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Yoshida: Let's analyze why Final Fantasy XIV's 2010 version failed
Final Fantasy XIV's game director, Naoki Yoshida, spoke candidly at his presentation during this year's Game Developer's Conference in March about what went wrong with the popular franchise's newest MMO during its first launch. As FFXIV fans might remember, the initial launch of the game in 2010 was plagued with problems, but a relaunch in 2013 proved successful. How did the team at Square Enix win back fans? How had the MMO landscape changed in those three years? The complete one-hour presentation video is available in both English and Japanese versions through the GDC Vault, or you can watch a translated version at Gamasutra.
Watch the GDC 'Classic Game Postmortem' talks for free
If you want to hear about Mark Cerny's first, overambitious version of Marble Madness for yourself, try to decipher Toru Iwatani's clues about a "singing Pac-Man" game, see the history of Prince of Persia in the time it takes to play Prince of Persia (one hour), or suck John Romero's Doom postmortem down, you are welcome to do so right now. The GDC organizers have uploaded video and slides of many of this year's presentations to the GDC Vault, most of which are restricted to subscribers. However, the GDC Vault offers the Classic Game Postmortem series for free, including the aforementioned talks plus Eric Chahi on Another World, Will Wright on his first game, Raid on Bungeling Bay, Ron Gilbert looking back on Maniac Mansion, and more.