game-master

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  • Former EVE Online GM talks abusive players

    by 
    Mike Foster
    Mike Foster
    11.12.2013

    "Game companies are not the Political Correctness Police," says Elizabeth Wyand, "and cannot be expected to adjust every player's rotten attitude." Wyand, a former GM for EVE Online, recently posted an interesting blog that discusses problematic players and the responses to their behavior -- one that exposes a fundamental misconception players have about the GMs who enforce the rules. Wyand's main point, though perhaps a bit too easy to misconstrue, is that being a jerk in most games is not against the rules. There is a big difference between threatening someone's life and hurting someone's feelings when it comes to enforcing chat violations or actioning players, and those who choose to offer up personal information about themselves must be aware that certain unsavory individuals will be happy to use it as a weapon at the first available opportunity. The full post is worth a read and includes some real-life examples of complaints Wyand received while manning CCP's support desk. It's worth noting, of course, that every game company has its own set of rules when it comes to harassment; what brings down the banhammer in RIFT might not even be a blip on the radar of a World of Warcraft GM.

  • Behind the scenes as a [REDACTED] Game Master

    by 
    Mike Foster
    Mike Foster
    08.30.2013

    Once upon a time, I worked as a game master for a very popular MMORPG. My duties were relatively simple: help players out of sticky situations and enforce the rules of the game when it came to cheating, harassment, and general player behavior. A game master's role is to protect the player from any and all potential game dangers, up to and including the player himself. In my work as a GM, I saw many amazing things. I saw guild members contact support staff because they were worried about another player's real-life wellbeing. I saw incredibly complex scams across multiple players and accounts that, while infuriating and exceptionally against the rules, were astonishing in their genius. And of course, I saw lots and lots of cybering.

  • Public Service Announcement: Don't file false GM reports

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.08.2011

    This may seem like common sense to a lot of people, but it came up as an issue recently on the official Customer Support forums. The message is simple: Don't file false GM tickets. Whether you're doing it to get back at someone you dislike, to play a prank on someone, or just because you're bored, don't do it. Support forum agent Nevalistis points out that false reports are is against the Game Master interaction policy. Each GM petition is taken seriously, and if the GMs see a pattern of frivolous or false reports, they can and will take action from warnings all the way up to suspension or permanent account closure. Those of us who have tried to petition a GM lately know how long the queue times are -- so from all of us with legitimate problems, please make sure your ticket is legit. It may save your account, it may save a GM's sanity, and it'll certainly help those with real problems get the help they need a little faster.

  • The Game Archaeologist and the NeverEnding Quest: A cozy chit-chat with Thom Terrazas

    by 
    Justin Olivetti
    Justin Olivetti
    01.18.2011

    Welcome back to the Game Archaeologist's third week of our EverQuest expedition! So, OK, we lost a few valued members of our team crossing the wilds of Norrath, but who would ever think that 10 rats could be so vicious when out for vengeance? It comes with the territory, and really, it's well worth the loss of human life if we can educate just one soul on one of the most influential MMOs of all time. Their mothers will understand their sacrifice. We've already taken a look at the highlights of EverQuest and the perspectives of several veterans of the game, which means this week we must be gearing up for an inside look into the machinations of grinding, hell levels, alternative advancement and DKP. For this, we struggled through the Swamp of Sony to find the ramshackle hut of Thom Terrazas -- and he was expecting us. A fight ensued, with many a chicken flung in anger, not to mention a few pokes in the eye, Three Stooges-style. But in the end, Terrazas capitulated and told us everything we wanted to know. Thom Terrazas almost has all his SOE merit badges, having worked on Planetside, Vanguard and now EverQuest in various roles. I was curious -- what was it like to be handed the keys to not just a game, but a veritable institution? Hit the jump to see what Terrazas has to say about his favorite memories, the future of the game, and why EQ hit it out of the park in 1999.

