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  • Ask Massively: And the money will follow

    by 
    Bree Royce
    Bree Royce
    03.07.2014

    A reader named Josh recently wrote to Massively to ask about the viability of a career in games journalism. He's not a kid with stars in his eyes; he's an adult who works for an elite tech company, and his dad is a published journalist himself. He once focused his MMO hobby into a livestreaming channel and blog but shut them down because of the time involved, and now he's considering whether a career shift to doing what he loves might be worthwhile. As a 30-year old with a family of three, I have a feeling that it would be very difficult to transition into the world of technology journalism. My impression is that it is an industry that does not really pay that much, and therein lies my quandary. My question for you at Massively is whether it is really possible to pursue the field of technology/gaming journalism and still support a family? And what traits are desirable in a technology journalist? Do editors look for people who have journalism degrees and existing experience, or is it a situation where you can step up to the plate and impress someone with your existing skill? How many of you that work for Massively actually support yourselves and your families based on your journalism, and what did it take to get to that point in your careers? Unfortunately, Josh's gut feeling is correct and terribly timely.

  • War Thunder CEO discusses free-to-play's future on consoles

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.04.2013

    Free has become the entry point for a lot of games on both mobile devices and the computer. If you enjoy the game, you spend money, but it costs nothing to try it. But what about free-to-play on consoles? War Thunder is on the PlayStation 4 and is looking to the future, but as Gaijin Entertainment CEO Anton Yudintsev explains, the problem with a large number of free-to-play games is a matter of polish. Yudintsev goes on to compare his company's flagship game to Call of Duty and its record-breaking profits, stating, "We're not the greedy bastards here." He sees a bright future for free-to-play on consoles but also asserts that free developers have to step up to a higher level of refinement, delivering more polished mechanics to get past the initial bias of console gamers. Take a look at the full interview with Yudintsev for more elaboration on his views of the console makret compared to the PC market.

  • Canadian economy nets $2.3 billion from games industry

    by 
    Danny Cowan
    Danny Cowan
    06.03.2013

    At the Ottawa International Game Conference last week, Entertainment Software Association of Canada president and CEO Jayson Hilchie revealed that the video game industry added around $2.3 billion to Canada's national GDP throughout 2012. Hilchie explains that the industry has seen significant growth year-on-year, and was responsible for creating thousands of jobs across multiple fields. "There are 16,500 men and women working full time in Canada's video game industry, up 5 percent from where we were in 2011," Hilchie said. "But our industry is responsible for generating employment for approximately 27,000 people across the Canadian economy. These are high paying jobs - paying on average just over $72,000 - going to young workers in creative / artistic disciplines, technical fields and business / administrative functions." Hilchie noted that 84 percent of Canadian game development studios create games for mobile platforms. Around 66 percent of Canadian studios develop for PC platforms, while 48 percent are devoted to console development.

  • MMO devs most in danger of layoffs, study claims

    by 
    Justin Olivetti
    Justin Olivetti
    03.21.2013

    In an attempt to answer the question of whether the games industry is dying or not, Twisted Pixel Lead Developer Dan Teasdale conducted research into all of the layoffs of 2012 and believes he has found that, among other things, MMO developers had the highest risk of being fired. "Looking at the the raw number of people affected, MMO teams laid off more developers than console teams," Teasdale argues. He notes that 38% of video game industry layoffs hit MMO studios, although only 26% of MMO studios did any firing. Layoffs in Boston and Austin, including the closure of 38 Studios, accounted for a third of all industry layoffs, which could look good or bad depending on the total number of studios in those two cities relative to the rest of the industry (info hard to come by and not included in the study). One upshot of the report was that MMO studios tended to lay off fewer people when firings happened in comparison to social, mobile, and console studios. "While this probably isn't a surprise, it's a clear indication that it's way harder to survive as a social or MMO developer than a console developer," he concludes. However, the analysis does not break down the types of employees laid off, such as designers vs. support, community, and temporary contractors, roles common in the MMO industry.

