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In an interview with Rock, Paper, Shotgun, Lead Content Designer Cory Stockton spoke about the challenges of producing content fast enough to keep up with the rate at which players consume it. Aside from their desire to move up to yearly expansions, one of the things they have had discussions about...

1 year ago 0 Comments
November 18, 2013 at 2:00PM
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Is Chris Metzen chasing the impossible dream? In a recent interview, Blizzard's Vice President of Creative Development apologized for the game play choices made by the developers in the first expansion to the highly popular World of Warcraft. He stated the game play in The Burning Crusade "had a lot...

7 years ago 0 Comments