  • EVE Evolved: Downtime deployment debate

    by 
    Brendan Drain
    Brendan Drain
    11.07.2010

    Earlier this week, an explosive argument broke out in the EVE Online community. Following an extended server downtime, it became known that Reddit-based alliance Test Alliance Please Ignore had used the server downtime to protect the deployment of 14 territorial claim units. Ordinarily, these claim units are vulnerable to attack for eight hours while they start up. The owner may choose to either commit a fleet to defend them for eight hours or leave them unguarded and hope nobody decides to knock them down. This mechanic is designed to ensure that a force can't claim or attack a large number of systems simultaneously against opposition, as an alliance can't reliably defend several TCUs at once. By anchoring the structures just before the extended downtime occurred, Test Alliance made them invulnerable for their entire deployment time. A controversial debate then ensued, as GMs stepped in and Test pilots began making accusations of corruption, collusion and favouritism. In this opinion piece, I weigh in on the latest debate to shake New Eden. I look at whether downtime deployment really is an exploit and whether there's any substance to the accusations made against EVE's Game Masters.

  • EVE extended downtime has some unfortunate consequences

    by 
    Brendan Drain
    Brendan Drain
    11.02.2010

    reddit_url = "http://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequenceshttp://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequenceshttp://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequenceshttp://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequences/"; reddit_target="gaming"; Tweet Early this morning, the EVE Online server underwent an extended scheduled downtime for the deployment of the Tyrannis 1.2 patch. The patch deployment proceeded as planned and almost exactly to schedule, with the entire downtime lasting around 12 hours. When the servers came up, however, members of some nullsec alliances noticed that something was amiss. All of a sudden, a number of systems in Delve that had been vacant before the downtime were now owned by Reddit-based alliance Test Alliance Please Ignore. It soon became apparent that Test Alliance had placed territorial control units in the systems just before the extended downtime began. Under normal circumstances, territorial claim units must be protected by a fleet for the six hours they need to start up. During that time, enemy fleets have a chance to engage the hostile force and destroy their claim unit. If the six hours pass without event, ownership of the system is then awarded to the alliance that placed the structure. By placing the structures immediately prior to the extended downtime, enemies of Test Alliance were unable to contest the claim, which meant it automatically succeeded. What happened next has been the cause of a great deal of controversy on the EVE forums and Reddit. Skip past the cut for a run-down of what happened next.

  • Anti-Aliased: The customers aren't always right, but they should be supported

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.27.2010

    The customer isn't always right. Trust me, I know, I use to work at GameStop. *shivers at the thought of pushing reserves* Sometimes, the customer is wrong -- dead wrong -- but that doesn't mean the customer shouldn't be supported and appreciated. Customer support is one of those areas of MMO games that often goes overlooked when it goes right, or put under a spotlight when it goes wrong. There is no middle ground with that department, and the many good people who put long hours into making sure your account properly works don't get enough thanks Well, let's fix that. Today I want to talk about two recent interactions I've had with customer support, but I also want to address a few issues that I have with the system as well.

  • Whack a GM for profit in Runes of Magic

    by 
    Justin Olivetti
    Justin Olivetti
    05.06.2010

    The Game Master is a sacred position, only attained after decades of painful training under the practiced eye of an ancient guru. Well, that, or an application to a studio and a subsequent interview. Either way, to be in the hallowed presence of a GM means that you either messed up badly, or you need help. Runes of Magic throws out a third scenario by placing a bounty on all of their GMs during a special event held tomorrow, May 7. As part of their "Expedition 60" program, they're inviting players to hunt down and terminate -- with extreme prejudice -- GMs any and everywhere they are spotted. Why would anyone be so suicidal to take on a full-fledged GM? For rewards, of course! If a GM is found and downed, they will drop a permanent Purgatory Nightmare Mount. If that sounds good, log into Runes of Magic on May 7 and pay attention to the chat channels for clues as to the nearest GM's location. Read the full announcement for more info!

