Game-theory

07.31.14
The Think Tank: Building an MMO without levels
07.31.14

The Think Tank: Building an MMO without levels

Welcome back to another Think Tank! This week, I charged the Massively team with a single task: Ele...

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03.15.12
Raph Koster categorizes his best game design blog posts
03.15.12

Raph Koster categorizes his best game design blog posts

If you're looking for an entry point into the voluminous back-catalogue of game design posts sitt...

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01.12.08
AFK punishment is still just a band-aid
01.12.08

AFK punishment is still just a band-aid

The AFK problem has been with us for a long time now, and ever so suddenly Blizzard has decided to s...

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11.29.07
Damion Schubert seeks a different kind of grind
11.29.07

Damion Schubert seeks a different kind of grind

MMO developers and publishers try to provide game-play that keeps you coming back again and again so...

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10.30.07
Never just a game
10.30.07

Never just a game

MMOs (and some virtual worlds) are games we play together. Games are generally fun, educational, d...

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