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  • Massively unboxes EVE Online's Collector's Edition

    by 
    Brendan Drain
    Brendan Drain
    12.01.2013

    Sci-fi MMO EVE Online initially launched as a physical disc sold in stores back in 2003 and saw limited success in the fledgling MMO space. A decade of regular updates and digital distribution has seen EVE grow organically into the largest sci-fi sandbox on the planet with over half a million subscribers, but until now something has been missing: EVE has never had an actual collector's edition box. To celebrate 10 successful years of operation, last month CCP officially released the EVE Second Decade Collector's Edition box. I recently received a review copy of the Collector's Edition from CCP and have put together an unboxing video with my general impressions of the items within. The collection comes in a sturdy presentation box and contains a 192-page commemorative hardback book looking back on the first decade of EVE's history, along with an anniversary re-release edition of CCP's board game Danger Game and a physical Rifter model that doubles as a USB hub. The pack also comes with a new account key with 60 days of game time, a soundtrack CD of the EVE music played by the Icelandic Symphony Orchestra, and keys to unlock billions of ISK worth of virtual collectables in-game. It's pretty expensive at around €150 or $150 US, but the virtual items can be sold in game to claw back some of the cost in the form of PLEX. Enjoy our look at the new CE!

  • EVE Online players raise over $44,000 for Japan relief fund

    by 
    Brendan Drain
    Brendan Drain
    04.03.2011

    Never let it be said that gamers don't have big hearts. When Japan was hit by an earthquake and the ensuing tsunami, people around the world stepped up to donate to disaster relief programs. Several MMO developers have made substantial donations using profits from their games. NCSoft made a huge donation of 500 million yen (6.3 million USD), and Sony Online Entertainment donated 300 million yen (3.6 million U.S. dollars). SOE, gPotato, Perfect World Entertainment and Hi-Rez studios have all been running schemes to help players donate, ranging from special once-only microtransaction items to just donating a percentage of all cash shop proceeds to charity. EVE Online's developer CCP Games has encouraged donations through their unique PLEX system. Players who couldn't afford to donate cash were encouraged to buy PLEX in-game using ISK and donate them to the relief fund. CCP would then scrap the PLEX items and donate their full purchase value to charity. The scheme has been very successful at raising money in previous disasters, raising over 40,000 USD for the Haitian earthquake fund and roughly a further 20,000 USD for the flooding in Pakistan. In a new devblog, CCP Fallout has released the final results of EVE's charity drive. A total of 2549 PLEX, each worth 17.5 USD, was donated to the scheme by players. CCP will be donating the full value of 44,607.50 USD to the Red Cross in the name the EVE Online community, and will be paying for all of the tax and management costs themselves. EVE players have now donated a total of 108,000 USD through the PLEX for Good scheme. Head over to the devblog for the details of the charity drive and some interesting information on three players who helped make it a success.

  • Donate EVE ISK to help disaster relief efforts in Japan

    by 
    Brendan Drain
    Brendan Drain
    03.14.2011

    When it comes to collecting aid for disaster relief, EVE Online developer CCP Games has a unique way of helping players donate. While many MMOs ask for donations or release limited-edition cash shop items, CCP has managed to devise a way for players to donate in-game currency to help people in the real world. During the relief effort for last year's earthquake in Haiti, CCP began accepting donations of 30-day Pilot's License EXtensions (PLEX) for their full monetary value in game time. With the recent devestation in Japan, CCP has once again asked for the EVE community's help to raise money for relief aid. Each PLEX bought on the in-game market and donated to charity represents 30 days of game time that someone in the world originally paid for with cash but that won't be redeemed into game time. Because of this, CCP can donate the full cash value of that game time to a registered relief charity without taking a big loss. CCP absorbs all management and tax fees to ensure that 100% of the donated game time's value is passed on to registered charities (in this case, the Red Cross). To donate to the relief effort in Japan, EVE players are encouraged to buy PLEX on the open market and contract them to the character "CCP PLEX For Good" before March 31st. As usual, EVE Online's normally permissive rules on scamming have been suspended in relation to the charity drive. Anyone attempting to scam players out of ISK or PLEX using this charity drive will be dealt with harshly. With notable rich players and corporations able to potentially donate thousands of dollars' worth of PLEX, this charity drive is sure to raise a substantial amount of money for disaster-stricken Japan.

  • EVE introduces "Hours for PLEX" reactivation scheme

    by 
    Brendan Drain
    Brendan Drain
    03.11.2011

    In today's subscription MMO market, EVE Online is in the unique position of allowing players to pay for their game time with in-game currency. To help cash-poor players afford a subscription and to aid in CCP's ongoing war against RMT, the company introduced the 30 day Pilot's License EXtension (PLEX). Cash-rich players who want a little extra in-game ISK would ordinarily be tempted to buy from illicit sources that rely on destructive botting and hacking practices to obtain their currency. Instead of putting themselves at risk of being keylogged, banned or just outright ripped off, players can buy 60-day game time codes and convert each of them into two in-game pilot's licenses to sell on the in-game market. ISK-rich players can then buy those licenses from the in-game market and activate them to add 30 days of game time to their accounts. If an account is expired but has the funds to buy a PLEX, players can even ask for a temporary reactivation so that they can buy one and apply it to the account. Until now, reactivations have had to be processed manually, with players filing an in-game petition through the EVE website. In a devblog yesterday, GM Grimmi of CCP announced that a new automated reactivation scheme will give players access to the game for four hours to purchase PLEX and apply them to their accounts. In addition to reducing GM workload, this scheme will allow people who have previously quit the game to temporarily reactivate their accounts and attempt to pull together enough ISK for 30 days of essentially free game time. The service has been temporarily taken offline to resolve a conflict with the current CSM voting procedure, but once it's back online it will be accessible through the account management page on the EVE website.