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Ready for another round of answers about Star Citizen's mechanics? Because that's what you're going to get in the video just past the cut. Chris Roberts picks out 10 questions from the game's subscriber base, talks a bit about the community, and then answers all of them in as much detail as he can ...

8 months ago 0 Comments
September 9, 2014 at 10:00AM
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I'm looking forward to Ashram, the new PvP island zone in Warlords that seems to combine elements from zones such as the Timeless Isle, Wintergrasp, and the old days of world PvP. So I tend to go looking for information on it, which is where I found the following. @GeodewMW @Drsoviet It does. We...

1 year ago 0 Comments
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As WildStar nears its ambiguous-but-soon release date, questions have to be asked, aside from "when is this game releasing, anyway?" Like crafting-related questions. Why haven't we heard more about crafting yet? What are the mechanics? Is this another example of a game wherein crafting is just a ma...

1 year ago 0 Comments
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One of the downsides of The Secret World's advancement system is that if your build works early on you can wind up with loads of AP and nothing to spend it on. That's part of what Augments are designed to fix. The latest game director's letter discusses the Augment system, explaining that Augments ...

1 year ago 0 Comments
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One of the major design goals of The Repopulation is a sense of a world in motion, shaped by players but also influencing player actions. August's updates to the game included the implementation of the Area and World Event systems, facilitating just that sort of gameplay. According to the most rece...

1 year ago 0 Comments
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Although games have been based on other media such as movies, television shows, and comics, no one has blended an MMO and a media property into one interactive world. No one, that is, until Trion Worlds and Syfy teamed up to create Defiance. In a recent interview, Defiance Producer Robb Hill talk...

2 years ago 0 Comments
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The large-scale revamp to Darkfall is on the horizon, but players looking forward to Darkfall Unholy Wars have gotten information in drips and drabs regarding how the game will play after the revamp. Luckily for those players, an official development blog has recently been posted detailing the ne...

2 years ago 0 Comments
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One of the rules of MMO design is that the game is never really done. Designers can still make extensive tweaks and changes to abilities even well after launch. DC Universe Online's revamps of the Mental and Gadgets sets are a case in point. According to system designer Jesse Scott in a recent up...

2 years ago 0 Comments
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Maybe TERA is your first MMO, maybe you want to learn about what TERA offers its guilds, or maybe you just want to see guilds defined as something other than small-scale drama generators for once. There are a lot of reasons you might want to look at TERA's new guide to guilds in the game, but wha...

3 years ago 0 Comments
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Whether or not you're fond of Champions Online, you probably don't like the game's crafting system. Almost no one does, and apparently not even the developers have been terribly pleased with it. That's why the game is putting that system aside and replacing it with a new system. The Mod and Fusio...

3 years ago 0 Comments
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Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I was in high school when I discovered a love for simplified ta...

3 years ago 0 Comments
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Blizzard's Cataclysm post-mortem blog series has seen Dave "Fargo" Kosak discuss quest design and Scott "Daelo" Mercer discuss dungeons and raids; today, Blizzard wraps up the series with a look at Cataclysm's game systems. As with Fargo and Daelo, Greg "Ghostcrawler" Street, WoW's lead systems d...

3 years ago 0 Comments
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Every MMO has to face an issue of complexity creep, and EVE Online is no exception. The current trees for ship progression and skill advancement are the result of numerous patches, additions, and alterations to a core system that's left an enormous mess behind. As a result, the whole system is in...

3 years ago 0 Comments
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Last week, the unthinkable happened. Or at least the unprecedented. Yes, after a dozen or so columns under my belt for Choose My Adventure, one of the "joke" choices finally won a poll. Either everyone thought that the paradise city was actually a thing in Ryzom or the impassioned pleas in the co...

3 years ago 0 Comments
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Like many MMOs, Champions Online is at its heart a game of numbers. Your character type focuses on certain stats, and you want to make those stats go higher. But sometimes the way those stats work together is a bit less than intuitive in the live game, hence some recent changes to Super Stats and...

3 years ago 0 Comments
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Respecs are a powerful tool in MMOs. They're a way for you to feel confident that no matter what choices you make when developing a character, you can make better ones further on down the line. Instead of worrying with each character decision that you're locked in to something you never wanted, y...

3 years ago 0 Comments
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Captain's Log, Stardate 65322.9... Hello, computer (and players)! For the past several weeks, Star Trek Online players have been checking out the latest F2P beta builds on the Tribble test server. While there have been a few patches on other days, more for stability fixes and minor tweaking, T...

3 years ago 0 Comments