galactic-strongholds

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  • Hyperspace Beacon: Five tips for making SWTOR conquests work for smaller guilds

    by 
    Larry Everett
    Larry Everett
    09.09.2014

    In my last column, I explained the shortcomings of the conquest system in Star Wars: The Old Republic. Despite the issues I have with the system, I still think it's a great way to encourage players to revisit older content, and most importantly, to build guild unity. I know there are some guilds on my server in which members don't even have to participate at all in conquests for that guild to appear on the top ten. But what about those guilds who don't have hundreds of members? What about those guilds who have maybe 20 or so members? Can they even compete? My guild has about 20 people who log in on raid nights; when the raid is done, maybe five or six will stick around. Now, I'm not saying that this is a healthy state for a guild (we are looking for more members!), but the few dedicated members pulled us ahead. For the last two weeks, our guild was in the top 10, and not barely in the top 10 either. This week we hit number seven, and the week before we were six. Here are my tips for how your small guild can get ahead in conquests, too.

  • The Daily Grind: What does your player house look like?

    by 
    Justin Olivetti
    Justin Olivetti
    09.03.2014

    Last month we saw the release of Galactic Strongholds for Star Wars: The Old Republic, an expansion that was primarily focused on providing a robust player housing system for the game. Whether or not you play SWTOR, chances are that your MMO has a housing system of its own. The question is, what do you do with it? Is your house a holding ground for your trophies? Is it an extension of your creative spirit? Did you mold it into a theme house or open it up for roleplay events? Today, go on and brag about your house -- and even show us a screenshot or two in the comments if you like! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hyperspace Beacon: SWTOR conquests are good but not there yet

    by 
    Larry Everett
    Larry Everett
    08.26.2014

    I'm writing this late on Sunday night, and I have some disappointing news: My Star Wars: The Old Republic guild did not make the top 10 on the planet we were attempting to conquer. It's partly my fault; I happened to choose the planet that would be the most hotly contested. Who knew that other guilds would flock to Makeb when conquests went live? It wasn't all bad. In fact, I'd say that SWTOR kind of pulled our guild together a bit. We participated in content we hadn't done in a long time. It was a rallying cry for us: "Hey, look, this stuff is fun, and you can still have fun doing it." On top of that, it's reintroduced the idea that open-world PvP is possible. But with all the good that it's done -- player housing, guild housing, and open-world PvP -- there are somethings that have fallen short of what it could be. I think the best way to explain is to tell you about my week.

  • Gamescom 2014: SWTOR boasts over a million monthly players

    by 
    Justin Olivetti
    Justin Olivetti
    08.13.2014

    "Every month, more than a million players are logging in, playing with their friends, and embarking on their own personal Star Wars Saga," EA claimed today at its Gamescom press event. If you're one of those million players, then you'll also want to know that Galactic Strongholds will release next Tuesday, August 19th, for subscribers. We've got the new trailer from Gamescom that quickly demonstrates the expansion's selling points, including its player housing system, guild flagships, and plantary conquest. What are you waiting for? You can bask in its glory after the jump! [With thanks to Hagu.]

  • Hyperspace Beacon: First impressions of SWTOR's Galactic Strongholds expansion

    by 
    Larry Everett
    Larry Everett
    07.29.2014

    It's been an exciting weekend: I've spent many hours just absorbing the contents of the new expansion for Star Wars: The Old Republic. Of course, the largest part of Update 2.9 is Galactic Strongholds. I'll come right out to say that the SWTOR livestreams do not do it justice. I'm finally glad that I could get my hands on it to see exactly what the hook system feels like, where I can find all the furniture, and mostly importantly, how much it is going to cost. Beyond the strongholds themselves, BioWare also introduced a new planet and flashpoint this weekend. I took some time to also visit Manaan, and I know I'm going to sound like a fanboy when I say that it blew me away. I was absolutely not expecting something that gorgeous for a simple flashpoint. We have a lot to talk about, and if you've spent some time on the SWTOR PTS, I'd like to read your opinions in the comments. But first here are a few of my thoughts.

