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  • Lead writer of Earthrise sits down for an interview

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.10.2009

    Momchil Dilov is the very busy lead writer of the upcoming post-apocalyptic MMO Earthrise, but he found time in his schedule to sit down and chat about the new game's story, his influences, and how to write for gaming audiences.In his conversation with Gamesource.it, Dilov emphasized that players will be able to experience the story in a complete sandbox environment. He says that writing for books and movies is similar to writing for games, while writing for games you always have to keep the player in mind. You need to let your writing allow the player to experience the story, rather than simply giving the story to the player with your writing. As Dilov has said, "The greatest challenge in game writing is to tell the story, but not to confine the player inside it."The full interview with Dilov can be found in English over at Gamesource.it.

  • Eskil Steenberg on developing the Love MMO solo

    by 
    James Egan
    James Egan
    03.19.2009

    Massively multiplayer online games are the result of millions of dollars of investment and the collective efforts of a large team of developers to produce... right? Not according to Eskil Steenberg, who has the distinction of being the only individual we've heard of who's developing an MMO by himself, titled Love. No doubt this is a Herculean task before Steenberg, but Love is by all indications rather far along in development, particularly in light of the video footage we've seen in the past. Steenberg recently did an interview with GameSource, discussing aspects of Love ranging from his motivations to take on a project of this scale by himself to the tools he's using to make his game concepts a reality. Eskil Steenberg will be in attendance at this month's Game Developers Conference, so it's a safe bet you can expect to hear more about Love at Massively in the coming weeks.

  • Atlantica Online's lead producer sits down with GameSource.it

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.09.2009

    Our friends across the pond at GameSource.it recently had the chance to sit down and chat with Kim Tae Gon, the lead producer on Atlantica Online, and ask him some questions about what made Atlantica so special in the MMO market.Kim gladly laid out his enthusiasm for the game's main selling point, the turn-based strategic combat system. Atlantica uses a turn-based system, rather than the standard real-time systems found in almost all MMOs, to let combat progress with the player making decisions with his character and other units, rather than simply their own character. The system's history is complex, being originally derived from Luminary: The Rise of the GoonZu, Tae Gon's previous title, and ideas presented in the Korean game Gersang. Out of both of these titles, and with a renewed emphasis on combat rather than strategic control of territories, came Atlantica's combat system.For the full interview, check out GameSource's website as they ask Tae Gon on his favorite mercenary in Atlantica, how the economic crisis has hit their company, and how Tae Gon and his team work to overcome the western market's stigma of free-to-play titles.