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The Future of MMOs The Future of MMOs panel liveblog Team Massively was there to live blog one of the most anticipated panels of GDC08. On it were a few names you might have heard of, like Cryptic Studios' Jack Emmert, Nexon's Min Kim, BioWare's Ray Muzyka, and Rob Pardo (who has apparently worked...

7 years ago 0 Comments
March 2, 2008 at 12:56PM
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The man many call 'the Father of Videogames' -- as he is responsible for founding Atari and creating Pong -- Nolan Bushnell was recently interviewed by GameSpot at this year's GDC. The piece reads along smoothly enough, with Bushnell offering up his opinion on the marginalization of game arcades sin...

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At this year's Game Developer's Conference, a lot of hay was made over the concept of microtransactions and the free-to-play model. Attendees seemed split right down the middle, some for, some against. It wouldn't be a stretch to characterize the Massively readership as similarly split. But for thos...

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For those of you unfamiliar with Khaeon Games' Chronicles of Spellborn, here's a 40-minute developer-led tour through its opening stages, including character creation at this year's GDC. A great deal of time is spent going over the character's stats ... a bit more than I'd have had the patience to s...

7 years ago 0 Comments
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One good thing about being in such a net-savvy industry is that when you miss something, like the GDC presentation by NetDevil's Scott Brown and Hermann Peterscheck, somebody will inevitably put the powerpoint online for everybody to see. The NetDevil guys, currently working on Jumpgate Evolution ...

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This past Saturday the WoW Insider Show welcomed Amanda Dean and Adam Holisky on, as well as myself and Turpster, for the 26th episode of our podcast on WoW Radio. Despite some lackluster, if I may say so, email from readers (you can send us some better emails at theshow@wow.com), we charged throu...

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We were invited to check out Cartoon Network's upcoming kid-focused MMO FusionFall, and while clearly still in development, it shows a lot of potential. Developed in part by Korea's Grigon Entertainment, makers of Seal Online, QRing, and Gambledon, this is a title with a great deal of pedigree und...

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This week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. The Game Developers Conference 08 coverage took up much of last week with many people comparing their efforts to WoW's success. You can click on the...

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Raph Koster, president of Areae, and Sean Riley, Lead Programmer, held a panel the final day of GDC '08 called 'Reinventing MMOs: a Metaplace 'antemortem'', which was all about dissecting why the concept of MMOs needs updating. Going in, I was hoping for insight, which I got, but wasn't expecting ...

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Though anyone who has played the existing LEGO games would understand their charm, from an outside perspective you might be wondering why LEGO needed to go to the massively multiplayer scale. At GDC this past week, Mark Hansen, Director of Business Development for LEGO, explained the ideas behind ...

7 years ago 0 Comments
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After our previous posts on Gravity Interactive's upcoming title Requiem: Bloodymare, we were interested enough to want to see more of the game, and lucky enough to be invited to do so at the Game Developer's Conference this year. Already playing in Korea, R:B will enter closed beta in about a mon...

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V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact. Looking at some of the upcoming class changes in patch 2.4, I can't help but feel that many of them...

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GDC is nearly over and despite chatting up a couple of Cryptic employees and PR (maybe we should have plied them with booze), we're no closer to knowing what exactly Cryptic Studios has up its sleeves. Conversations with multiple Cryptic-folk suggested we check out the March issue of Game Informer f...

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I applied for, and received an invitation to 'An Evening with Will Wright and Friends', held in Mezzanine, a swanky club in San Francisco's SOMA district on Thursday evening. I didn't know what exactly to expect, but I knew two things: 1) It wasn't going to be about Spore, and 2) It was Will Freakin...

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Yesterday morning, Cryptic Studios' chief creative officer, Jack Emmert, talked to attendees at GDC about Cryptic's successes (and failures) with City of Heroes (and other games). He was surprisingly frank, starting things off with a list of CoH's strengths and weaknesses. For strengths, he cited ...

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This afternoon gaming luminaries Rob Pardo (Blizzard), Min Kim (Nexon), Ray Muzyka (Bioware), Jack Emmert (Cryptic), and Matt Miller (NCsoft) got together at GDC to exchange their thoughts on the future of the industry. Sister site Massively was there live, no doubt typing furiously in order to ca...

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When we first heard that NetDevil was beginning development tentatively titled LEGO Universe late last year, our minds boggled at the creative possibilities. After all, creativity is really what LEGO is all about, using one's imagination to take a mere thought or idea and recreate it with multi-co...

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Today at GDC Massively is liveblogging a sort of 'MMO Keynote', a panel entitled simply "The Future of MMOs". A simple title, perhaps, but probably the most anticipated event for Massive game designers and fans alike. On it are a few names you might have heard of, like Cryptic Studios' Jack Emme...

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Jack Emmert, Chief Creative Officer at Cryptic Studios, gave an interesting talk about using episodic content (read: patches) in the morning's (yes, it's still morning in California!) first round of GDC sessions. While we'll be posting a detailed write-up of the session later today, Emmert dropped...

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We missed this story last month, but our intrepid on-the-ground crew at GDC has found it out for us: Xfire, the PC chat client/game launcher/social networking tool, has introduced a beta video capture module into their application. Taking a cue from sites and services like WeGame, they are using the...

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