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  • Final Fantasy XIV's Yoshida sheds some light on PlayStation 4 remote play

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.06.2013

    If you're thinking about getting a PlayStation 4 for Final Fantasy XIV, you'll be interested to know that you aren't just shackled to playing on the console. We don't mean in the sense you could also play on your PC, either. The game will support the system's remote play functionality with the Vita, allowing you to log in and play on your handheld even when you're nowhere near the actual console. Producer Naoki Yoshida discussed the functionality with Famitsu recently, explaining that while remote play won't be appropriate for large-group endgame content, there are a variety of things that can be done just fine remotely. Gathering and crafting, for example, can be handled without much loss from the handheld device, and even low-impact questing should work out just fine. Sure, that means that you can't fight a Primal while leeching off of the Starbucks wifi, but at least you can harvest some in-game goods whilst waiting for a coffee.

  • Siri can learn how to pronounce your name in iOS 7

    by 
    Mike Schramm
    Mike Schramm
    06.24.2013

    I've become a big Siri fan lately. After not quite getting the service when I first bought my iPhone, I've started using it to send a text without typing, grab quick driving directions and check the weather forecast. I just wish Siri loved me as much as I love her: Whenever she says my name, she always tells me, "Mike, scram!" My name is actually pronounced as "Sh-," like "Shramm," but Siri's never asked otherwise. Fortunately, in iOS 7, that won't be the case. The latest version of Siri, currently in beta and arriving with the rest of the new iOS this fall, will allow you to tell Siri when she's mispronouncing something, and even correct her pronunciation, or choose from a few different options. A 9to5Mac reader spotted the feature in the beta, and you can see the interface above. It's currently possible to correct Siri's pronunciation with phonetic spelling, but this way seems much, much easier. It'll be nice to have Siri call me by my name in the right way. This is just one of the new tricks she's picked up in iOS 7, too: Apple has also promised a clearer voice (that can be male if you so choose), more sources for content and new functions like returning calls for you, controlling the new iTunes Radio service and more. We can't wait to see and hear it.

  • EVE Online streamlines the process of figuring out who's crippling your ship

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.18.2012

    If you're playing EVE Online, you are going to lose a ship sooner or later. It's as inevitable as the tides. Sometimes you'll be outnumbered and outgunned, and while that can be frustrating, there's no real shame in it. But when you're having your ship locked in place by an attacker you can't see and you don't actually know what's happening, that is a different matter. It's particularly infuriating, and it's something that the game's next update is aiming to fix. Starting with the next patch, the new Effects Bar will show a quick overview of all the effects currently in place on your ship as well as the source of same. So if there are two people attacking you, an icon will pop up, and you'll be able to target and counterattack appropriately rather than fumble through more clumsy interface methods. If the blog entry explaining the system isn't clear enough for you, check out the short preview video just past the break.

  • Rogue Amoeba on creating the look of Piezo

    by 
    Mike Schramm
    Mike Schramm
    02.16.2012

    Christa Mrgan has published an interesting post at Rogue Amoeba about developing the look and feel of that company's Piezo recording software. Rogue Amoeba is known for simple, intelligent designs. It's fascinating to see how the company works from beginning to end, first defining the app's functions, then wireframing and prototyping to get everything right. The article describes the influences that went into Piezo's look and feel, from the sublime (Piezo's look was inspired by a beautiful old audio unit) to the practical (a handle on the square icon). It's interesting to see Rogue Amoeba's commitment to making something special.

  • Open beta brings changes for Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.30.2010

    Players who have longed for a chance to play Final Fantasy XIV and haven't been selected for the game's beta yet can take heart. The open beta will begin on August 31st, and players are already able to begin downloading the client. (With the latest patch at 1.24 gigabytes, we do mean "begin downloading." It'll be a while.) That means that you can see for yourself whether the outraged reaction to the fatigue system is entirely deserved, along with any other questions you might have about gameplay. As has been the pattern for the game's testing, the newest build includes several updates to UI functionality and the implementation of further core features, although it's still unclear if this version is the same as the release version due out in a bit less than a month. Chat modes and friend list features have been implemented, as well as a further listing of emotes for various situations. FFXIVCore has put together a decent list of the beta changes, something that should be of interest to the many Final Fantasy XIV hopefuls due to start trying the game soon.

