gaming-psychology

Latest

  • Study says what you play can affect who you are

    by 
    MJ Guthrie
    MJ Guthrie
    02.21.2014

    Does playing an evil character influence gamers to be less than nice in real life? A recent study conducted at University of Illinois at Urbana-Champaign suggests just that. Gunwoo Yoon, lead author on the project, told Reuters Health, "The biggest finding of the paper is that virtual representation of your avatar can profoundly affect real world behavior [...] And the fascinating thing is that the participants did not perceive these effects." The experiment involved a group of college students that played for five minutes as one of three avatars in a game: Superman (hero), Voldemort (villain), or a circle (neutral). After the gaming session, participants then had to decide how much chocolate sauce or chili sauce to give to other participants in a supposedly unrelated taste test. As it turns out, those who used the Superman avatar poured twice as much chocolate sauce (symbolizing a "good" deed) than chili sauce (a "bad" deed), whereas those who played as Voldemort did exactly the opposite. The study authors suggest a possible explanation for these effects might be related to the lasting influence of total immersion in a virtual environment. [Thanks to Jose for the tip!]

  • Body language in World of Warcraft

    by 
    Olivia Grace
    Olivia Grace
    08.08.2013

    I recently wrote an article which lightly tickled the social science surrounding nerd rage on WoW, and the internet as a whole, and as is ever the case, I read the comments thoroughly. It often happens that, with more analytical articles such as those, the comments spur a whole new article, and that is exactly what happened here. DiegoAlvarenga :There is also the lack of body language that is like 97% of our comunication. Diego makes an excellent point. A huge part of human communication that is lacking from online gaming is the body language, the facial expression, the smiling eyes that tell you something is a joke, all those things. Emoticons can go some distance towards remedying this, but it only extends so far. While not all internet rage is caused by mis-comprehension, some will be. But I was inspired to address something else entirely, and it's a concept that's slightly tricky to explain, so bear with me. We're diving deeper into the social psychology here! First we have to allow that our avatars, our characters, our toons, count as "bodies" in some respect. Now, of course, they aren't living, breathing entities, they don't feel pain, they don't have a heartbeat, they don't exist outside of the game-world. That much is obvious. But we inject life into them. We put a little of ourselves into them, even if we view them as puppets that travel through the world on our behalf, rather than a representation of us. You're not convinced? Let me try to persuade you.