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  • TERA's Patrick Wyatt talks lag, security, and an M-rating

    by 
    Jef Reahard
    Jef Reahard
    08.31.2010

    TERA is shaping up to be a huge hit with international audiences, and nowhere is this more evident than in En Masse Entertainment's willingness to reach out to fan communities outside the U.S. The latest example comes courtesy of TERAHispano, as they recently sat down with En Masse COO Patrick Wyatt for a round of questions regarding everything from microtransactions, to account security, to lag. Wyatt has lots to say in the lengthy interview, and among the more interesting nuggets is the fact that En Masse expects TERA to ship with an M-rating. He also touches on performance issues, pointing to the Focus Group Tests as evidence that lag won't be an issue for the game's action combat system. "When we built the first Western servers for TERA, we selected a QA datacenter just a few miles from our offices in Seattle, which meant that European players who joined our Focus Group Tests were playing on servers over 5000 miles away. Based on the forum posts, polls, and informal surveys from those events, we didn't see lag problems," Wyatt says. Finally, he reiterates that TERA will not be a microtransaction-based title, and also discusses GameGuard and alternatives to the intrusive anti-cheat software.

  • A look back at Aion's first month and impressions

    by 
    Brooke Pilley
    Brooke Pilley
    10.26.2009

    43,829 minutes. That's roughly how long Aion's been out in the West. Depending on your tolerance for grinding, it may or may not have felt like that amount of time passed. There's no doubt it's been a busy month full of ups and downs, so we'd like to take an extensive look back at the last 30-days and give our impressions on the game. Smooth criminal Aion experienced one of the most technically smooth launches in MMO history, which was the result of hard work, innovative design, tough decision-making, and of course nearly a year between the Eastern and Western releases. Anti-cheat software, GameGuard, was stripped from the client in the 11th hour. This no doubt eliminated most of the open-beta issues that would have sent a lot of potential players packing shortly after release. Players just aren't as forgiving as they used to be.

  • Aion: Say goodbye to GameGuard (for now...)

    by 
    Brooke Pilley
    Brooke Pilley
    09.18.2009

    "Hark! The Herald Daeva Sing. NCsoft casts GameGuard out from under its wing." Many an Aion player are rejoicing at the latest news out of NCsoft. The game will not be launching with infamous anti-cheating software GameGuard (GG). If you're unfamiliar with this software, it comes packaged with many Asian MMOs. Think of it as Warden from World of Warcraft or Punkbuster from your favorite FPS... on steroids. GG has probably been the number one complaint about Aion throughout beta and it appears that NCsoft is unwilling to put off any customers on launch day by potentially inconsistent performance.However, this removal of GG will be only temporary until they can figure out a way to re-enable it without causing major issues. NCsoft just released one last patch before launch to banish GG and include a few more updates to the client. The level cap has been raised from 45 to 50. Players can now reserve 2 characters during preselect and create 8 characters in total during the head start period and beyond. Finally, channels will be set at 10 instances for the first two zones of each faction. This number will be reduced once players settle in, likely to reduce farming potential and maintain critical mass.

  • Aion open beta hits some hiccups, but patches are on the way

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.11.2009

    First Champions, and now Aion. It seems that no game can find that smooth stride regarding their beta testing these days, but thankfully that's what beta testing is for -- squashing bugs. (No matter how much marketing we seem to lump atop these tests these days.)The Aion development team has heard the community's call regarding the lag, authentication server, gameguard anti-cheating program, forum authentication script, and beta key release schedule. They understand that the problems with the lag experienced by North American users, as well as the login server not working, is frustrating. However, they are devoting resources to finding out the cause and will be patching the game ASAP.