  • iPhone app helps Tasmanian cops nab crooks

    by 
    Mike Schramm
    Mike Schramm
    12.22.2009

    Tasmanian cops are using some pretty sophisticated technology to catch criminals down there -- they have hardware in their cars now that will not only catch pictures of criminals, but upload them to a database, track down any outstanding warrants or other red flags, and update GPS information and location data of where the checks are made. Oh, and there's apparently an app for that. When the cops realized that they could do all of those same functions with department-issued iPhones, they built an app that replicates the functionality seen in the cop cars. So even while the police are walking a beat, they can pull out an iPhone and check up on any drivers they happen to see. Very interesting. Unfortunately, there's not much information available about how long it took them to build the app, or just who put it all together -- the article from Australia's The Mercury seems mostly intended as a warning to criminals everywhere that even though a cop may not recognize you, an iPhone will. But this is just another reminder that we're all walking around with a little handheld device that has the ability to replace most of the technology we were using just a few years ago. When we hear about a cop making an arrest while on a phone call, we'll let you know. [via Obama Pacman]

  • Patch 3.3 PTR: Shadow Word: Pain not affected by haste

    by 
    Mike Schramm
    Mike Schramm
    11.16.2009

    We heard a little while back from Ghostcrawler that haste would soon affect Heal-over-Time (HoT) and Damage-over-Time (DoT) spells, and sure enough, soon after that, Shadow Priests -- who use DoTs all the time -- saw a nice buff. But of course this is the PTR, and everything is subject to change, and so last weekend, Blizzard removed Shadow Word: Pain from that equation -- right now, it's not affected by haste at all. GC says that sure enough, Blizzard thought shadow priest DPS was too high with all of their DoTs given a boost, so SW:P got the boot (for now -- remember, this is all still on PTR). Misery, my go-to shadow priest, has some good insight on the change, and says that sure, if shadow priest DPS was too high, it was too high. But it's too bad that Shadow Word: Pain had to take the nerf, especially since you get it so early on in the class and it's such an iconic spell for the spec. The reason these guys are so happy about the hasted DoTs is that DoTs as cast don't really scale with your gear -- they just sort of do their damage on their own. When haste got put into the equation, shadow priests became happy that they could go after more haste to increase the DoT part of the damage. They could tailor the spec and spells the way they wanted to use them. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • iTunes 9.0.2 adds extra home screens to app management

    by 
    Mike Schramm
    Mike Schramm
    11.04.2009

    It's funny -- when the iPhone App Store first opened up, the first thing I asked for next was a way to manage apps from directly within iTunes. But when that finally did show up, I was still left unsatisfied for some reason. I'm not sure why -- app management offers drag-and-drop functionality with your app icons, and that's about the easiest way to organize things across the home screens. But for me, it still seems unwieldy somehow -- dragging icons onto full pages stlll creates empty pages, and dragging icons between screens is awkward to me. I'm not an interface designer, but having more than one home screen open at a time seems like it would be nice, and being able to assign my own tags and categories to apps (combined with an auto-sort function) seems nicer. Don't get me wrong, I appreciate that we can manage apps from iTunes, but it just seems harder than it should be. Fortunately, iTunes 9.0.2 snuck a few updates to the system under our radar last week -- you can now put more than 176 apps in the organizer, and those will move on to grayed-out homescreens. You can still access them on the iPhone by using Spotlight, but those grayed-out homescreens only serve as a buffer to hold your overflow apps while you're organizing them. Doesn't really help the actual experience of sorting apps, but it should give you some breathing space when dealing with lots and lots of apps. Speaking of buffers, it would also be nice to have a "shelf" to store app icons on while you're moving them around (you can use the bottom 4 apps as a minishelf, but that's not really enough). Maybe you could pile them into different areas on a screen and then drag them in the way you want onto your homescreens. Like I said, it's great that we do finally have an app management system in iTunes. But my feeling is that it's a little too much like the awkward iPhone-based system, especially with large numbers of apps, to be much help.

  • Functions and Operators Card for FileMaker Pro

    by 
    Steve Sande
    Steve Sande
    07.07.2008

    Remember those days in high school when you'd frantically write all of the facts and figures you were supposed to memorize onto your arm with a Bic pen? If you've grown up and are now a FileMaker Pro developer, Steve Wilmes Consulting has just the thing to help you remember all of the functions and operators for FileMaker Pro versions 7 - 9. The Functions and Operators Card for FileMaker Pro can be very useful if you slept through your FileMaker Pro training.This card is double-sided, 8.5" x 11" in size, UV coated, and absolutely jam-packed with information you'll need to figure out what you're doing in FileMaker Pro. The screenshot to the right shows you just how detailed this info is. The card is spill-proof, so dumping that grande Macchiato on it isn't going to harm anything. The Functions and Operators Card for FileMaker Pro sells for $8.95 plus shipping. The website notes that a "Scripts and More Card" will soon be available as well. [via prMac]

  • Forum post of the day: Thank you

    by 
    Amanda Dean
    Amanda Dean
    05.02.2008

    It seems like far too often we take the contributions of our fellow players for granted. Whether that happens when moments are tense or we forget that the other four people in our instance (or 24 people in our raid) are real folks, Bellwether of Dark iron set out to change that on the official forums today. She posted a well considered list of the roles that everyone should be thanked for in the game, just for doing their jobs. Here are some of her comments: To Warriors: Thank you for standing in front of me and letting things hit you. Thank you for shouldering the massive repair bills that come with your job. Thank you for preventing my death. To Shamans: Thank you for every single totem. Thank you for Brain Heals. Thank you for Ankh and saving us from having to run back