ganking

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  • The Summoner's Guidebook: Get back, get back!

    by 
    Patrick Mackey
    Patrick Mackey
    02.23.2012

    Last week, I said I would avoid doing articles on the situational "soft skills" in League of Legends. Well, this week kind of ruins that already. Today we're going to talk about lane positioning, zoning, and harassment. These things are not something I can just give you blanket tips on. There are a lot of nuances involved in good positioning, and every single matchup is completely different. You do not stand in the same places laning against Cassiopeia as you do against Kennen, and those positions change depending on which character you're playing, too. Even though there is a lot of matchup-specific knowledge involved in lane positioning, there are some general tips I can provide. This week I'm going to only teach you about the basics of lane safety but give you some dirty mindgame tricks that will absolutely ruin your opponents. Interested? Read on!

  • Encrypted Text: My ganking toolbox

    by 
    Chase Christian
    Chase Christian
    02.01.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. I love being prepared. I always like having the right tool for the job. My desk at the office is covered with spare parts and manuals, and my junk drawer at home is filled with cables and loose screws. And when I say junk drawer, I mean junk cabinet. I won't throw away something that could be useful later, which has me worried that my next TV appearance will be on Hoarders. Luckily, I can't be judged for all of the goodies that I keep in my rogue's bags. One of my favorite threads on the official rogue forums is the Ganker's Kit of Ganking. It's a very robust list of items in WoW that can help you kill your targets and avoid being killed yourself. I find that we're usually so focused on our normal gear that we forget about all of the other items in our inventory that can make playing a rogue fun.

  • The Game Archaeologist uncovers Shadowbane: The battle-scarred blogger

    by 
    Justin Olivetti
    Justin Olivetti
    08.09.2011

    I've long since enjoyed doing this column because, to me, it feels like the next best thing to having been there back in the day, playing these games. No one MMO player can occupy all titles at once, so experiences are bound to pass us by. Fortunately, the gamers who were there have long memories and are often more than willing to share a story or two if given half the chance. After last week's initial foray into our Shadowbane retrospective, I fished around for a hearty veteran of the minotaur wars who was willing to step up and answer a few questions without succumbing to post-traumatic stress disorder. Within a minute, my good friend Grimnir bit into the topic, and I reeled him in as he flopped and gasped for air. At some point, this metaphor got away from me, but no worries. Hit that jump and let's cast our nets down memory river and see what we can dredge up!

  • Encrypted Text: How to run the Molten Front

    by 
    Chase Christian
    Chase Christian
    07.20.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article topics you'd like to see covered. Varian Wrynn isn't happy. He sent his best and brightest men to the Molten Front to assist the Guardians of Hyjal in invading the Firelands, but all he received back was a stack of casualty alerts. The cause of death on each report was the same: several deep dagger wounds. As Varian assigned more soldiers to the Molten Front, he simply received more body bags in return. Varian confronted Garrosh about the issue, claiming that the Warchief was breaking their peace accord by using assassins in the Molten Front. Garrosh feigned ignorance and promised Varian that he'd find the perpetrator and have him properly handled. The next day, I received a post from Garrosh himself. It was brief: "Lok'tar, brother!" I've read several articles that claim that world PVP is dead and has been for a long time. The truth is that world PVP is alive; it has simply transitioned into a seasonal event. With the release of the Molten Front quest hub, Blizzard's developers directed a ton of level 85 players into a zone where they can't use their flying mounts. If that doesn't count as revitalizing world PVP, then I don't know what does. I spend every spare moment I have plunging my daggers into the questers' ribcages. There's a plethora of targets available, with new enemies zoning in every minute. World PVP hasn't been this active since the Isle of Quel'Danas, and that means I have a lot of catching up to do.

  • The Daily Grind: Is free-for-all PvP a dealbreaker?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.03.2011

    Games like EVE Online, Darkfall, and Mortal Online sell themselves on the premise of being wild and lawless. Like in the Wild West of ages past, anyone can kill you at any time. Of course, also like in the Wild West, this reputation bears only some resemblance to reality, as you're relatively unlikely to be consistently ganked and robbed by someone for no reason. But the fact that it's possible makes a lot of players decide that it's just not worth the hassle. The threat of losing everything to malicious player actions is more powerful than the real rarity of the event. Obviously, some players embrace the possibility as part of the charm of an open-world game. But it's possible to have a game with broad player options without the constant threat of cruelty, and there's a reason a lot of Ultima Online players happily opted out of being hunted by other players. Is open PvP the sort of thing that makes you write off a game no matter what other features it might have? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's your favorite PvP memory?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.11.2011

