game-journalism

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  • The Soapbox: What it means to be a game journalist

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.22.2012

    The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Additionally, this article is written in contrast to Jef Reahard's Soapbox on how video game journalists are not real journalists; Massively's writers' opinions on the subject vary. People have, on a few occasions, asked me for advice on becoming a game journalist. My usual response, which is only half-joking, is, "Don't." In just a handful of months, I'll be hitting my three-year anniversary for working Massively. That means I've had one of the longest tenures at the site, which is kind of staggering in my mind. I still fundamentally think of myself as one of the new kids on the block. But for better or worse, I've been doing this for a while and have a pretty good grasp of what the job entails. Of course, that's still a subject of debate. As with a lot of topics, people as a whole can't even decide on what makes someone a game journalist instead of just an enthusiast with some advertising revenue. To some people, it's not even a real job, just a hobby. I'm one of those people who never like to pin down an exact definition of something that's ambiguous... but I can define what I see as my responsibilities in this job.

  • Penny Arcade to cover the game industry with help from veteran game journo Ben Kuchera

    by 
    Ben Gilbert
    Ben Gilbert
    01.16.2012

    We're just gonna go ahead and call 2012 "the year that a million new game sites launched," as this morning Penny Arcade announced its intentions to get into the world of video game news delivery. Hiring on at least one seasoned vet in Ars Technica's Ben Kuchera (whose position of "senior gaming editor" at Ars will be taken over by notorious freelancer and ex-Joystiqer Kyle Orland), the site will deliver game industry coverage. If Kuchera's past work at Ars Technica's Opposable Thumbs blog is any indication, he'll be producing a variety of news, previews, features and reviews with plenty of the flair we've come to expect from him. The site will be "starting in the next few weeks," and we'll likely hear more details as today progresses. Update: Kuchera has taken to Penny Arcade's forums to answer some questions about his coverage. "To start you can expect great, in-depth stories every Monday, Wednesday, and Friday. After that we'll think about what else we can do while keeping the standards high," he said. Additionally, it looks like it'll just be him working on coverage, at least for a bit, as was the case with Ars. "For now it will just be me. I think it's going to stay that way for a good while until we get a better idea of how we want things to work. I did the majority of gaming writing at Ars by myself, so it won't be a huge change for me. Expect fewer, longer stories," he added. [Image credit: Penny Arcade]

  • The Soapbox: The absurdity of the NDA

    by 
    Jef Reahard
    Jef Reahard
    11.29.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. So Star Wars: The Old Republic's NDA dropped. Now the entire world (officially) knows the skinny on BioWare's new themepark, and I'm hard-pressed to think of a more anti-climactic NDA death. Even if you weren't following the game over the past few months, you knew exactly what to expect -- provided you weren't a Star Wars or a BioWare virgin. This complete lack of surprise is one reason why the whole MMORPG NDA thing is a joke, and TOR is just the latest in a long series of punchlines.

  • Anti-Aliased: What it's like to sit in the staff chair

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.07.2010

    So I drove the Aion community up a wall again. I seem to do that a lot when I talk about the game. AionSource was a little miffed at the "disappointment" award the staff and readers gave them, and decided to rip into me. So, in an effort of good faith, I dropped by the flame thread and tried to lighten things up while explaining my position on the game and how it isn't all doom and gloom. Well, after having 9 pages of people not reading what I was writing and electing to call me a nyerking nyerk, I bowed out with a new column topic on my mind: my job. If there was any common theme in all of the screaming, it was how I sucked at my job because I said Aion had a grind, I sucked at my job because I was only level 17 in Aion, everyone on that fansite could do a better job at my job than I could, and I was the reason mainstream reviews were going downhill. (Awesome.) Amazingly enough, I too thought pretty much those exact same things before I got a job here. But writing here for two years has been one heck of an experience, and maybe today I can give you some insight to the things I see on the staff side of the fence.

  • The political machinations of EVE Online

    by 
    James Egan
    James Egan
    09.05.2008

    Game journalist and EVE Online player Jim Rossignol has been coming to grips with the idea of conflict in EVE, in a series of articles written for Eurogamer. Rossignol began by looking at "the basic principles of killing people" and progressing to the large scale conflicts between alliances. This week, Rossignol goes a step further by looking at the politics at the heart of much of the large-scale conflict in EVE Online, and how despite all the freedom the developers give players, it was inevitable that power blocs of players would be at each other's throats. "Players plus resources, plus more players, equals conflict. That's the basic mathematics that powers EVE Online. And it's been working for over five years now," Rossignol says.

  • GameSpot editor-in-chief resigns, now a developer

    by 
    Ross Miller
    Ross Miller
    01.04.2007

    Greg Kasavin, GameSpot's editor-in-chief, has announced his resignation from game journalism to work for the enemy, an as-of-yet-unnamed game developer, "a once-in-a-lifetime opportunity to get my foot in the door and contribute to one of my favorite gaming franchises." Kasavin, born 1977 in Moscow, joined the website in 1996. Regardless of what you may think of GameSpot and their review system (2-point inflation, anyone?), the gaming news site is a powerhouse in the industry that carries a lot of weight. We wish Kasavin the best of luck and hope, for sake of curiosity, that we find out soon what studio (and in what aspect) he has found himself a part of.[Thanks, Einhanderkiller]