  • SWTOR will charge a cool 50 million credits for guild ships

    by 
    Bree Royce
    Bree Royce
    07.24.2014

    We hope Star Wars: The Old Republic players have been saving up their credits for a rainy day because that rainy day is here and it wants its money. BioWare Community Manager Eric Musco announced on today's livestream that guild ships, expected in next month's Galactic Strongholds expansion, will cost a whopping 50 million credits, making it arguably the most expensive single item in the game as it surpasses the cost of the ST-7 Recon Walker and Dathomir Rancor. Massively's SWTOR expert Larry Everett notes that while it's not uncommon for a lone player to have a tenth that amount and the 'wealthy' title is granted for amassing 10 million credits, small guilds might struggle summoning the funds for these ships.

  • Perfect Ten: Why the second half of 2014 will be awesome for MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    07.19.2014

    In the midst of mid-summer doldrums, it's easy to fall into a mild depression thinking that everything cool that was going to happen this year already has -- especially in gaming. The spring launch blitz is now officially over, with two highly anticipated MMOs launched, and now some people might be wondering if the rest of 2014 will be all downhill. Spoiler: It will not be. We started talking the other day in the Massively office about just how much there's coming for the latter half of this year and why we're excited to see what the fall and winter months bring. There's so much to look forward to, in fact, that it was incredibly difficult to narrow it down to a mere 10 entries. But that's my job, and that's what I did. Here's why the second half of 2014 will be awesome.

  • SWTOR's legacy storage detailed

    by 
    Jef Reahard
    Jef Reahard
    07.16.2014

    BioWare community manager Eric Musco has highlighted some details of Star Wars: The Old Republic's legacy storage on the game's official forums. The system will debut with the Galactic Strongholds expansion, and players will obtain legacy storage for free by completing the introductory stronghold mission. Legacy storage will also be craftable and it will appear in the game's cash shop. The storage default is one 80-slot bay, with additional unlocks available for purchase with in-game credits or cash shop currency.

  • Star Wars: The Old Republic will allow you four strongholds per legacy

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.14.2014

    Eagle-eyed players following the development of Star Wars: The Old Republic's next major expansion, Galactic Strongholds, have probably noticed that players will have the option of deactivating a stronghold, which will incur a credit fee if players want to reactivate that stronghold in the future unless it was purchased via Cartel Coins. But why would anyone deactivate a stronghold? Is there an upkeep system? Is it tied to account activity? Eric Musco took to the forums to explain that there's no reason to retire a stronghold now... but there might be in the future. Musco makes it clear that each Legacy will be limited to four strongholds total, which at launch is equal to the number of different strongholds available. The distinction is there because if you own all four and want to pick up an additional stronghold in the future, you will need to deactivate one. So rest assured that between your four options, you will never be forced to abandon one.

  • Massively Liveblogs: SWTOR's Galactic Strongholds

    by 
    Larry Everett
    Larry Everett
    07.10.2014

    The upcoming expansion for Star Wars: The Old Republic has the potential to completely change player perception of the game. Galactic Strongholds gives players the ability to own and decorate a home on four different planets: Nar Shaddaa, Tatooine, Coruscant, and Dromund Kaas. Last week, the developers showed off the Nar Shaddaa Sky Palace; today, we see the Coruscant Skyrise Apartment. Over the next couple of weeks, developers have promised to answer questions, including, "Who can visit your stronghold when you're not looking?" and "How many people can visit before your skyrise topples to level 1313?" They also said that they will give an in-depth tour of the prestige system and the legacy bank. We are liveblogging right now in the comments as the developers are speaking, so join us!

