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It may have required some background knowledge of 300 and Chris Hecker to understand, but the Joystiq webcomic lovers chose via parliamentary procedure 2P Start's entry as the best webcomic of last week. Second place went to Penny Arcade and third from Scott Johnson's Extra Life. Thanks to everyon...

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March 22, 2007 at 4:55PM
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What is a magic crayon? If you're envisioning Harold and his purple outlet of creativity, you wouldn't be far off from the intended metaphor. Chaim Gingold, design lead for Spore's editors and cell game, described the magic crayon as a toy that is simple to use and yet gives the user enough power to...

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A skit that went great until some guy... Mega64 contributed a few new skits to the Game Developers Choice Awards last week to much applause and laughter, including a pretty poignant piece on Feel the Magic XX / XY (we're still waiting for that one to pop up on the internet). One in particular ma...

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If you've followed the Game Developers Conference at all, you probably heard about Maxis programmer Chris Hecker comments that the Wii is nothing more than two GameCubes duct tape together (though, to be fair, that's a 0.5 upgrade from comments that the Wii is "GameCube 1.5"). We're willing to wager...

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On the first floor of Moscone's North hall last Friday, flOw developer That Game Company presented their storied origins. Co-founders Jenova Chen, who took a brief recess from the company to help on the DS version of Will Wright's Spore, and Kellee Santiago, met at the University of Southern Califor...

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Those four day XNA games are finished and ready for your downloading pleasure. If you remember, Microsoft's held a four day XNA Challenge at this year's GDC, pushing four development teams to the edge by requiring them to complete a XNA Studio Express game in four days. Sounds hard doesn't it? But ...

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Our 2007 Game Developers Conference has come to an end, we've had a fun ride, but there is still more to see. And the nice folks over at GameTrailers have their GDC section quarantined off and ready to showcase some of the best Xbox 360 media. You can sit back and watch a new Portal video, maybe som...

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Speaking about the history of upstart developer That Game Company at GDC, President Kellee Santiago revealed an extremely interesting tidbit as to where flOw was heading on consoles. Two companies were interested in the title: Sony, as we all are now aware of, and Nintendo. "That was the hard...

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Joystiq cornered The Behemoth's Dan Paladin after the GDC awards ceremony and asked about a release time-frame for Castle Crashers. To their (and our) dismay, Mr. Paladin stated that there was still "about a year of development left" on the XBLA title. Shocked, Joystiq then inquired to whether The ...

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Sony's Phil Harrison was quick to remind his audience yesterday that Sony is still the number one brand, and that he personally doesn't feel like Sony is losing. The combined sales of the PlayStation brand show that gamers want PlayStation products: the PlayStation 2 is still the greatest-selling co...

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The game design challenge is an honored tradition four years in the running at the Game Developers Conference, pushing creativity in a competitive, humorous environment. This year's winner was Tetris creator Alexey Pajitnov who managed to create a viable action-puzzler using needle, thread and clo...

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At the Experimental Game Design lecture (where, among others, we heard from Crush's Alex Butterfield), Valve's Kim Swift, one of the designers of Portal, talked about the challenges of creating a first-person mind-screw puzzler, which is packaged with the oft-delayed Half-Life: :Episode 2, Black, ...

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Among the news from GDC we learned that the first ever XNA created game Schizoid will be coming to the XBLA sometime later this year. 1UP posted some screenshots from the game and talked with a few people from Torpex's dev team to learn a little bit more about the gameplay. Per Microsoft, Schizoid ...

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The GDC's Game Developer's Choice Awards were announced last night and our very own Gears of War came away with a handful of metal statuettes. Gears walked off stage with a few trophies for best in technology, visual arts, and of course game of the year. Gamespot reports that when Cliffy B went on s...

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Shigeru "The Man" Miyamoto has just finished speaking at the GDC in San Francisco. A massive crowd waited for the famed Nintendo designer to discuss the inspirations behind his game designs. See how Mii evolved from early NES concept, and read about a brand new Wii channel that Miyamoto is working...

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Roaming around the North hall expo floor, we stopped by Icuiti to check out their iWear 3D goggles. Although Marketing Rep Adam Travers explained that their primary audience was not necessarily gamers, for demonstration purposes they were running the headset with Unreal Tournament 2004. (For clari...

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At yesterday's Experimental Game Design lecture, Alex Butterfield discussed his latest project, the mind-bending PSP title Crush, billed as a "revolution twist on the puzzle platform." Butterfield's presentation focus on the challenges of making a game that seemingly transitions from 2D to 3D wit...

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While at the Vicious Cycle booth, we got a chance to view at Vicious Engine, now working on the Wii, and how the team sees to implement controls for first-person and over-the-shoulder titles. Essentially, only the nunchuk is used for camera and movement. The top joystick moves and strafes your c...

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6:20 p.m.: The Joystiq crew walks the red carpet, because we're just that important. 6:33 p.m.: Gnarls Barkley's cover of the Violent Femmes' "Gone Daddy Gone" is blasting as we find seats in the press section. Cushy seats with recline-able chairs. 6:42 pm: Sam and Max introduce the start for the ...

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