  • Portalarium hit with layoffs

    by 
    Elisabeth
    Elisabeth
    12.17.2012

    If there's one thing that sucks, badly, about December, it's layoffs. Portalarium, Richard Garriott's social games studio, has been reducing in-house redundancies. Senior programmer Paul Evans broke the news Friday on Twitter, saying that Portalarium "had to lay off people" and that he was one of those people. He also said that "the whole thing was a surprise." Portalarium representatives confirmed to GamesIndustry International that the studio is "reducing staff to the appropriate levels to support and grow [its] recently launched products." As ever, we wish the best to those affected.

  • 'Casual content' might account for only a small part of gaming industry's revenue

    by 
    Brendan Drain
    Brendan Drain
    12.16.2012

    Monetisation of online games has been a hot topic for the past few years, fueled by the rise of the free-to-play business model and the undeniable accessibility of mobile gaming. At the Digital Game Monetization Summit in San Francisco, developers shared insights into the source of their revenue and recent development trends in social gaming. Rumble Entertainment CEO Greg Richardson argued that only 10% of the $50 billion spent on games last year was spent on "casual content" like social and mobile games. He believes that the tricks early Facebook and mobile games used to spread themselves virally may no longer work and that as a result, the future profit lies with people who self-identify as gamers. Online gaming website Kongregate revealed a detailed breakdown of monetisation and performance stats from its games, noting that its top games get the majority of their revenue came from people who spend $500 or more. Commitment was noted as the key to having successful game, with 84% of revenue coming from dedicated fans who played a game 50 times or more. [Thanks to Segun Adewumi for the tip!]

  • If 38 Studios goes under, Rhode Island taxpayers will be footing the bill [Updated]

    by 
    Matt Daniel
    Matt Daniel
    05.15.2012

    Project Copernicus and Kingdoms of Amalur: Reckoning developer 38 Studios is in some hot water, but it looks like that may be the least of your worries if you're a Rhode Island resident. Rhode Island's WPRI reports that if the studio founders and can't pay back the bonds given to it by the state, then the onus of doing so will fall upon Rhode Island taxpayers. How much moolah are we talking about? Something to the tune of $112.6 million US. According to Joystiq, "If 38 Studios can't pay, the governor is required to ask the General Assembly to repay bondholders," which means that Rhode Island taxpayers will be responsible for footing the bill by 2020. For now, though, both the studio and the Rhode Island government are tight-lipped on the studio's future, and by association, the future of Project Copernicus, so we'll just have to wait and see how this plays out. [Update: Our sister site Joystiq reports that 38 Studios "missed its latest loan payment of $1.125 million to the state of Rhode Island on May 1, effectively defaulting [on] its $75 million loan." Rhode Island's Economic Development Corporation will hold an emergency meeting tomorrow morning to discuss the situation.]

  • Shigeru Miyamoto admits he's a fan of Angry Birds, just like the rest of us

    by 
    Daniel Cooper
    Daniel Cooper
    04.12.2012

    Mario and Zelda (amongst others) creator Shigeru Miyamoto was in Paris to promote the launch of the Nintendo 3DS as a guide in the Louvre. While company executives have previously dismissed and decried smartphone gaming, Miyamoto was asked about his favorite non-Nintendo game and for the first time, admitted that Angry Birds is his favorite. He said that he can tell Rovio is "having fun developing the game" and that it has a "very creative side," that was "inspiring us to try even harder, and create even more unexpected new things." Except for those moments when he steps into the hallway for a spot of pig-smashing, as you do.

  • ArenaNet LFM for Guild Wars 2

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.28.2010

    Do you have mad programming, writing, or art skills? (We're going to assume you love MMOs since you're here.) If you do and are either in the Bellevue, WA area, or are willing to relocate, then you'll want to check this out. The ArenaNet team have over a dozen positions currently posted on their website, and looking for more people to help them bring Guild Wars 2 to life. Current openings are for a host of positions: animators; QT specialists; web services and game programming; writing; and even a French community manager. So if you've ever wanted to join the ranks of the games industry and have the chops, get your resume and cover letter together and send them over to ArenaNet! Who knows -- perhaps we'll wind up interviewing you for Massively some day!