  • Hyperspace Beacon: 250 reasons you don't want to miss SWTOR Galactic Strongholds

    by 
    Larry Everett
    Larry Everett
    07.08.2014

    ​ When I first hopped into MMOs way back when Ultima Online hit the scene, I believed that the best thing about the game wasn't the gamey side. I wasn't interested in the monsters that I could kill nor the mechanics of taking down a daemon or a lich lord. I was most interested in living in the world of Ultima with Lord British and the town of Trinsic then. Although my tastes have changed in the 14 years since, I still feel the longing to live in the world created online. The next expansion for Star Wars: The Old Republic gives me nostalgic feelings of when I first stepped into Ultima. True, owning a house in UO was more complicated than what Galactic Strongholds gives us, but there is a great level of complexity all the same. In the livestream last week, the developers gave us a tour of the Nar Shaddaa stronghold and layout many of the decorating tools. The "hooks" on the floors, walls, and ceilings can be configured into many different configurations of large, medium (column-like), and small areas, with a couple of large exceptions, like centerpiece and starship hooks. Developers Troy McCall, Jack Wood, and Eric Musco dropped many items on the floors, walls, and ceilings of the stronghold, showing over 250 items in the various menus. Even if you watched the livestream as it was happening, you couldn't have caught all 250+ items. Let's look at some of the most interesting.

  • Take a video tour of SWTOR's Tatooine homestead

    by 
    Jef Reahard
    Jef Reahard
    07.03.2014

    Yep, it's time for another housing-focused Star Wars: The Old Republic news story. BioWare has released a new video of the Tatooine homestead stronghold and while it's incredibly brief, the clip offers quick glimpses of the sprawling setup as well as a few examples of how you might use its decorating hooks. Dulfy also has a still image breakdown of various shots from the trailer. Click past the cut to have a look!

  • SWTOR stream reveals the secrets of galactic housing

    by 
    Larry Everett
    Larry Everett
    07.02.2014

    Star Wars: The Old Republic has been touting its next expansion, Galactic Strongholds, for months, but the studio hadn't revealed how decorating will work. During the latest livestream, all that changed. Decorators, prepare yourself; it's better than you might think. We've compiled a list of the highlights: Guilds will have both a capital ship and a headquarters. Sitting, lying down, and leaning are not tied to a specific item; they're slash commands. Multiple groups of people (up to 70 on the livestream) can visit your stronghold. You can place jukeboxes (four were shown) in your stronghold for ambient music. Your stronghold can be decorated only by you. Guild headquarters and ships can be decorated by different people within the guild. You can place your starship (among other large vehicles) on the landing pad. There's no rent or maintenance for upkeep. Strongholds can be bought with both credits and Cartel Coins. Dueling is an uncertain possibility. NPCs can be placed in multiple spots around the stronghold. The legacy bank is an item. Twi'lek NPC table-dancing has been confirmed! If you have an hour, the whole livestream is available after the break; otherwise, stay tuned next Tuesday for the Hyperspace Beacon's impressions and detailed breakdown of the SWTOR livestream.

  • SWTOR announces new Galactic Living stream series

    by 
    Bree Royce
    Bree Royce
    07.01.2014

    If you love Star Wars and spend way too much time mentally designing your dream home while watching HGTV, then rejoice because Star Wars: The Old Republic's new Galactic Living Twitch Series will combine my your two weird passions. Your. We're talking about you here, not me. Yeah. Beginning July 2nd and continuing on Wednesdays thereafter, the BioWare devs will dust off the official SWTOR Twitch channel to preview the houses arriving in the Galactic Strongholds expansion this August. From live tours of the various strongholds like the Nar Shaddaa Sky Palace to a behind-the-scenes look at the decoration items and tools, get an inside preview of all the ways you'll be able to customize your own stronghold in the new Digital Expansion, Galactic Stronghold[s]. The first show starts at 4:30 p.m. EDT tomorrow.

  • Take a tour of Star Wars: The Old Republic's Coruscant Skyrise

    by 
    Justin Olivetti
    Justin Olivetti
    06.03.2014

    Looking for a new apartment in a galaxy far, far away? Star Wars: The Old Republic: Galactic Strongholds: Return of the Colon wants to move you into a spacious Coruscant Skyrise this summer. In a new video released today, SWTOR shows off some of the looks and amenities of the Skyrise player apartment. As long as you don't have a strong fear of heights, it could be perfect for your character. Check out the trailer after the break and see if this is the pad for you!

