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So how does a new Age of Conan expansion grab you? Well let's not get carried away just yet, but Funcom game director Craig "Silirrion" Morrison did drop the barest mention of a hint on the official boards this week. Responding to a post that asked about the size of AoC's dev team, Morrison sa...

January 23rd 2011 at 12:00pm 0 Comments
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Hello my fellow barbarians, and welcome back to The Anvil of Crom. The new year is but a babe at this point, but there's already a lot going on in the world of Funcom's Hyboria. If these first few days are any indication, I'm certainly not going to be hurting for column topics in 2011, and the Ag...

January 9th 2011 at 12:00pm 0 Comments
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Sigh. I guess I shouldn't be surprised at the spectacularly epic fail that Funcom pushed to the live servers last week. If you subscribe to any sort of yin/yang theory, whether it be balance in the Force or simply the law of averages, you had to expect some sort of mini-debacle, given the amount...

December 12th 2010 at 12:00pm 0 Comments
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Once, a long time ago, I stood on the summit of a sandy cliff with my MMO mentor. His sage-like eyes took in the desert around us, surveying the burgeoning multiplayer landscape. On one side of us were MMOs; on the other, FPS titles and social networking games. Surrounding us from all direction...

October 24th 2010 at 12:00pm 0 Comments
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The devs over at Age of Conan have just posted their August newsletter on the game's official website. In it they look back over the last month and the announcement of the new AoC expansion, Rise of the Godslayer, as well as clarifying some titbits about the new expansion. This includes thanking pl...

August 31st 2009 at 8:00pm 0 Comments
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We're sure that when you think of Age of Conan, you think about ground texture optimization. If that's not the first thing that pops into your head, it should be. All right, so maybe it shouldn't be, but it's still rather important -- we promise. If you don't believe us, just go check out the new A...

March 16th 2008 at 12:00pm 0 Comments