  • Aion 24/7 GM support 'coming very soon'

    by 
    Kyle Horner
    Kyle Horner
    10.14.2009

    Aion has a lot of great qualities, although one of the biggest issues in-game towers above pretty much any others: 24/7 in-game GM support. Whether it's gold spammers, bugs or some issue that goes above and beyond asking for help in guild chat -- constant GM support is essential for happy customers.So you'll be happy to know it's coming very soon! At least, according to recent Twitter activities by the community team. As the weeks continue to churn for this newly hatched (at least in the west) MMO, having a quality support team is going to make or break many potential players' opinions when their hesitant friends ask, Aion"Should I pick up Aion?" Thus, this is good news. Not as good as it actually happening, but very close![via TTH]

  • Addressing gold spam in Aion

    by 
    Brooke Pilley
    Brooke Pilley
    10.07.2009

    After playing Aion for any length of time, one might think the 'Looking for Group' channel is actually a 'Looking for Gold" channel. Don't worry, it's a common mistake. Since a few days after launch, players have been bombarded with gold spam in the game's various chat channels from general to group to trade and even to personal tell (whisper). Notably absent from Lance Stites' first State of the Game address last week, English Community Representative Ayase just put out an announcement about gold spam and NCsoft's efforts to eliminate it from Aion.According to Ayase, game masters are working around the clock to identify and ban gold spammers. Players can also block spammers on an individual basis, which does work but is only a bandaid solution. It doesn't seem like NCsoft has this problem under control just yet, which isn't necessarily a testament to poor effort but to persistent and pesky spammers. The developers are working on new tools and processes to ban the spammers more effectively, but until then our chat channels will likely be flooded with spam. You see, the economy is a strong gameplay element in Aion, and where there's a buck to be made, weasels and sharks will prey.

  • Meet the Champions Online lead GM team

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.09.2009

    Very infrequently do we get to see the people who are diligently working behind the customer service counter in our online games. They listen to all our requests (frivolous or not,) they free us from the shackles of bad environmental clipping, and they make sure we're having a fun time in our game of choice. They are the game masters, and Champions Online is taking the time to give them a whole interview on their website.The interview focuses on the three lead GMs of Champions Online (and soon to be Star Trek Online): Jim "Jaydeegee" Garner, Markus "Villarigor" Kraus, and Noel "Destra" Holmes. The three of them tackle some of the questions of customer service, including their day-to-day jobs, dealing with customers, reporting bugs, and how they take their time to enjoy the game. If you want the full story on their answers, check out the interview on the Champions Online main site.

  • Making fleet battle reservations in EVE Online?

    by 
    James Egan
    James Egan
    12.05.2008

    This is probably a first in the MMO industry... EVE Online announced higher performance server reservations for large scale PvP battles. Unlike most other MMO titles where you choose a server to play on with your friends, EVE Online doesn't make you choose. Although the server cluster is made up of hundreds of IBM blade servers, from a player's perspective, it's all one galaxy with over 5000 solar systems. This is good for a 'sandbox' game, where players are allowed to do whatever they feel like within the rules of that place. It creates a huge galaxy where everyone can potentially interact... or kill each other. But it comes with a rather substantial drawback at times: lag. This 'single server' approach makes EVE Online a game where players hope to have large-scale fleet battles not unlike all those sci-fi shows and films we grew up with. But the harsh reality is that there are limitations of server technology that hinder large scale conflicts. Bring a few hundred of your friends to a fleet battle in EVE and you might not be fighting so much as watching a slide show. Definitely not the most fun to be had in the game.

  • Ghostcrawler and Vaneras on the classes that GMs play

    by 
    Adam Holisky
    Adam Holisky
    12.03.2008

    What classes do Blizzard employees play?This is an often asked question by people on the forums. Sometimes it comes with a finger pointing at such and such a developer or community manager, accusing them of favoritism for a given class because it's the one they play the most.Over the past few days we've seen two blue responses over this issue. Vaneras over on the European forums makes note to say that the GMs play the game just as "everybody else does." They encompass all classes and all play styles.This is interesting in that it shows that Blizzard folks are involved in both casual and hard core raiding, and casual and hard core PvPing. I find this particularly interesting, since after a long day of work at WoW Insider sometimes the last thing I want to do is sit down and trudge through some raid content. But then again, sometimes I do. Ghostcrawler also weighed in on the issue a few days earlier, making several interesting points.