  • Average salaries of video game industry employees compared

    by 
    Griffin McElroy
    Griffin McElroy
    01.21.2010

    [Flickr: Bradipo] Once again, MCV has surveyed its fellow video game professionals about their annual salaries in order to come up with an average wage for each facet of the industry in 2010. The median average for all European and U.S. respondents is £31,509 (call it $51,331 and change), while the mean is £40,467 (roughly $65,925) -- that's a fraction of a percent lower than last year's results. For a full breakdown of how much each individual profession will average this year in salary, check out the list after the jump. It wouldn't be polite to comment on how our wages compare to the reported average Media salary. Nope. We're not gonna do it. We're just going to sit here on our $6,000 Italian leather massage chair, finish writing this post on our $22,000 diamond-bejeweled supercomputer, and then continue sipping on this $14,500 bottle of Scotch. Mmmmm. So crisp.

  • Blizzard nominated for 6 awards at MI6 Conference

    by 
    James Egan
    James Egan
    04.03.2009

    Massively's sister site WoW Insider pointed out some news regarding Blizzard today. WoW Insider's Mike Schramm writes that Blizzard Entertainment seems to have made a big impact on the MI6 Conference, which is focused on the marketing and monetization of games. Blizzard is a nominee in six award categories for the 2009 MI6 Awards, most of them for World of Warcraft:OUTSTANDING TV OR THEATRICAL ADOzzy Osborne – "Prince of Darkness"OUTSTANDING TV OR THEATRICAL CAMPAIGNWorld of Warcraft 2008 "What's your Game?" TV CampaignBEST WRAPPING - PRODUCT PACKAGINGWrath of the Lich King Standard EditionOUTSTANDING OVERALL MARKETING CAMPAIGNWorld of Warcraft: Wrath of the Lich King Launch CampaignSHARPEST PEN AWARD - BEST COPYWRITING/TV OR THEATRICALOzzy Osborne – "Prince of Darkness"BEST PRODUCT LOGO DESIGNDiablo 3 Animated LogoThe MI6 Conference will be held on April 8th in San Francisco. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • Mike Morhaime speaks at D.I.C.E. 08

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.07.2008

    The D.I.C.E. Summit's official site describes the event, currently taking place in Las Vegas, as a meeting of "the video game industry's most influential leaders," so of course you know Blizzard's there. Gamesindustry.biz's coverage of Mike Morhaime's presentation today doesn't reveal anything too earth-shattering about the company or the World of Warcraft. It's about the same thing we've heard from him in the past, but hey, if the presentation isn't broke, don't fix it, right? It's still good to hear that Blizzard's on the right track, of course, and it's actually amazing that even with Mike Morhaime about to get his eighth boss, Blizzard's stayed pretty consistent on quality and dependability, as almost anyone who's had to switch bosses can tell you. But it looks like that, even with the Activision merger, we can expect the same tradition of long development cycles leading to quality games, which is, if familiar news, also comforting news.

  • Lord British likes WoW

    by 
    Paul Sherrard
    Paul Sherrard
    05.03.2007

    Well, okay, maybe he doesn't *like* it like it, but Richard Garriott (aka Lord British) certainly appreciates the existence of the World of Warcraft. In an article I came across over at the WoW Vault on IGN, the creator of the Ultima series, and the Ultima Online MMO, discusses his feelings on the juggernaut that is WoW. The article quotes an interview with GamesIndustry.biz, where Garriott states, "We commonly get the question, is World of Warcraft a big competitor that might hurt our sales? It really turns out to be quite the opposite." He then goes on to comment that MMO players typically will only play a game or two at a time, but then move on after a year. I've been happily playing WoW since February of 2004, so I'm into my third year of the game, and nothing else has caught my eye in the MMO market. There are a couple of games on the horizon, but of the folks I'm playing WoW with, the majority have been around from the get-go. Are we just crotchety old-timers who won't admit that the average player only sticks around for a year? Is what Lord British says true? Did any of you ditch other MMO's to come to WoW, or have you ditched WoW for other MMO's after playing for a year?

  • 7 more reasons for bogus games "journalism" [update 1]

    by 
    Vladimir Cole
    Vladimir Cole
    05.30.2006

    Why do games "journalists" publish so many lies, untruths and half-truths? There are seven reasons, according to GameDaily BIZ: (1) fanboyishness, (2) wimpiness, (3) laziness, (4) inexperience with real journalism, (5) herd mentality, (6) sensationalism, (7) confusion over technicalities. A solid list on an important topic... We just wish GameDaily BIZ hadn't unwittingly illustrated one of their own points. By publishing their best criticism under an anonymous pseudonym ("Mr. Media Coverage"), GameDaily proves a corollary of rule #2: few games-industry writers are willing to put their own names down next to honest criticism because they fear reprisals of some sort. [Update 1: corrected a typo in third paragraph.]

