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  • Women in Games: Pinckard, Tory talk about industry, Jade Raymond

    by 
    Ross Miller
    Ross Miller
    12.12.2007

    Continuing in her series on women working in the games industry (it began with her interview with Morgan Webb), MTV's Tracey John talks to Game Girl Advance creator Jane Pinckard and Assassin's Creed developer Elspeth Tory on their experiences, as well as addressing the controversy surrounding AC designer Jade Raymond. Their verdict on the industry is that it still has a lot of maturation to do, especially when it comes to the working environment. Both Pinckard and Tory share their own anecdotes that would be amusing if not a discouraging testament to how male-dominated the industry continues to be. In discussing Raymond, a designer whose intelligence and skills have been largely questioned because of her looks (we've read many comments that accuse her of merely being a "pretty figurehead" for the game), both decreed the issue frustrating. "She is genetically, accidentally blessed with a combination of smarts and ambition and looks that our culture happens to find attractive, and that's not her fault," said Pinckard.Read - Game Girl Advance's Jane Pinckard Talks Lara Croft, Male vs. Female GamersRead - 'Assassin's Creed''s Elspeth Tory on Jade Raymond and Entering the Boys' Club

  • Immersion or the lack thereof

    by 
    Amanda Rivera
    Amanda Rivera
    10.24.2007

    Jane over at Game Girl Advance recently had a fascinating debate with herself on the level of immersion experienced by WoW players. While on the one hand she says that she often does other things while playing WoW (checking her email, instant messaging her friends) she also says that about 10 percent of the game requires most of her attention. Perhaps, she asks, the non-immersive nature of the game is what makes it so popular? But then she counters he own argument, stating that WoW is extremely immersive, sucking you in for blocks of hours at a time without you ever realizing it. I suppose I would have to agree with her, err both of her really. While I spend a lot of time alt-tabbing to check email for work while I game, I also find that WoW is the sort of game that draws you in. Not the same way a movie in a dark theater does. I wouldn't exactly say that I tend to forget the world around me, unless I'm in an intense instance group or perhaps a raid. I think that the variety of gameplay is one of WoW's keys to success. You can dive in as deep as you like when you log in. You can log in, head to the nearest dungeon, and play for hours on end, or you can quest for 30 minutes to an hour and then go do something else. The nature of an MMO means that you will spend a lot of time playing it, but WoW doesn't require you to spend all your attention on it while you play.