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In a fragmented VR market, one company wants to unite them all
Virtual reality is a mainstream phenomenon these days, with major headsets like the Oculus Rift and the HTC Vive now increasingly in consumer hands. There's even a flourishing market in the lower-end, with Samsung's Gear VR and Google's DayDream leading the way. But with so many different platforms, the VR market is getting increasingly fragmented.
This is the week virtual reality goes wide
After attending the first day of the annual Game Developers Conference, the only games I played were in virtual reality. In the following four days, many, many more VR experiences will happen. Some will be good, some will be great, some will be not-so-great. One thing's for sure: when this week's over, the VR landscape will look very different.
GameFace Mark IV: The other VR headset at CES 2014 (hands-on)
After all the time we've spent with Oculus VR's latest Crystal Cove prototype last week -- our first Best of CES award winner! -- you might think we're all VR'd out. You'd be wrong, and when the folks at GameFace Labs offered us a chance to check out their Android-based, standalone VR headset, we jumped at the chance. The Mark IV model of GFL's unnamed headset is a 3D-printed proof of concept, and it serves that goal fantastically. We put on the headset, were handed a paired Bluetooth gamepad (Sony's DualShock 3) and were instantly transported to a lower-res version of the Tuscany demo we've seen running previously on the Rift. Only there's one major difference here: no wires.