galactic-civilizations-3

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  • Galactic Civilization 3 gets diplomatic in Beta 2

    by 
    Earnest Cavalli
    Earnest Cavalli
    10.20.2014

    Developer Stardock has announced the launch of Galactic Civilizations 3 beta two, a pre-release test that adds diplomacy options to the upcoming 4X strategy game. The full scope of diplomatic options in Galactic Civilizations 3 is currently unknown, but Stardock offers a handful of images detailing the game's new features. Players will now be able to set up treaties with computer-controlled characters, and can officially declare war without having to gun down nearby enemy units. Additionally, the beta expands the game's trading options, adds the new Krynn faction and implements four new victory conditions. A full list of the beta's additions is too lengthy to appear here, so visit the game's forums for a full rundown. If you're hoping to join the beta test, you can do so at the Galactic Civilizations 3 website, though be aware that early entry requires a $45 pre-order of the final game. [Image: Stardock]

  • Stardock debuts first look at Galactic Civilizations 3, alpha begins March 27

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.25.2014

    Galactic Civilizations 3 is taking the slow, collaborative road to blastoff with the game's alpha scheduled to begin March 27 on Steam. Here's a first look at the strategy sim's gameplay and... well, it sure looks like GalCiv.

  • Galactic Civilizations 3 announced

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.15.2013

    Years after it was unofficially announced during a facepalm-worthy PR snafu, Galactic Civilizations 3 was just officially announced by Stardock. The long awaited sequel to the 4X strategy series will be exclusive to 64-bit PCs. Don't let the trailer above confuse you, the game is still a turn-based strategy game with more under the interstellar cruiser hood. "The move to 64-bit architecture heralds a new era of game development at Stardock," said Stardock VP Derek Paxton. "The technology allows players to experience a level of graphical detail and on-screen activity unprecedented in large-scale strategy PC games. It dramatically increases the size and scope of the maps, and opens the door for modders to add a virtually unlimited amount of new content to the game." Paxton also told us, "We will get playable alphas out early so we can get player feedback. We've always been big on community support." The game still has no launch window, but Stardock is granting early beta access to the game when that becomes available through a $39.99 Founder's Edition ($10 off the final price). For big spenders, there's also a $99.99 Founder's Elite Edition, which gives intergalactic empire builders "all future DLC and expansions for free, alpha access, their name in the game's credits, and the right to name a star to appear in-game." Any name? Snurfy Boondoggle Xeta, it is!

  • GDC09: Stardock entering iPhone development, would 'like' to do GalCiv II

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.27.2009

    During a conversation with Stardock CEO Brad Wardell and Art Director Paul Boyer, the two -- against the express wishes of their PR handler -- brought up iPhone development at the company and the possibility of Galactic Civilizations II on the mobile platform. While Stardock's PR pro sat in a chair facepalming (image after the break), Wardell and Boyer discussed development for the mobile device, with Boyer saying he'd "really like" to do GalCiv II. Just to be clear, after we left, the PR lady had a stern talking with them ... beyond the iPhone stuff, it probably had something to do with the duo openly discussing the unannounced Galactic Civilizations III.