  • Star Wars: The Old Republic housing will not disappoint, devs promise

    by 
    Justin Olivetti
    Justin Olivetti
    05.18.2014

    Housing in a galaxy far, far away will be "nothing like any system" we have seen in MMOs before, say the devs. At a recent Vancouver Star Wars: The Old Republic cantina community event with the devs, McSleuth Gaming took down detailed notes from the Q&A session and intermingling that followed. One of the questions probed the type of housing that Galactic Strongholds will offer, to which a dev replied, "I will say though it is nothing like any system in any other MMO out there right now; it is completely different and a new style. I promise you, as a fan of housing you will not be disappointed in how our works. Seriously. We have put a lot of thought into making it customizable." If you're hoping for looser free-to-play restrictions, well, don't hold your breath. "Every time something new is added for F2P it actually is simultaneously taking something away from subs perks," the devs hedged. "So there needs to be balance and that is something we are always looking at changing." Meanwhile, Massively's Larry has several pictures of the new casino event and stronghold construction coming to the game, so check them out! [Thanks to Dengar for the tip!]

  • Star Wars: The Old Republic Insider previews future updates

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.08.2014

    Do you want to know what the future of Star Wars: The Old Republic looks like? The latest installment of Star Wars: The Old Republic Insider hosted by community manager Eric Musco is all about that, covering the upcoming Galactic Strongholds expansion as well as what players can expect in terms of PvP and community events. If you've been avidly following every bit of news about the game, you've quite possibly seen some of what the game has to offer, but if you've been a bit out of the loop it's a great chance to check out the new features of strongholds and the refinements made to PvP. Check out the full video just past the break.

  • 'Summer of SWTOR' plans updated

    by 
    Justin Olivetti
    Justin Olivetti
    05.07.2014

    BioWare Senior Producer Bruce Maclean took to the forums today to give an updated plan for the "Summer of SWTOR" that's coming to an MMO near you and to a galaxy far, far away. The updated schedule for the next few months of the game are as follows: June 10th: Game Update 2.8 arrives with a playable Nar Shaddaa Casino, double PvP currency events, a double Starfighter currency event, an overhaul to groupfinder operations, a nightmare mode for Dread Palace, an update to the nightmare mode for Dread Fortress, two new starfighters, and various tweaks. June through August: BioWare will cycle through all of its major in-game events, one after another, between the launch of 2.8 and the arrival of 2.9. August 19th: Game Update 2.9, also known as the Galactic Strongholds expansion, will unlock for subscribers. This will include the Forged Alliances storyline. Maclean also teased that his team has "a lot of folks working on something very big for later this year that [he has] yet to give details on."

  • SWTOR releases Nar Shaddaa Sky Palace video

    by 
    Bree Royce
    Bree Royce
    04.30.2014

    Housing: It's the year's MMO buzzword, and Star Wars: The Old Republic is getting it come August. BioWare has just released a new video narrated by producer Jack Wood, who previews the Nar Shaddaa Sky Palace due out with this summer's Galactic Strongholds expansion. We've embedded the new (albeit short!) trailer below.

  • SWTOR's Galactic Strongholds early access delayed for more features

    by 
    Jef Reahard
    Jef Reahard
    04.23.2014

    Star Wars: The Old Republic senior producer Bruce Maclean has penned a new producer's letter focused on the upcoming Galactic Strongholds expansion. He states that for GS to truly feel like an expansion, "it needs to include the full set of features including those originally coming later in the year." As such, BioWare is delaying the start of subscriber early access from June 24th to August 19th. Maclean says the additional time will allow the devs to add conquest events, expanded guild flagship functionality, the Tatooine Homestead stronghold, and the ability to place vehicles, mounts, pets, and companions as player housing decorations. BioWare has also moved the deadline date for subscribers who are looking to get early access rewards. It's now July 15th instead of May 11th, meaning that you'll need to sub up by the former date if you want the Nar Shaddaa Sky Palace with three additional rooms and the other promised goodies. After the August 19th subscriber early access period, preferred early access and the official launch will follow in September and October. [Thanks ninjonxb!]