  • EVE dev blog charts much improved customer support experiences

    by 
    James Egan
    James Egan
    10.01.2008

    Long petition queues, particularly related to expansions, has long been a problem in EVE Online. These long waits may very well be a thing of the past, according to GM Nova, Senior Game Master for EVE Online. GM Nova's latest dev blog, "Such stuff as dreams are made on," deals with the deployment of the Empyrean Age 1.1 patch in early September, as seen from a Customer Support perspective. "We at Customer Support, being at the front lines so to speak, are in a unique position to judge or evaluate whether a patch was successfully deployed and if ther is any fallout or unexpected problems involved, as the potential torrent of problems are directed at us to pass on," he said.GM Nova points out how that 'torrent of problems' has slowed down to a trickle, using graph data of the Trinity expansion deployment (predictably an insane amount of petitions), the subsequent Empyrean Age 1.0 patch (so smooth they thought their petition system had crashed), and finally Empyrean Age 1.1. The trend evidenced by the graphs is that their patch deployments are becoming less fraught with complications, meaning happier players in the long run. GM Nova goes on to discuss some of the structural changes made to CCP's Customer Support department that improve petition response time, saying,"We are happy to announce that our average petition age is currently two days with most normal requests handled in hours. We hope our efforts shine through in the level of support we are able to offer." Would you agree with GM Nova's assessment, and have your own petitions of late in EVE Online been resolved in a reasonable amount of time?

  • Yet another scammer owned by Blue

    by 
    Alex Ziebart
    Alex Ziebart
    09.02.2008

    When it comes to the WoW forums, few things make me happier than seeing blue text truly and utterly own the trolls and other unsavory types that hang out there. Especially when it's a case of someone thinking they can lie to the GMs and Customer Service reps and get away with it. We've seen it before, but it is no less entertaining each time.In this particular case, a level 70 Warrior (posting on his level 42 Mage alt) claims that he forgot to loot the Vial of Eternity from his guild's recent Kael'thas kill. He filed a GM ticket, and they refused to grant it to him, stating he should just go kill Kael again for it. Embers, the alt, goes to the forums to ask for this vial instead. EU Game Master and Customer Service Rep Xaldavan joins the show pretty quickly, asking for some necessary information to help him (her?) investigate the situation, even offering to give him the quest item if his claims are accurate.As you can guess, they weren't accurate at all. In fact, the Warrior left the raid an entire hour before Kael'thas was actually killed. In the middle of a trash pull, too! You would think people would know by now that trying to scam a GM is silly. As Xaldavan said, they can see everything. Some of these people are very, very lucky that Blizzard's GMs tend to be merciful about these sorts of things.

  • Age of Conan GM fired amidst in-game sex scandal

    by 
    Samuel Axon
    Samuel Axon
    08.14.2008

    An Age of Conan player tricked a naïve, Funcom-employed Game Master (an in-game customer service representative) into pursuing cybersex with him. The player posed as a female playing a male character and enticed the male GM with flirtatious remarks and innuendos. After the GM fully threw himself into the moment, the player revealed that he was male, and that the conversation had been a prank.Friends of the player posted screenshots of the conversation on MMORPG's forums, and the ensuing controversy led Funcom to fire the GM for unacceptable behavior and violation of the customer service guidelines. Destructoid then interviewed the prankster and hosted the unedited version of the conversation screenshots.Frankly, we're not sure who is the bigger jackass -- the GM for his unprofessional behavior, or the player for baiting him into it. Everyone seems to have his or her own unique interpretation of this fiasco.[Via Big Download]