  • Wii will cost $200 say spectators

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    05.17.2006

    Nintendo Wii will launch at $200 in an attempt to undercut the competition, says an analyst at Merrill Lynch. An executive from SEGA goes further, suggesting that Wii will launch for under $200. This latest estimate sits in the middle of previous ones, but taken in the context of past console releases a $200 launch price wouldn't be out of character for Nintendo. The NES, SNES, Nintendo 64 and GameCube all launched at a price point of $200, so we wouldn't be surprised if Nintendo throws up their hands and says "why mess with tradition?"With the PS3's price confirmed, Nintendo's console is the last of the next-generation consoles to get a solid release price so it's natural that fans and analysts alike will continue the guessing game. As for the other type of price guessing game -- how much the Wii (PS3, Xbox 360) costs to make -- no-one has stepped up to the task just yet.[Via /.]

  • Warren Spector: Will the real future please stand up?

    by 
    Jennie Lees
    Jennie Lees
    03.21.2006

    Back in November, Warren Spector caused something of a stir with his comments about the state of the games industry, including an aside slamming Grand Theft Auto. What Spector was really on about was the use of clichéd violence in mainstream gaming, and The Escapist has given him a soapbox to follow up on his speech from last year and elaborate.He asks an important question: what's in store for the future of gaming? "Depending on how you look at things, you can paint a picture of gaming's bright future of growing profits and importance, or one of doom and gloom - of irrelevance and stagnation. Either could be true. Which future is our real future? Will we go mainstream or marginal?"Gaming seems bound for the mainstream one way or another, but Spector addresses an overlooked possibility--that it will lose its mainstream appeal, and go back to the sidelines like so many media fads of the past have done. He outlines that gaming is at a crossroads at the moment, and the demands of a mainstream audience will cause game developers (and the industry as a whole) to make a series of crucial decisions in years to come. Gaming won't die, but it's easy to agree with this point: It's just that it's relatively easy for me to imagine scenarios where mainstream audiences get sick of us, sick of the product we offer them, sick of repetitive, seemingly-but-not-really interactive, emotion-free, slam-bang, U.S.-centric, urban, hip hop action games and alien invasion scenarios.Cliché-slamming and thought-provoking--it'll be interesting to see Spector's followup articles in future Escapist issues.

  • The top hundred game developers -- from Ancel to Zampella

    by 
    Jennie Lees
    Jennie Lees
    03.21.2006

    If you're after a "who's who" of modern game development, then Next-Gen's "The Hot 100 Game Developers" list might just do the trick. An A-Z rundown of the 100 "most influential" developers, based mainly on studio success last year, it covers a number of well-known and lesser-known industry figures. Useful if you're trying to work out who to approach at GDC.Incidentally, the developer pictured right is Samantha Ryan, CEO of Monolith, who is also the only woman in this list--draw what conclusions you will.

  • A look at European developers

    by 
    Jennie Lees
    Jennie Lees
    01.28.2006

    If you're interested in what's going on across the pond in terms of development, this GameDaily article is an interesting read. Despite a lot of focus on Japanese and American titles, it seems some European studios are coming up with the goods.The article looks at upcoming titles including Space Rangers 2 from Elemental Games and Black, the first-person shooter from Criterion. Much of the article is pimping the author's exclusive previews of the games, and it's by no means exhaustive, but there are some interesting titles on the way from both the UK and continental Europe that are worth keeping an eye out for.

  • More on Majesco's fall from grace

    by 
    Jennie Lees
    Jennie Lees
    01.24.2006

    CNN are featuring a look at publisher Majesco's problems, after the company's decision last week to withdraw from the premium console market. It's a sad tale of ambition backfiring and promising titles failing to live up to expectations, with a very real impact on the company's revenue and stock.The CNN article points out that Midway, Atari and Acclaim have all been to the brink of bankruptcy and back, Majesco may still make it through. The company's move towards budget and handheld titles, as well as emerging markets such as casual and downloadable games, seems a wise one--we may even see another Psychonauts in amongst the budget bin.[Thanks, Ashcrotch]