    It's hard to compare with the excitement of PvP. Sure, a well-scripted PvE encounter is exciting, but it's scripted. The same thing will always happen under the same conditions. But in a PvP battle, anything goes. Whether you're taking part in a battle over an open RvR objective in Warhammer Online or you've just come across a hostile player in Mortal Online, playing against another human being introduces new variables and new behaviors that you can't get against a computer opponent. And while the fights can often be harder as a result, the stories stick with you longer too. Maybe you fought off a would-be ganker and lived to tell the tale. Maybe you met an equal match on the road and managed to get the upper hand. Or maybe you waited and practiced to face off against a rival player only to defeat him when it counted the most. Whether in a PvP-focused game like Age of Conan or a largely PvE environment like Lord of the Rings Online, you can have some truly memorable experiences against other players. So what's your best PvP memory? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Gank like a pro with the Ganker's Kit 2.0

    by 
    Mathew McCurley
    Mathew McCurley
    01.20.2011

    WoW forums user Tantojutsu put together the great Ganker's Kit of Ganking 2.0, based off of an older and hilarious thread, detailing the wonderful items and abilities available to make stalking and killing player prey in game that much more fun. Rogues are already deadly and frightening, and when I hear that stealth sound, I immediately spin my head around looking for a sign of a shadowy attacker. Some of my favorite points on the list include a list of banners you can plant on your dead foes, the use of focusing lenses to quickly point toward a target, and using the 2010 Winter Veil MiniZep pet as air recon. Tantojutsu put together a great list, and all of you would-be gank artists should definitely check it out.

  • Encrypted Text: One last look at the rogue of Azeroth past

    by 
    Chase Christian
    Chase Christian
    11.24.2010

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Today, we look back on the great kills of the past. With The Shattering's complete ruination of the planet, Azeroth has been transformed forever. Entire zones have been uprooted, flooded, and even broken in half. Deathwing's ascent to the mortal realm has left our world with several battle scars. Thrall and the shaman are doing trying their hardest to contain the damage, but the elemental planes are bleeding through. Insert some bad pun using the word Cataclysm here. Rogues have been sneaking through Azeroth for eons. Mages weren't around until a race discovered magic, and priests couldn't heal anyone until they discovered the Light. The art of stealth has been around for as long as there have been shadows to hide in. We've walked a million miles without ever leaving a footprint and killed a million foes whose bodies were never found. As we watch the Azeroth we've known and loved disintegrate around us, I can't help but remember our history.

  • The Daily Grind: Things that go bump in the night

    by 
    Krystalle Voecks
    Krystalle Voecks
    10.31.2010

    Imagine this: You're wandering along, minding your own business, when you hear a Rogue's attack -- then your character is dead. Or perhaps you've been getting your zen on while mining, only to realize all too late that your can of ore was flipped and someone now has kill rights on you. Perhaps your heart started pounding after seeing the big nasty boss you've been working up to finally unleash his fury on your group. Plenty of opportunities exist for us to be scared in our favorite games. For Halloween, we want to ask this: What's your most memorable MMO scary moment? Was it your guild pulling off a long-standing prank on you? Perhaps it was someone staging a coup on your corp? Or maybe it was something completely innocuous like someone startling you over vent? Leave your tale of MMO terror in the comments below! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Lost Pages of Taborea: PvP culture

    by 
    Jeremy Stratton
    Jeremy Stratton
    07.05.2010

    Even though I'm not a very competitive player, I sometimes like having the additional options found in PvP servers. In fact, my main character has been on one since Runes of Magic's open beta, and I've come to really appreciate the fun that can be had on it. Simply being a spectator of all the random and exciting fights has been enough to outweigh the annoyance of being a target for more than a few gankings. RoM's fully open PvP system makes for an interesting cultural perspective in which the players create the equilibrium of peace and conflict. It may be surprising -- or not -- given the somewhat harsh rules, but life on a PvP server is a fairly peaceful experience. This week I take a look at the past and present of RoM's PvP system. What are some of the system's implementations? How have players adjusted to self-govern? Why isn't there rampant chaos? It's an interesting learning experience if you're new to RoM or you've never played on a PvP server, but it's also a great retrospective for you veterans to get involved with.

  • Lock up your mining barges, the Hulkageddon cometh to EVE Online!

    by 
    Brendan Drain
    Brendan Drain
    07.03.2010

    Like it or loathe it, EVE Online's infamous fan-run Hulkageddon event is back with its teeth sharpened. During this unofficial week and a half of torture, some of the game's more vicious players band together with one common goal -- the complete eradication of mining ships. Organised by pirate Helicity Boson back in October 2009, the first event was met with strong vocal opposition by miners. Cries that the unofficial event sanctioned griefing and calls for Helicity to be banned flooded the forums, sparking intense debate into what is and isn't acceptable in the sandbox. Despite opposition, the event made a return early this year, with January's Hulkageddon II destroying a record 278 billion ISK in mining barges and exhumers. With Hulkageddon III scheduled to begin next week on the 9th of July, continuing until July 18th, miners across EVE are in for a rough time. If January's event is any indication, even pilots in high security space aren't safe from attack. Suicide tactics have always been a popular way to kill barges, with packs of destroyers able to kill a Hulk before CONCORD arrive. Skip past the cut to read our in-depth interview with Helicity Boson on the upcoming carnage and how to stay safe.

