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This year's Game Developers Conference has come to a close, and I just wanted to take a second here to reflect on what I got out of the show. I literally can't count the number of times I've been asked, "So what was the best thing you saw so far?". I was even asked this by a random guy in the Men's...

March 29th 2009 at 6:00pm 0 Comments
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Last year, we had the opportunity to visit Hi-Rez Studios to get one of the first press hands-on looks at Global Agenda. While the game is still in the alpha test now, closed beta is about to begin soon. In order to gear up for these next stages of development, Hi-Rez brought Global Agenda to the G...

March 28th 2009 at 10:00am 0 Comments
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Jeffrey "Tigole" Kaplan, former WoW Lead Designer who just recently headed off to work on Blizzard's new MMO, held a panel at the Game Developer's Conference earlier this week in San Fransisco called "Cruise Directior of Azeroth," in which he talked about some of the design decisions behind World of...

March 27th 2009 at 7:00pm 0 Comments
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Rumors are bubbling up from GDC '09 that Blizzard is finally considering consoles again for their future games. Blizzard seems to have a hate/hate relationship with consoles -- despite the fact that they started out with some extremely popular console games (Lost Vikings was one of the best games o...

March 27th 2009 at 9:00am 0 Comments
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Eurogamer attended Jack Buser's GDC talk "Developer opportunities in PlayStation Home" and came back with some pretty interesting stats on Sony's virtual world. While early reviews of the service were negative, Home seems to be enjoying a pretty large user base, if only due to its ubiquity.Buser, Di...

March 26th 2009 at 7:00pm 0 Comments
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Things GDC 2009 taught us: Indie games aren't always cheap. During the "Braving the Stormy Waters of XBLA and PSN: Smaller is NOT Easier" panel, Jonathan Blow revealed that his critical hit, Braid, cost $200,000 to develop. Blow admits that development cost cuts could have been made, but his spen...

March 26th 2009 at 2:44pm 0 Comments
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Here we are in the midst of another epic Games Developers Conference and we can't help but reflect on how much importance MMOs and Virtual Worlds have in the gaming industry these days. Everywhere we look, there are new ways to integrate the online experience with having fun and meeting new people....

March 26th 2009 at 1:00pm 0 Comments
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The Game Developers Conference is on in San Francisco, and game companies are starting to pull out the major announcements on what's coming to the iPhone in the next year. Here's a roundup of all the titles we've heard mentioned already. EA announced a huge lineup of ports from their already po...

March 25th 2009 at 12:00am 0 Comments
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We're always on the lookout for innovation in the MMO genre, so that's why Love has caught our eye. Developed by one man, Eskil Steenberg, Love is a procedurally-generated game, which essentially means that the entire world - including almost watercolor-looking graphics, different locations, etc. -...

March 24th 2009 at 4:00pm 0 Comments
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The Game Developers Conference is all this week and we'll be there to report the latest MMO news on your favorite games, old and new. Last year's conference revealed some exciting news on fresh projects like Love, as well as unexpected hits like the reveal of APB. As we gear up for a week of interv...

March 23rd 2009 at 8:00am 0 Comments
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Realtime Worlds, the folks behind GTA-inspired All Points Bulletin, have announced their intention to add 40 people to their team at this year's GDC in San Francisco. The Dundee, Scotland, based company is offering unique, year-long contracts to anyone they hire, so it's not technically a permanent...

March 21st 2009 at 8:00pm 0 Comments
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CCP Games, the developer of EVE Online, has announced that they'll have a presence at the Game Developers Conference (GDC) next month. The company's CMO, Ryan Scott Dancey (aka CCP RyanD), is slated to speak about how CCP uses social network engineering to reach out to more subscribers. Specifically...

February 12th 2009 at 8:00pm 0 Comments