baseline abilities becoming talents, some talents switching tiers, and others even switching trees, but the very way we inflict and stack diseases will be getting some tweaking as well. In addition, many of the Death Knight's baseline abilities, especially related to disease and damage rotations, are changing as well. So with all these changes, what can you say about a class that's changing drastically on a weekly basis, and may look completely different from how it does now by the time Wrath goes live? Is it really possible to speak about an overarching unifying theory of Death Knights? Well, let's try. Welcome to the first annual State of the Death Knight address.

  • Battlefield: Bad Company trailer takes stab at humanity

    by 
    Justin McElroy
    Justin McElroy
    12.11.2007

    Wait a minute, we're confused. We watched this entire trailer for Battlefield: Bad Company and saw not a single instance of shooting, radical explosions or particle effects. There was also no disembodied voice growling about how tough/what a rebel our character will be, nor were there any searing metal guitar solos. How are we supposed to know if we like the game or not? All that's here is a clearly defined, well-written, well-acted character named Haggard who seems enamored with explosions. As we watched, we began to get the oddest sensation. We weren't sure, but we think that's what it's like when other emotions are engaged besides the emotion that likes to see things blown up. ... Yuck. We need a shower.

  • Frostbite's shared diminishing returns are a bug

    by 
    Mike Schramm
    Mike Schramm
    04.23.2007

    There's been a lot of hemming and hawing on the mage forums about the upcoming changes to Frostbite-- the latest test notes revealed that the talent, which gives a chance to freeze anyone hit by a "chill effect" (that's Frostbolt, Cone of Cold, Ice and Frost Armor, and Improved Blizzard), will now be subject to diminishing returns in PvP.Which even mages agree is doable-- but their problem is that those diminishing returns are shared by other, controllable, freezing effects-- Frost Nova and the Water Elemental's Freeze. Basically, an accidental Frostbite proc, which can't be controlled by the player, could make the opponent immune to controlled freezes. And considering that Frostbite, when talented out, procs a lot, that puts a damper on regular frost mage abilities.The good news, however, for mages is that the problem is being addressed. Tseric says that Frostbite's diminishing returns are meant to only affect itself, not other Freezing spells. They're working, he says, on fixing it.Which is great (well, not so much for people fighting mages, but for mages it is). But this is the second big mage "change" we've seen on the PTR that turned out to be a bug. What's going on over there at Blizzard in the mage department?