  • The Daily Grind: What isn't fair?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.21.2010

    To many people, "fair" occupies the same mental space as Santa Claus and the Fallout MMO -- it's nice to believe in, but it doesn't really exist. Balance in an MMO is hard enough without adding in standards of fair play, and in any environment more complex than Team Fortress 2, there will be some things youu consider blatantly unbalanced. (Even in that environment, actually.) But there are always some things that strike you as just being inherently not fair -- things that on a conceptual level make the game less fun, especially in PvP. Stuff where you find yourself blaming the mechanic even when something is your own fault. Stealth is a classic one, as many players find the idea that you could be killed by a heretofore unseen presence not remotely fair. Another classic is any form of crowd control -- few people are pleased at PvP matches consisting of their character being unable to act while other players unload on them. What about you? What mechanics do you consider inherently unfair to play against?

  • Encrypted Text: The art of the gank

    by 
    Chase Christian
    Chase Christian
    02.17.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss how to gank with style and grace. You're tired. You've been slaying the denizens of Icecrown Citadel for hours, you've spent your entire week clearing the daily heroics for your valuable Emblems of Frost, and you can't remember the last time you left Dalaran when you weren't en route to a raid. Your work has not been in vain, and you probably have some stiff new leather armor and maybe a plastic-wrapped weapon or two to show for it. Your new armor is too tight, it is stifling and you must be nimble. If your weapons are too mint, they won't fit in your hands, and they will throw off your balance. With such little time left at level 80, we don't have the luxury of underperforming. How can you make your armor flexible to allow you to avoid enemy attacks? How can you mold your weapon to become an extension of your own arm? And how can you vent the pent up stress of mindlessly spamming Fan of Knives in heroics for hours on end? Luckily, there's a magic element that will solve all three of these problems: innocent blood.

  • Hulkageddon II event begins in EVE today, miners despair

    by 
    James Egan
    James Egan
    01.07.2010

    A player-run event called "Hulkageddon" kicked off in EVE Online today, the second such event to be held in the game. Hulkageddon II is the brainchild of EVE player Helicity Boson, a pirate who flies with The Python Cartel, and is essentially a contest that rewards the destruction of exhumer (Hulk and Mackinaw) mining ships. The most recent Quarterly Economic Newsletter released by EVE developer CCP Games indicated that the Hulk is the most flown ship in the game, which provides plenty of targets for gankers in the contest. Hulkageddon exists much to the detriment of the game's numerous miners, seeing as it's a galaxy-wide demolition derby using the very ships they pilot, but has proven very popular with other players the first time around in 2009. Although it's only been a matter of hours since Hulkageddon II began, the event's killboard shows over 250 mining ships destroyed (along with 40 of their pilots). That number will, no doubt, climb over the course of this week. Also, the tears may be just a bit sweeter given the fact that Hulk prices rose sharply in the weeks preceding Hulkageddon II, the result of changes made to Tech II manufacturing requirements with the Dominion expansion. Whether you're interested in taking part in the contest or want to know what you're in for over the next week, here are a few details about Hulkageddon II:

  • Encrypted Text: New Year's Resolutions

    by 
    Chase Christian
    Chase Christian
    12.30.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss the list of the things you should accomplish before 2011. With 2009 fading quickly and Cataclysm on the horizon in the upcoming year, the WotLK chapter of our lives as rogues is coming to a close. Preliminary numbers from Icecrown Citadel show rogues performing admirably, especially on fights like the Deathbringer, where we truly get to focus on a tight rotation and maximum single target DPS. While much of ICC has yet to be unlocked, I am confident that we'll find the best way to tackle the challenges it will place in front of us. Arena season number 8 (and likely Wrath's final season) is to be released shortly as well, which will see rogues vying against the plate classes for the top melee DPS honors. Cataclysm is bringing some of the most sweeping changes the game has ever seen, and so this is our last chance to experience the WotLK rogue before it disappears forever. Between the talent tree rebuild, the complete stat overhaul, and the massive world disruptions that are planned, we are running out of time to finish all of the items on our rogue to-do lists. Whether you're a new rogue, or a grizzled 5 year veteran of the Horde-Alliance war, I'd suggest knocking out these rogue-specific objectives that may be disappearing forever.