  • EVE Online: play test factional warfare, June 4-6

    by 
    James Egan
    James Egan
    06.02.2008

    CCP Games announced a new series of factional warfare playtests for EVE Online's imminent Empyrean Age expansion, and are seeking help from all available pilots in New Eden. EVE dev CCP Tanis stated that the first release candidate for the Empyrean Age is being put on the Singularity test server, and that CCP is now focusing its attention on the gameplay mechanics of the long-anticipated factional warfare system. The playtest will focus on the offense and defense of capture points and the conquering of solar systems. Players will be divided into either Caldari or Gallente factions; each faction will have an offensive and defensive team. The ultimate goal is to capture as many systems as possible while preventing the opposing faction from gaining any territorial control. CCP developers and ISD will be on hand to answer questions and guide players. When: June 4 to 6 (Wed., Thurs., Fri.) from 11:00 to 14:00 EVE time (GMT).Where: Singularity test serverWhy: "We really cannot stress how important your feedback is to us." Another Why: Each day the players on the winning side will be given a stock of officer modules !! ... *dramatic pause*... on the test server only. (Sorry.) Also the player who submits the best bug report will be given maxed out skills on the test server. How: Join the in-game channel "Faction Testing" for instructions.CCP Tanis also reminds players that the latest Singularity test server patch is required to participate in the playtest. The patch should ONLY be applied to a second copy of the EVE client, and NOT the main client used for everyday play on the Tranquility server. That is, unless you'd prefer to call the test server "home" from now on. Further details can be found in the official announcement; EVE Online account login is required to access this information.

  • Massive connection issues in raids tonight [UPDATED]

    by 
    Adam Holisky
    Adam Holisky
    04.01.2008

    Based on my experiences, and a slew of other folks posting over at the Blizzard Customer Service Forums, it appears many Tier 6 instances are having issues with stability tonight. Half the raid or more is constantly disconnecting at seemingly random points.Several CMs GMs are looking into the issue – but it is wide spread. This means that it is almost assuredly an issue with the Blizzard servers. Based on testing I've done it is not an issue with addons. After a disconnect, all addons were turned off, and the disconnects still happened.Stay tuned to HKO Insider for the latest. Hopefully they'll hotfix this one right up.Updated 11:00 p.m. EDT: Belfaire posted "We're gathering the appropriate info now. I have no ETA on a resolution, only that it'll be [fixed] ASAP." (April Fool's text removed for readability.)Updated 12:44 a.m. EDT: Belfaire also let us know that Q.A. is working on the problem, though no fix has been announced yet. Seems they are at work on it.Updated 1:00 a.m. EDT: Potential solution from Belfaire: "Please have your entire raid delete or rename your Interface folder and let me know here if you encounter the issue again. [One] group said that they ran without mods, but if what I think's happening is actually happening, even if one person has [an addon], it can affect the raid."

  • Drysc on Blizzard customer service

    by 
    Adam Holisky
    Adam Holisky
    03.29.2008

    We are all rather critical of Blizzard at times. After all, many of us spend an inordinate amount of time in the game; especially the WoW Insider staff on patch days. We expect things to work in a certain type of way, and we expect that when we encounter a problem, things will be solved ASAP.Nothing is wrong with these expectations we have, and indeed we should have them. After all, we want this game to be the best game possible. For many folks it's the only one they'll play. The happiness and smooth sailing in game is principally the responsibility of the customer service department at Blizzard. They're the ones to fix our issues when something goes wrong.Drysc, one of the most visible community managers, made a wonderful post earlier this week on exactly what happens in Blizzard's support services. The full post and response are worth taking a second to read. The bullet points of his posts are as follows:

  • Oh Noes!!!1!1!1one: I've been hax0red!

    by 
    Amanda Dean
    Amanda Dean
    02.05.2008

    On Saturday night I noticed a guildie acting strangely. He kept switching between characters and wouldn't respond to tells from even his closest friends in the guild. Concerned about him, we gave him a call... on the phone, to see what was up. You guessed it, he was nowhere near his computer at the time. He went to log in and found his password was changed. Unfortunately, he had also forgotten the correct response to his secret question "What is your favorite activity?" The hacker kept running in and out of the Shadow Labyrinth. I checked the customer service forums and found that this was common behavior among hackers. Either there is an exploit in that instance, or hackers just really enjoy hanging out with Blackheart the Inciter. I'm leaning toward the latter.