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By Sanya Weathers for GamerDNAWhen you're the market leader in MMO games, you can afford to do a little innovating – though not so much as to disturb or ruffle the customers you've already acquired. When you're making a top drawer MMO with thirty million dollars of other people's money, you ca...

June 10th 2009 at 4:00pm 0 Comments
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Last week GamerDNA launched TweetMyGaming.com, a Twitter stat tracking site covering games. Using fancy mathematicals and internet juice, TweetMyGaming follows the 140-character conversations in the Twitterverse in real-time.Tweets and play patterns are graphed by the site, with the percentages on...

June 10th 2009 at 2:00am 0 Comments
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Left 4 Dead on PC appears to receive a shot of zombie reanimation every time Valve's Steam service does a promotion, according to proprietary Xbox Live and PC GamerDNA statistics. The chart above, which is calculated based on "equal percentages of Xbox and PC users," shows that engagement on both p...

May 18th 2009 at 5:30pm 0 Comments
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Today, we have another in a continuing series of articles written by the highly talented Sanya Weathers for GamerDNA. In this, her latest column, Sanya looks into the numbers and just what the breakdown for MMO players means.When you compare groups of MMO consumers, grouped by game title, it's easy...

May 5th 2009 at 12:00pm 0 Comments
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Today, we have another in a continuing series of articles written by the highly talented Sanya Weathers for GamerDNA. In this, her latest column, Sanya runs down some interesting and illuminating statistics about players and guilds, and just how they fit in to the macrocosm of MMOs. A long time ago...

March 25th 2009 at 4:00pm 0 Comments
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With the recent launch of World of Warcraft's second expansion, Wrath of the Lich King, industry watchers have been poring over the numbers, trying to see what can be gleaned from the data. With 2.8 million copies sold in the first 24 hours, Blizzard's 800-pound-gorilla continues to break records....

November 22nd 2008 at 6:00pm 0 Comments