  • BlizzCon 2009 Insider Trader: Cataclysmic professions part two

    by 
    Amanda Miller
    Amanda Miller
    08.28.2009

    A week has passed since BlizzCon 2009 and we're still digging up more news, getting clarification from the blues, and analyzing all of the panels. Last week, Insider Trader discussed some of the major professions-related features coming up in World of Warcraft: Cataclysm, the next expansion pack. Pass through the break to learn all about: Profession racial abilities and how they will be changing. The new direction for Alchemy. A totally revamped Fishing system! Archaeology details and speculation about the leveling process. The evolution of Inscription. Then, continue on to part three of this discussion to learn more about: Reforging and (not) repairing our own gear. Woodworking. Profession specializations and the new direction for differentiation.

  • When AFK attacks redux

    by 
    Zach Yonzon
    Zach Yonzon
    02.09.2009

    Matthew Rossi's triumphant tale about his wife's taming of the elusive Loque'nahak, otherwise known as the Death Star pet, reminded me of a similar scenario that happened with a guildie. This time, it was nowhere near as peaceful, nowhere near as innocent, but every bit as triumphant. See, my guildie, a Shadow Priest, had been looking for the Time-Lost Proto Drake in the Storm Peaks for almost a month. Every day, he'd log on and spend a few hours circling the rare mob's known path hoping to get the Reins of the Time-Lost Proto Drake. As the mob is guaranteed to drop the mount, he wasn't the only one on the hunt. One day, though, he got lucky and finally spotted the fantastic creature... except that it was already tagged by a Gnome Death Knight. Instinctively, he did what any red-blooded member of the Horde would do. He Mind Controlled the Gnome, used him to tank the drake, and when the drake was low on life, tossed the Death Knight off the edge of a cliff. One Shadow Word: Death and a hearthstone later, the priest was in Krasus' Landing sitting atop his pretty green drake.

  • Smudo and Thomas D star in two new German WoW ads

    by 
    Mike Schramm
    Mike Schramm
    12.03.2008

    We're not quite sure who Smudo and Thomas D are either, but apparently they're big in Germany, as part of a hip-hop group called Die Fantastischen Vier (or "The Fantastic Four"). And now they're starring in two new German Warcraft ads, the first we've seen starring more than one celebrity. Smudo plays a Night Elf Rogue, and Thomas D plays an Orc Warrior, and in both the ad above and one the one after the break, they get the jump on each other -- Smudo lays down a mean sap, and Thomas D brings the full fury of the Horde to bear. Interesting that Blizzard is using PvP ganking to sell the game, but maybe that's a German thing.My Deutsch is rusty, but you can pull a few things out of there -- when Thomas D is sapped, he says "ich ben ein krieger," which means "I am a Warrior," Schurke means Rogue, and of course right before the tag, as with all of the other commercials they are saying, "What's your game?" Blizzard's ingame animation department just keeps getting better, too. I really, really want those glasses for my Orc. Really.Thanks, Thomas!

  • Ask WoW Insider: The joy of ganking

    by 
    Mike Schramm
    Mike Schramm
    11.10.2008

    I was going to ask a question today about dual-heading (that is, using more than one monitor to play the game), but Amanda has already covered that topic very well. So instead, we went to Twitter for a question, where sw0rdfish came up with paydirt:Hey WoW Insider. What's the joy in ganking lowbies over and over?-sw0rdfishI agree, great topic for you readers to break down for us today. What's with all the ganking? It's just a standby on PvP servers -- you're going to get ganked, and at least once, you're going to get camped again and again and again. I play mostly on PvE servers, so I've never had to worry about this stuff, but if you've ever done it, what exactly is it that drives you to camp lowbies? Are you doing it just for fun, are you just completing the circle of ganking because you were ganked while a lowbie, or are you just doing your part and grabbing your sword to fight the Horde?Good question. And there are definitely certain times when a fragile truce arises -- usually when new content shows up (expect a PvP truce in early Northrend later this week). What say you, readers?And if you have a question for the readers of WoW Insider (we need as many as you've got -- the buffers are low!), drop us an email at ASK at WoW Insider dot com, and you might see it here next week.Previously on Ask WoW Insider...

  • Encrypted Text: Art of the peel

    by 
    Chase Christian
    Chase Christian
    10.29.2008

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking about one of the most important things a Rogue can do that's not called 'DPS'.In WoW, we don't get to decide much about our characters. A few pre-built faces and skin tone are about as deep as the customization options run. Gear is typically released in discrete tiers, and you'll find that most Rogues use mostly the same leather sets. Talents are similarly stale: there are rarely true choices in our trees. Choosing one talent over another either cuts your damage or cuts your usefulness, and for most Rogues the decision is easy.Most people assume one Rogue is as good as another. Take two arbitrary Rogues, Gankenstein and Istabbedu. They're both undead Rogues: their chins are falling off. They're both sporting full Season 2 gear with a few PvE epics sprinkled in. And they both traded in their Slicers for Shankers & Shivs this patch; all aboard the Mutilate train. So what separates these two from each other, and from the other 9,000 Rogues on any given server?