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Described as "the perfect melding of a Monkey Island style adventure game with the wicked RPG gameplay of Diablo," Ron Gilbert's episodic endeavor also formed part of our recent GDC interview with Hothead Games. Though the Orphans of Justice still have quite a bit of growing up to do, we quickly q...

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March 3, 2008 at 5:00PM
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So what's new with Fallen Earth? Well not a whole lot of new information is discussed in this article covering some information from this year's GDC. However, what little info there is packs a pretty good punch in the satisfaction gland for the post-apocalyptic Fallen Earth fan. For starters, it s...

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Don't miss our roundup of all the highlights from GDC 2008: MMORPG highlights from GDC08 GDC08 Highlights: Age of Conan, Requiem: Bloodymare and All Points Bulletin GDC08 Highlights: Eve Online, Fusion Fall and Lego Universe GDC08 Highlights: Freaky Creatures, Habbo and Love GDC08 High...

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It's fair to say that quite a lot is expected from Vancouver-based developer, Hothead Games. The group not only has to deliver a series of downloadable and episodic adventure RPGs in regular intervals, but also appease a fanbase so large and rabid that it can click your website to death -- acciden...

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The Game Developers Conference of 2008 has ended, but the coverage Massively churned out on current and emerging MMOs lives on. We know you aren't chomping at the bit to wade through the dozens and dozens of articles we published covering the latest developments in the sexy, sexy world of online g...

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EVE Online Eve Online talks new ships and avatars CCP's Senior Technical Producer Torfi Frans Olafsson had a lot to say about EVE Online's upcoming space station environments. At present, EVE's player characters are little more than still portraits -- in the playable portion of the game you are pr...

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Freaky Creatures "This is like Pokémon, but far, far cooler." Drive to toy store. Buy cool monster action figure. Discover flash drive buried in packaging. Use it to upload a digital version of your creature and then pit that bad boy in head-to-head combat against other players and their pe...

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The Future of MMOs The Future of MMOs panel liveblog Team Massively was there to live blog one of the most anticipated panels of GDC08. On it were a few names you might have heard of, like Cryptic Studios' Jack Emmert, Nexon's Min Kim, BioWare's Ray Muzyka, and Rob Pardo (who has apparently worked...

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Looking over this week's releases, the only title that really piques our interest is Naruto: Ninja Destiny. JC got his hands on it at GDC and confirmed that we weren't crazy when we gushed about how beautiful the game is. We're not Naruto fans at all, but we are fans of fighting games. What are you...

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The man many call 'the Father of Videogames' -- as he is responsible for founding Atari and creating Pong -- Nolan Bushnell was recently interviewed by GameSpot at this year's GDC. The piece reads along smoothly enough, with Bushnell offering up his opinion on the marginalization of game arcades sin...

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We saw this trailer for Battlefield Heroes at an a EA/DICE party during GDC and it was enough to get us really, really excited for the game. Trust us on this one. As much fun as this looks in the video, it looks twice as good when you actually see it in action. After seeing the trailer (and t...

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At this year's Game Developer's Conference, a lot of hay was made over the concept of microtransactions and the free-to-play model. Attendees seemed split right down the middle, some for, some against. It wouldn't be a stretch to characterize the Massively readership as similarly split. But for thos...

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In case our live coverage of the Game Developer Choice Awards and Independent Games Festival Awards wasn't enough to sate your appetite for GDC's prestigious ceremony, G4TV will be showing coverage of the event tonight. A 30-minute recap of the two-hour event will air tonight at 8:00 PM EST (5:00 ...

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As many who attended GDC recover from illness (thanks to days of rain and the plague-ridden in attendance), CMP Media says its 2008 conference broke a record and hosted 18,000 game industry professionals (previous attendance was somewhere around 16,000). Highlights included, well, we've covered al...

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For those of you unfamiliar with Khaeon Games' Chronicles of Spellborn, here's a 40-minute developer-led tour through its opening stages, including character creation at this year's GDC. A great deal of time is spent going over the character's stats ... a bit more than I'd have had the patience to s...

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We've already posted the audio of our interview with Peter Molyneux, but we know not everyone is down with spoken word. As such, we've transcribed the entire interview for your reading pleasure. In this massive interview, Molyneux discusses Fable 2 co-op (he thinks Live co-op is a great idea by the...

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So, we amassed quite a bit of swag from Game Developer's Conference. For those of you that didn't swindle some away from us at our Video Games Live meet-up in San Francisco, here's your chance to get in on the action. One winner will take it all! GDC swag bag (pictured above) PlayStation t-s...

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Right after our demo of the PC version of Mass Effect, we had the chance to sit with BioWare founders Ray Muzyka and Greg Zeschuk for a quick catch-up on recent events. The two men were overjoyed to talk about Mass Effect's success and critical reception, as well as the uplifting effect the EA buyou...

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The audio track of GDC is an under-appreciated gem of the conference. Though many of the sessions are highly technical in nature -- discussing the use of software tools and compositional elements -- enjoying the music and the auditory experience of gaming hardly takes a degree. I sat in on one of th...

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